Wow, with 3,9k wounds you breaking through the hardcap! I just have about 600. Give me that "not so good gear" plz
![Wink ;)](./images/smilies/icon_e_wink.gif)
Git gud then. ^_^
This is not quite how the mechanic works. All it does is increase the raw damage/healing you do from basic stats, but it doesn't give you more int or wp, so in your example, you will still get a lot of disrupt on your damage spells because of your low int. The stats you get from mechanic also don't give you quite as much damage as a dps AM would be. Compared to a dps AM, those 5 spells will be missing:Tesq wrote: ↑Mon Nov 05, 2018 9:34 am Here an exemplification as am/sh meccanoc work and why the op have some point..
If you have 5 stack of heal then the next 5 dmg stuff you do recive willp as int, yes you lack crit but still you are able to perform or swap to dps mode with out any significant investiment addind dmg when you supppse not to (still benefith from enemy chance to be crit).
I'm not sure what you mean here. The mechanic does not increase the damage of lifetaps (it only increases their chance to hit). When the mechanic was reworked, AM/sham lifetaps were changed so their damage doesn't benefit from any stats, so they do almost negligible damage. Lifetaps are now just another way to heal.
A dps AM's healing with the mechanic is "ok", but still quite far from a heal AM. You get buffed stat contribution, but will lack:Tesq wrote: ↑Mon Nov 05, 2018 9:34 am The opposite is true for dps am /sh aswell as they are able to switch to heal.mode and cast 5 group heals if required and profit from the core hide 10% crit chance all healer have(which make easier to crit a group heal than 1 st dmg skill).
Again its the stats conversion to hit there.
The stats conversion or anyway the lack of stats was again related to hit stuff with life tap in heal mode, since life taps are 20% harder to block/disrupt now there is no need for stats conversion. That part of meccanic is a "bit" flawled and good ppl know how to profit from it.
Yes is few dmg /heal more compared to what they should do but it's still dmg/heal that should not be there (few...im same cases i saw not bad scoreboard and in this case there is not the aoe deus ex macchina to save the appereance)
I'm not sure what you mean here, but it sounds like you think AM/sham can dps and heal at the same time. This is not true since lifetaps were changed. You can only cast one thing at once, your offensive power is weaker than a true dps, and your heals will still be significantly weaker than a specced healer and limited by mechanic charges. Imo, AM/sham are fine atm.
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