Hi guys
As a grace fan, I've been trying out some of the new abilities and I really agree with the direction that it is taking. I fully agree with trying to push towards removal of grace's damage and swapping it out for tankyness while still being a functional healer.
Shielding grace is an interesting idea. Tanks provide utility at range even when not in melee through guard and HTL. What about if grace WP was given a (requires-shield) HTL-type channel that heals those in the cone behind? Possibly while giving the warrior priest some increased avoidance himself so he doesn't get destroyed by enemy ranged attacks.
This would simultaneously provide some tankyness and durability on the front line to Grace whilst also allowing them to offer some healing to their group without having to be in melee.
In terms of constructive feedback, I feel that Grace has too many buffs to manage now that vision is baseline. If you want to apply full buffs, you need 3 globals. In addition they only target the ally, making them extremely clunky if you want to self-target sigmar's fist for example. Possible changes could be:
- Allow Grace buffs to affect both the defensive target and the warrior priest, so he does not have to constantly target himself and use them.
- Condense these buffs into one ability... for example, Sigmar's fist and vision could be one ability that provides both strength and parry.
New Grace Abilities
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Re: New Grace Abilities
Could be interesting, maybe give a little heal when they defend an attack or take damage or something.
I do agree with you about the buffs. 3 buffs seem like a lot to juggle with everything going on. It also is a lot because it takes away from your healing. Every GCD or AP you spend on buffing yourself or survivability is a GCD or AP you arent using on healing.
You could condense some of them, but I am not a big fan of that. Seems like it kind of dumbs it down, which I dont like. But I do think they could increase the durations. Make them all have a duration like sigmars fist or something.
Admittedly I haven't gotten a chance to test the newest changes yet. I keep playing destro first when I log in, then when I think about trying them I remember I cant switch any more.
I do agree with you about the buffs. 3 buffs seem like a lot to juggle with everything going on. It also is a lot because it takes away from your healing. Every GCD or AP you spend on buffing yourself or survivability is a GCD or AP you arent using on healing.
You could condense some of them, but I am not a big fan of that. Seems like it kind of dumbs it down, which I dont like. But I do think they could increase the durations. Make them all have a duration like sigmars fist or something.
Admittedly I haven't gotten a chance to test the newest changes yet. I keep playing destro first when I log in, then when I think about trying them I remember I cant switch any more.
- peterthepan3
- Posts: 6509
Re: New Grace Abilities
Personally not a fan of making the rotation/spec easier to use. One of the draws for it (like IB) is the micromanagement and having to juggle defensive target around.

Re: New Grace Abilities
I'm with Peter on this. Resource/buff management is a great way to separate good players from great players.
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Re: New Grace Abilities
It's not really an issue of difficulty. IBs guard passively and do at least some damage as they buff. A melee healer isnt healing as its juggling its buffs. So it is directly effecting your healing throughput.
Add to that all of the other possible down time in not having a target, channeling something or attacks getting defended. It's a lot of time a healer isnt healing.
If there healing is deemed to be high enough even with the downtime then it's a non issue.
Yes better players will do better, but that's true of any class and not really relevant. The issue is can a MWP be a good healer while doing all of the extra stuff it has to do.
At least to me, OP could have been making a different point.
Add to that all of the other possible down time in not having a target, channeling something or attacks getting defended. It's a lot of time a healer isnt healing.
If there healing is deemed to be high enough even with the downtime then it's a non issue.
Yes better players will do better, but that's true of any class and not really relevant. The issue is can a MWP be a good healer while doing all of the extra stuff it has to do.
At least to me, OP could have been making a different point.
Re: New Grace Abilities
i was making a second feedback then the forum decided to cancel it all, well short version short, dont say you read feedback if you dont apply anything of the just said feedback (maybe you working on that stuff as this was just previusly worked on well give ya benefith of doubt then, still...)
instead solve any problem linked to last flow fo feedback which pointed from multiple source where problems lies you just made things worst.... again re read previusly feedback for what they asked you (and please.. ignore str based dreamers one).
and last thing , you cant keep ask ppl feedback if you deliberately ignore all those that were give ya and forcefully go your way. you will not recive any further feedback then but jsut whine and then ppl will get sick eventually to drop em on the forum and see em ignored every time. Eventually this will make em move on, and not just about dok/wp but about game as a whole. Those 50+ ppl we gained in primetime would be better not loose it once new itiems grind is over.
few words on new stuff tought:
instead solve any problem linked to last flow fo feedback which pointed from multiple source where problems lies you just made things worst.... again re read previusly feedback for what they asked you (and please.. ignore str based dreamers one).
and last thing , you cant keep ask ppl feedback if you deliberately ignore all those that were give ya and forcefully go your way. you will not recive any further feedback then but jsut whine and then ppl will get sick eventually to drop em on the forum and see em ignored every time. Eventually this will make em move on, and not just about dok/wp but about game as a whole. Those 50+ ppl we gained in primetime would be better not loose it once new itiems grind is over.
few words on new stuff tought:
Spoiler:

Re: New Grace Abilities
I actually got a chance to try it and keeping up the buffs isnt really that bad. The healing actually seems pretty decent, especially with that new heal.
Still kind of seems like a spec that is good when your side is rolling and not that great when you are losing. But that's kind of how it is with any melee. Also I only pug, so my feedback should be taken with a grain of salt. Seem like it could be pretty cool in a good group.
I'm trying to figure out if it's really worth using divine fury. I have it slotted, but wondering if it does that much or if I would be better with something else.
Still kind of seems like a spec that is good when your side is rolling and not that great when you are losing. But that's kind of how it is with any melee. Also I only pug, so my feedback should be taken with a grain of salt. Seem like it could be pretty cool in a good group.
I'm trying to figure out if it's really worth using divine fury. I have it slotted, but wondering if it does that much or if I would be better with something else.
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- wargrimnir
- Head Game Master
- Posts: 8424
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Re: New Grace Abilities
Taking feedback into consideration doesn't mean implementing that feedback. Sometimes, you might be aware, feedback is exaggerated and cherrypicked to illustrate hyperbolic situations where it's no longer helpful. Sometimes, people push for buffs that aren't warranted, or might already be planned but not implemented yet because this is all a work in progress. Sometimes, people simply want to yell because it wasn't done how they would have imagined it, which is kind of pointless, you're not the ones doing it, and not everything can be implemented at the same time.
You can take some time off the forums. Sort out your delusions and paranoia.
- vanbuinen77
- Posts: 353
Re: New Grace Abilities
Reminds me of daoc class valkyries.
On a side note, perhaps some ability ideas can come from the daoc classes.
On a side note, perhaps some ability ideas can come from the daoc classes.
Malificatium-Magus
Malificatiium-Shaman
Malificatiiium-Chosen
Unlimited-White Lion
Malificatiium-Shaman
Malificatiiium-Chosen
Unlimited-White Lion
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