New Grace Abilities

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Rathael87
Posts: 66

Re: New Grace Abilities

Post#11 » Sat Dec 15, 2018 5:43 pm

The new tactic to improve lifetap healing is an amazing idea. Props to whoever thought of it. My throughput feels more appropriate for my gear and RR now.

I think I still feel that constant the self-buffing is clunky in its current implementation. Many globals are lost just buffing ourselves (not even providing group support with them) just so we can function. I still strongly believe that vision and fist (mostly fist) should double-buff like follow me lead does. That way the choice to sacrifice healing globals would be an attractive one, as you know you are simultaneously supporting an ally and making yourself functional.

Grace still definitely needs a consistent way to heal out of melee range. It doesn't need to be as effective as Salvation, but casted heals from Grace WP are currently negligible, especially if maximizing lifetap throughput with fanaticism and divine fury (which feels mandatory). So far I still like the idea of having a HTL-style pulsing heal that gives the WP some moderate avoidance (maybe something lesser than the tank one like 15 or 20% dodge+disrupt)

Ads

Who is online

Users browsing this forum: Bing [Bot] and 7 guests