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Patch notes 22/12/2018

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fagio1989
Posts: 19

Re: Patch notes 22/12/2018

Post#81 » Sat Dec 22, 2018 1:01 pm

I saw some good changes for the Shadow Warrior, so what's the plan for the Squig? (that is a bullshit.)

We are going, as always, in one direction and it was the reason of failure on the official server.

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wachlarz
Posts: 798

Re: Patch notes 22/12/2018

Post#82 » Sat Dec 22, 2018 1:09 pm

Any problmes with serwer ? I got crash when end of loading in Ic or few sec after ? try other char this same. Loading to Ic and crash or after some short time. Edit ok work fine now
Last edited by wachlarz on Sat Dec 22, 2018 1:31 pm, edited 1 time in total.

Paintball
Posts: 6

Re: Patch notes 22/12/2018

Post#83 » Sat Dec 22, 2018 1:17 pm

Double bonus strengh for WP/DoK (Sentinel set) Orly?
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P.S. Lockouts doesnt work correctly. 2 char have lockouts - zero loot. ok, change member,, and we have 1 pers in party with lockouts. So, we havent influence and loot on next boss...
Last edited by Paintball on Sat Dec 22, 2018 1:42 pm, edited 7 times in total.

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Glorian
Posts: 5004

Re: Patch notes 22/12/2018

Post#84 » Sat Dec 22, 2018 1:22 pm

Don't kmow if already reported:

@Keg End:
1.
Each time I log on my Event progress from Toasting Order players and drinking special brews is reset to 0.

2.
Engineer level 3 reward keg tabs are for Knight classes.
Spoiler:
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Hargrim
Former Staff
Posts: 2465

Re: Patch notes 22/12/2018

Post#85 » Sat Dec 22, 2018 1:34 pm

Sulorie wrote: Sat Dec 22, 2018 12:50 pm
Hargrim wrote: Sat Dec 22, 2018 12:23 pm
Sulorie wrote: Sat Dec 22, 2018 12:18 pm Is there some place to see sentinel jewel?

Influence guy near the City Dungeon entrance. It is an Influence Reward.
On order side the influence npc shows no rewards for all 3 tiers.

Do you have Legendary Locales in your ToK? I think to see influence rewards you first need to unlock the Zone, in this case by entering the City Dungeon.
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Hargrim
Former Staff
Posts: 2465

Re: Patch notes 22/12/2018

Post#86 » Sat Dec 22, 2018 1:37 pm

Paintball wrote: Sat Dec 22, 2018 1:17 pm Double bonus strengh for WP/DoK (Sentinel set) Orly?
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Should be wounds.
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Sulorie
Posts: 7459

Re: Patch notes 22/12/2018

Post#87 » Sat Dec 22, 2018 1:38 pm

Hargrim wrote: Sat Dec 22, 2018 1:34 pm
Sulorie wrote: Sat Dec 22, 2018 12:50 pm
Hargrim wrote: Sat Dec 22, 2018 12:23 pm


Influence guy near the City Dungeon entrance. It is an Influence Reward.
On order side the influence npc shows no rewards for all 3 tiers.

Do you have Legendary Locales in your ToK? I think to see influence rewards you first need to unlock the Zone, in this case by entering the City Dungeon.
Ok, thanks.
Dying is no option.

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Hargrim
Former Staff
Posts: 2465

Re: Patch notes 22/12/2018

Post#88 » Sat Dec 22, 2018 1:39 pm

Also, it looks like new lockouts might be broken and as a result players don't get loot, so maybe wait a day or two for an all clear signal :).
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Snoxx
Posts: 88

Re: Patch notes 22/12/2018

Post#89 » Sat Dec 22, 2018 1:49 pm

ReturnOfReckoning wrote: Sat Dec 22, 2018 10:25 am - Divine Warden and Blood Guard will now convey their self buff on the player even if the attack is defended.

A step in the right direction, but I still think the 10% block should be a passive effect of the shield and there should be no need to waste time and actionpoints to gain some block rate.

Let's compare what the different weapon combinations offer (for Warrior Priests):
  • 1h + book: RF regeneration (invaluable for every salv-spec cast-healer)
  • 2h hammer: higher ability damage, 10% strikethrough, bigger & more reliable melee heals, massively higher autoattack damage
  • 1h + shield: 1% block :( (EDIT: now also has some strikethrough, see below)
Using a 1h + shield clearly feels like getting the short end of the stick.

Sure, you can argue about how it allows you to use some supposedly powerful abilities that "requires Shield", and that should be reason enough to use it. But at the same I can argue how using 2h-hammer allows you to use other powerful abilities that "requires Great Weapon" (for example Soulfire, Sigmar's Wrath, Unstoppable Wrath, Hammer of Sigmar).

So, please explain me why shields have to be so weak (for WP/DoK).

--------------EDIT--------------

wooohooo, didn't see this at first, finally my complaints and suggestions got noticed (see above, and see in some of my previous postings)

ReturnOfReckoning wrote: Sat Dec 22, 2018 10:25 am - Strikethrough effects added to WP/Dok shields, values dependant on rarity.

Thank you, thank you, thank you. :D :D

--------------/EDIT--------------

ReturnOfReckoning wrote: Sat Dec 22, 2018 10:25 am - Divine Strike and Consume Essence now do Spiritual damage.

This is a very interesting change. Congratulations to whoever had this idea. :)

This is gonna help when dealing with high-armored targets. Since we lack armor debuff this is important. I often used Divine Assault (spirit damage) as a damage tool against ultra-defensive tanks. Can't kill them, of course, but this way I could at least contribute some damage to my teams assist train.

Even grace spec WP will now have a reason to use Divine Strike sometimes over the otherwise clearly better Sigmar's Radiance skill.
Last edited by Snoxx on Sat Dec 22, 2018 2:04 pm, edited 1 time in total.

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Grunbag
Former Staff
Posts: 1881

Re: Patch notes 22/12/2018

Post#90 » Sat Dec 22, 2018 2:03 pm

Dalgrimar wrote: Sat Dec 22, 2018 12:33 pm
Hargrim wrote: Sat Dec 22, 2018 12:22 pm
WExWH wrote: Sat Dec 22, 2018 12:07 pm proc are OP, mdps would be unstoppable. jewel+talis just lol (why make a similar version of lotd, was overpowered).
even without playing the full set, it will be the best base, so vanq+senti u have 8k wound unbuff, a lot of crit, 4p proc from vanq, 2*bonus primary stat. it's just insane

Where is that math again?
Dont need maths to know those procs are extremely more powerfull than the set bonuses on the PvP sets.
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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