Yes, yes, i know - kotbs is a great tank, bla bla bla. But knight always had a choice - either more defense and control, or a powerful buff for the group, even in the absence of damage from the knight (that is, even considering the buff for the group it was weaker in attack than any other tank). Now you has taken away all the alternatives when you nerf the strongest buff for the group of offence knight. Tactic that increase the critical chance of a group for 10% (Overpowered Swing) now does not work with aura. It works from debuff Arcing Swing. Now offence knight does no damage, and does not give anything useful to the group. Yes, definitely a knight as a tank is very good, but player should have the choice of either playing from attack (losing many of the tank's advantages) or playing solely from defense. All tanks have this choice. Except for the knight. If you took away a powerful buff for group from the offence knight - give it in exchange though any opportunity to attack himself, like a chosen. Now in plan of attack, it is inferior to any class in the game - not only tanks, but healers too. For example, note that the warrior priest is conceived as an impenetrable healer, but even to him you strengthened the attacking abilities, and now he is able to heal and at the same time cause more damage than the offence knight with 2h weapon! A melee fighter (albeit a tank, but warrior) in melee is not even capable of what capable of any healer, even a defensive healer! Now a knight while he wears great weapon loses much, but get nothing. Or you're suggesting the knight lose a huge chunk of his survival by removing the shield just to get wounds debuff?)
Of course, if you increase the damage to the knight, you need to reduce his ability to defend when the knight uses a great weapon. So, my suggestion for balancing - add shield requirement for the most powerfull tank ability (viligance). But if devs will do this - buff the attacking abilities of a knight must be very serious. I would suggest something like the following.
1. Remove Slice Through tactic from the game and adds a tactic like Chosen's Feed on the Weary, but "good orientation'. Something like "your Shining Blow skill also increase your morale gained by X in second for Y seconds" or "your Shining Blow skill also increase your and your group morale gained by X in second for Y seconds". Or the same, but for the Arcing Swing (will be better, because then 1h knight will not be able to use that tactic).
2. Overpowered swing tactic shouls just add 15% crit to knight, like a Chosen's Opressing Blows tactic.
3. Maybe add some strike that increases the protective characteristics, such as Chosen's Suppression or Opposition (with 2h weapon requirements maybe).
4. Maybe rework Now's our chance aura (now its useless - tank never attack healer) like a chosen's Discordant turbulence.
Thank you for your attention and forgiveness.
Give to Kotbs the choise
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Re: Give to Kotbs the choise
Suggestions on class changes go to Balance Forum where mods will decide if they are worth discussing.
Feel free to post your ideas as a proposal there but please follow the format of Balance Forum.
Thank you.
Feel free to post your ideas as a proposal there but please follow the format of Balance Forum.
Thank you.
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