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RvR feedback - Caledor - January, 1st 2019

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flintboth
Posts: 440

RvR feedback - Caledor - January, 1st 2019

Post#1 » Fri Feb 01, 2019 5:02 pm

I just want to mark this day, because there are some or many post who speak about a bad feeling for the RvR balance or sumfin...
But today and as I have seen for the last weeks and months the RvR balance look nice, for me...
Some EPICS moments and GREATS strategies on the RvR who proof that the mecanics are going well and the players use them nicely too with a large COMMUNICATION on the appropriates chats they make the difference.

Today more than the last few days because of what happen in Caledor !
I logged in too late to see all the conflict but there was 20 % AAO against the Destruction Realm and they locked the map !
Really epic... because the both Realms was on the both Lords at the same time and Order killed the Destro Lord first (0% vs 20%), by managing the situation well on the objectives/Lord and using the communication tools in an appropriate way the Destruction players finaly win the zone !
Order have (probaly) blobbed too much on Lord attack and fail to manage ALL the objectives (lord + BO) because it's more easy to blob than communicate and Destro was not blobin too much so they have well managed ALL the objectives and as I have say they have nicely communicate, that's why, for me, the RvR mecanics work well because they don't give more advantage to the blob if the players communicate.

Hope the staffs will continue this way and make the Warhammer RvR as good as it should have been !
Thank you.

It was a great battle some day ago in Caledor too, where Orders players had took our keep and have been forced to move to Talabecland to defend their Lord before the zone lock in Caledor... finaly they lose the Caledor map.
The contest against the both Realms was awesome (for me).

I m sure some guys here with a better english could give a better feedback than me about the RvR events for the last weeks.
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Drys
Posts: 117

Re: RvR feedback - Caledor - January, 1st 2019

Post#2 » Sat Feb 02, 2019 2:26 am

Truly congrats to destro for rallying even when we were 15% behind on killing the lord. Just goes to show class balance is only a small part compared to communication, smart strategy, and determination.

Good fights today on both sides. Thanks for making this game as fun as it's ever been!
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Marawo
Posts: 111

Re: RvR feedback - Caledor - January, 1st 2019

Post#3 » Sat Feb 02, 2019 5:13 am

Not to rain in your Parade, supply bugged for hours, GM decided to open up gates to make it a sudden death battle. Destro Lord got killed but keep was unable to flip from red to blue due to the system not registering the lord kill, so zonelock was impossible still for Order. Order just said screw it from that point on and was really pissed.This is the second time caledor supply is bugged this patch. Really need to look more into that issue.
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DanielWinner
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Re: RvR feedback - Caledor - January, 1st 2019

Post#4 » Sat Feb 02, 2019 7:41 am

Funnily I was there too and it was one of the worst RvR experiences in long time. 5+ h zone, bugged, disappeared order ram on the inner door, then bugged lords and bugged zone flip in the end. Kudos to Hogun, his lines in region chat pretty much summed up all RvR mainstream: “blob on me”, “create a blob” etc. Anyway it’s good to have people who try to get organize in such headless chickens marathons even if it’s just a path of least resistance.
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flintboth
Posts: 440

Re: RvR feedback - Caledor - January, 1st 2019

Post#5 » Sat Feb 02, 2019 8:48 am

Really... All that bug on Order side ??? And all was going good on the Destro side...
The ram dissappear, the Destruction Lord bugged and Keep stay red...
Now I know why the zone was so easy to take at the end, thank you to post your feedback too.

About the Destruction Lord Keeper, I logged in when his life was around 90 %, so I just saw the end but it seem he was not so hard to kill ?
His life shutting down fast as I have seen with SoR even if Destuction players had taken 3/4 Battle Objectives on the battlefield, right ?

The Order players had killed the Lord first because they was blobbing on (I say that because of the lack of Order players around the Battle Objectives), if he was bugged for the tanking I m sorry about that but that don't change my opinion about the communication win against the blob.
Because at the end the Destruction players have took the most Battles Objectives first and the Order players have been punished to play the zerg strategy and could took only one BO at one time and yet they had time to organize the BO management, their Lord was at 15 % life when they killed our Lord.

About the Destruction keep I was thinking a Destro group or a warband had retaken their keep because it was bad guarded but as you say the Destruction keep was bugged... really really sad for the contest, the game would have been much more intensive otherwise at the end.
monkey 079 (test failure - escaped)

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