Haven't played for a while, currently installing the game and really looking forward
to stomp stunties again after so many years.
One of the things i recall from back in WAR, was that alot of players were seriously
annoyed over how Witch Hunters could use their "declare anima" and seltpunt themselves
from any height, into safety.
And my suggestion (back then) was that these self-punt abilities were given a Z-axis
penalty that produced the falldamage equal to as if you had just jumped that height.
This would force any class with a self-punt, to think twice and look where they would be
punting themselves or they would simply die on landing.
I guess one of MY reasons for hating these abilities was that the classes that has them,
has so much dps and already existing mechanics to protect them, that another ability
to aid them in survival without ANY penalty - was too much.
What's your opinion on this ?.
Declare Anima - Z-axis penalty.
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Re: Declare Anima - Z-axis penalty.
So let me get this straight... You're installing the game right now, that you've not played since live servers probably, without even trying the current state of the game, and you're asking for a straight up nerf, just because you didn't liked something back then?

Re: Declare Anima - Z-axis penalty.
Only human. Getting back together with your ex- girlfriend and remembering on first weekend what you hated the most.Reesh wrote: Thu Feb 14, 2019 9:29 pm So let me get this straight... You're installing the game right now, that you've not played since live servers probably, without even trying the current state of the game, and you're asking for a straight up nerf, just because you didn't liked something back then?


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Re: Declare Anima - Z-axis penalty.
Self punt doesn't work here like it did on live...where you could aim your camera and literally teleport (on the enemy's screen). Try it before you buy it.
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