Recent Topics

Ads

Population cap in zones. Good or bad?

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Warfare80
Posts: 220

Population cap in zones. Good or bad?

Post#1 » Thu Feb 21, 2019 4:38 pm

1. Would it reduce lagg in the zone?
2. Would it spread the action to more zones = less megazergs?
3. Would it ruin the chance to push for fortress?
4. Would it split up WBs/friends and force them into different zones and missing the fun with playing together?

I dont know if is even possible to do this,and maybe it is a stupid idea.
What do you guys think about this,good and bad things?
The "look ma, I posted on the forums" award goes to...
Spoiler:
1 *****
2 Warfare80
3 ******************

Ads
User avatar
Yaliskah
Former Staff
Posts: 1987

Re: Population cap in zones. Good or bad?

Post#2 » Thu Feb 21, 2019 5:08 pm

I can summarize your question to : " Make OPEN RvR > CLOSED RvR good?"

It is a question ofc. But going this way open some questions about consequencies :

- Would you agree to wait to join your friends/guild/premade to enter a zone because pop is capped?
- If your warband had some needs of a specific class, would you leave the zone to let another player enter it ? Would it assure your warband to find this precise class?
- Would closed RvR be as fun as open rvr ?

mogt
Posts: 476

Re: Population cap in zones. Good or bad?

Post#3 » Thu Feb 21, 2019 5:56 pm

you are right yali, the people must learn, if more zones are open, it is better to spread out instead they all fight in one zone , multiple zone attacks are better as just in one zone, that is the solution. and this solution the palyers must learn

User avatar
Warfare80
Posts: 220

Re: Population cap in zones. Good or bad?

Post#4 » Thu Feb 21, 2019 6:03 pm

Good points,keep em coming! :)
The "look ma, I posted on the forums" award goes to...
Spoiler:
1 *****
2 Warfare80
3 ******************

Tom
Posts: 129

Re: Population cap in zones. Good or bad?

Post#5 » Thu Feb 21, 2019 6:07 pm

There are already zones with capped/controlled population.

They are called Scenarios.

User avatar
Urdeg
Posts: 127

Re: Population cap in zones. Good or bad?

Post#6 » Fri Feb 22, 2019 3:08 pm

I don't know how you'd gate populations from oRvR zones aside from altering the AAO systen maybe to reward more even populations. I don't know how it could be done, but I don't think it would be wrong to say that a 100 vs 100 oRvR zone is a lot more fun and rewarding to fight through than 150 vs 50.
Image
Urdeg OathKlad - IronBreaker 40/48 'I need nothing but the endless list of grudges unsettled.'

Who is online

Users browsing this forum: No registered users and 8 guests