Whatever happens outside the cage also happening from inside the cage...
Also the cage lever need to be defended ...Suggestion : put the cage lever 50 or more feet away from cage if you can't do something else, so skills not pop to the people in cage or people in cage will not attack those outside
Cage Lever my suggestion
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
Re: Cage Lever my suggestion
People in cage are not supposed to be able to use any skills, nor be attackable from outside.Antonis1 wrote: ↑Sun Mar 03, 2019 10:12 am Whatever happens outside the cage also happening from inside the cage...
Also the cage lever need to be defended ...Suggestion : put the cage lever 50 or more feet away from cage if you can't do something else, so skills not pop to the people in cage or people in cage will not attack those outside
Dying is no option.
Re: Cage Lever my suggestion
Something needs to be done with fort Jail/cage lever to prevent attackers from perma camp it preventing even WE/WHs to release ppl in Jail. Maybe remove jail and make respawn point for defending side as well far opposite from attacker side respawn point?
Re: Cage Lever my suggestion
Also its not possible to even click on lever and release someone if there is KOTBS near it with dot aura no way. That casting time added in lever was not good idea i think.
Re: Cage Lever my suggestion
Either make lever instant cast again or make possible WE/WHS to be able click on it while in stealth. As attacker respawn point is too close to Jail is no way normally possible to get even small band to it to get tru to jail, you just get slaugthered by attacker side insantly.
- wargrimnir
- Head Game Master
- Posts: 8397
- Contact:
Re: Cage Lever my suggestion
I've watched several fort battles, and unless the entire team wipes, people get released. Does it take more than one person? Sometimes, but that's fair. If they're making a reasonable attempt to defend the jail with one person, you might expect it will take 1+1 to work it out. If they're defending with 6, etc and so on... Distracting a group for 3 seconds doesn't take much.
Re: Cage Lever my suggestion
Its not easy to do it if there is 6+ people perma camping the jail which is also near respawn point of attackers. So maybe move jail a bit away or move respawn point of attackers away from jail, so defender side got better chance to release prisoners.
- wargrimnir
- Head Game Master
- Posts: 8397
- Contact:
Re: Cage Lever my suggestion
It's not supposed to be EASY to do it if there's 6 people guarding it.
Ads
Re: Cage Lever my suggestion
it's way too close to respawn, tried to open it but when u are outnumbered, kill people who come back after 5sc is really boring.
Re: Cage Lever my suggestion
i understood but to me its seems quite punishing for defenders side. if you fight for longer period of time, on defenders side after each push from attacker side you get less and less ppl staying inside lord room to defend and after some time you get wiped for sure then, as ppl are not able to get to Jail because of it getting perma camped and attacker respawn point is too close to it? Btw why is attacking side not punished in some way as well as defender? if we take in account fact that defenders got 80% of players from attacking side?
Who is online
Users browsing this forum: saiho and 14 guests