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Cage Lever my suggestion

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Antonis1
Posts: 6

Cage Lever my suggestion

Post#1 » Sun Mar 03, 2019 10:12 am

Whatever happens outside the cage also happening from inside the cage...
Also the cage lever need to be defended ...Suggestion : put the cage lever 50 or more feet away from cage if you can't do something else, so skills not pop to the people in cage or people in cage will not attack those outside

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Sulorie
Posts: 7460

Re: Cage Lever my suggestion

Post#2 » Sun Mar 03, 2019 10:22 am

Antonis1 wrote: Sun Mar 03, 2019 10:12 am Whatever happens outside the cage also happening from inside the cage...
Also the cage lever need to be defended ...Suggestion : put the cage lever 50 or more feet away from cage if you can't do something else, so skills not pop to the people in cage or people in cage will not attack those outside
People in cage are not supposed to be able to use any skills, nor be attackable from outside.
Dying is no option.

Maleus79
Posts: 31

Re: Cage Lever my suggestion

Post#3 » Sun Mar 03, 2019 10:56 am

Something needs to be done with fort Jail/cage lever to prevent attackers from perma camp it preventing even WE/WHs to release ppl in Jail. Maybe remove jail and make respawn point for defending side as well far opposite from attacker side respawn point?

Maleus79
Posts: 31

Re: Cage Lever my suggestion

Post#4 » Sun Mar 03, 2019 10:57 am

Also its not possible to even click on lever and release someone if there is KOTBS near it with dot aura no way. That casting time added in lever was not good idea i think.

Maleus79
Posts: 31

Re: Cage Lever my suggestion

Post#5 » Sun Mar 03, 2019 11:02 am

Either make lever instant cast again or make possible WE/WHS to be able click on it while in stealth. As attacker respawn point is too close to Jail is no way normally possible to get even small band to it to get tru to jail, you just get slaugthered by attacker side insantly.

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wargrimnir
Head Game Master
Posts: 8397
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Re: Cage Lever my suggestion

Post#6 » Sun Mar 03, 2019 3:57 pm

I've watched several fort battles, and unless the entire team wipes, people get released. Does it take more than one person? Sometimes, but that's fair. If they're making a reasonable attempt to defend the jail with one person, you might expect it will take 1+1 to work it out. If they're defending with 6, etc and so on... Distracting a group for 3 seconds doesn't take much.
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Maleus79
Posts: 31

Re: Cage Lever my suggestion

Post#7 » Sun Mar 03, 2019 4:14 pm

Its not easy to do it if there is 6+ people perma camping the jail which is also near respawn point of attackers. So maybe move jail a bit away or move respawn point of attackers away from jail, so defender side got better chance to release prisoners.

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wargrimnir
Head Game Master
Posts: 8397
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Re: Cage Lever my suggestion

Post#8 » Sun Mar 03, 2019 4:18 pm

It's not supposed to be EASY to do it if there's 6 people guarding it.
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[email protected] for exploits and cheaters.
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WExWH
Posts: 91

Re: Cage Lever my suggestion

Post#9 » Sun Mar 03, 2019 4:28 pm

it's way too close to respawn, tried to open it but when u are outnumbered, kill people who come back after 5sc is really boring.

Maleus79
Posts: 31

Re: Cage Lever my suggestion

Post#10 » Sun Mar 03, 2019 4:30 pm

i understood but to me its seems quite punishing for defenders side. if you fight for longer period of time, on defenders side after each push from attacker side you get less and less ppl staying inside lord room to defend and after some time you get wiped for sure then, as ppl are not able to get to Jail because of it getting perma camped and attacker respawn point is too close to it? Btw why is attacking side not punished in some way as well as defender? if we take in account fact that defenders got 80% of players from attacking side?

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