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[AM] Class Mechanic Tweak
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: [AM] Class Mechanic Tweak
As an AM, I already have enough heal crit. I would think the DPS specced AMs would like 5% more heals to offset the -25% healing from DPS tactics a little.. they don't stack enough heal crit for 5% to make a huge difference, but 5% to a HoT or self cast Boon..
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Re: [AM] Class Mechanic Tweak
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Re: [AM] Class Mechanic Tweak
Oh no. I didn't see this covered in the proposal forums. I must have missed it. Sorry. Go ahead and lock, but link the thread so I can read it. I couldn't find it.DanielWinner wrote: ↑Thu Mar 14, 2019 11:37 pmviewforum.php?f=78
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Re: [AM] Class Mechanic Tweak
I mean just copy it to Balance forums so devs could read/find it.Luuca wrote: ↑Thu Mar 14, 2019 11:40 pmOh no. I didn't see this covered in the proposal forums. I must have missed it. Sorry. Go ahead and lock, but link the thread so I can read it. I couldn't find it.
Afaik they have plans or at least have had a discussion for the Shaman/AM mechanic already.
Re: [AM] Class Mechanic Tweak
I play AM as Pure Healer and Hybrid DPS Healer (soon gonna try Pure DPS).
If that change would be strictly tied to bringing back Neutral point of mechanic (ZERO) then i don't want it, i prefer current state as it is.
Also right now mechanic points not only reduce cast time but also, some abilities get other benefits (example TransferForce or SearingTouch) - tested and it's working.
Re: [AM] Class Mechanic Tweak
I think tranquil force should increase healing cast speed by 20% per tick, with 5 stacks making the spell instant. I think that Force stacks should increase the damage of the next direct damage spell by 5%, up to 25% for a stack of 5. I think this more fully meets the mechanic and makes it more useful.
1% isnt even worth bothering with.
1% isnt even worth bothering with.
Re: [AM] Class Mechanic Tweak
I think a 25% damage or heal increase would be overpowered as AMs already have great dps and heals. What i was trying to do is make the offspec more viable to promote more damage for heal spec and more heals for damage spec.Izariel wrote: ↑Fri Mar 15, 2019 1:59 am I think tranquil force should increase healing cast speed by 20% per tick, with 5 stacks making the spell instant. I think that Force stacks should increase the damage of the next direct damage spell by 5%, up to 25% for a stack of 5. I think this more fully meets the mechanic and makes it more useful.
1% isnt even worth bothering with.
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Re: [AM] Class Mechanic Tweak
I disagree. It would not be overpowered. 5 full stacks would net you ONE instant heal spell. 5 full stacks the other way would net you 25% damage increase to ONE direct damage spell. It promotes strategic play and planning for these cooldowns.Luuca wrote: ↑Fri Mar 15, 2019 2:04 amI think a 25% damage or heal increase would be overpowered as AMs already have great dps and heals. What i was trying to do is make the offspec more viable to promote more damage for heal spec and more heals for damage spec.Izariel wrote: ↑Fri Mar 15, 2019 1:59 am I think tranquil force should increase healing cast speed by 20% per tick, with 5 stacks making the spell instant. I think that Force stacks should increase the damage of the next direct damage spell by 5%, up to 25% for a stack of 5. I think this more fully meets the mechanic and makes it more useful.
1% isnt even worth bothering with.
Re: [AM] Class Mechanic Tweak
I specifically stated that the class mechanic would not need the Zero point. I dont think that the way it works now, the cast tine dexreaser is good, but the benefirs provided for the others arent as needed or useful as an additive bonus to the offspec, i.e. landing a Transfer Essence or a silence against the high disrupt environment or providing better heals for a dps specced AM. It also helps out the hybrid spec greatly.Xergon wrote: ↑Fri Mar 15, 2019 1:33 am
I play AM as Pure Healer and Hybrid DPS Healer (soon gonna try Pure DPS).
If that change would be strictly tied to bringing back Neutral point of mechanic (ZERO) then i don't want it, i prefer current state as it is.
Also right now mechanic points not only reduce cast time but also, some abilities get other benefits (example TransferForce or SearingTouch) - tested and it's working.
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