Why should I play my WE and bring it to forts when I can bring something more useful there? Class sucks ever since removal of AoE - rather play Sorc/BW/WL/Choppa lately, not getting removed from warbands.qwerty113 wrote: Sun Apr 07, 2019 5:35 pmDoesn't saw ur WE in game, first try to farm invader andtest it and after write about it. 30% is nothing when target have 0-5 % of anticrit. All bolstered and high rr people have low crit to themselve, you will crit them only like every 6-7 of hitAurandilaz wrote: Sun Apr 07, 2019 5:17 pmMy WE with OS proc active is at 31% crit. With enemy Init debuffed (which WE/WH do a lot) - it's gain of +5 to +15% crit more depending on targets initial Initiative values. Assuming you also bringing ASW for more Init debuffing - and have Kotb friend on Order, your realistic chance to crit should be quite above 50% unless hitting a target that is extremely stacking Init and lowered chance to be crit.qwerty113 wrote: Sun Apr 07, 2019 4:34 pm I think or proc 10% (AA damage) on CRIT* is almost useless. Cus crit in game is very low and procs triggering 1 time mb per 1 min. Plz make proc triggers 10% on HIT*
Obviously could be better Invader gear - but that said bonus is far from the worst ones. Keep using OS, ignore Invader.

And as I said, why would you stop using OS on WE/WH when you need said crits, and Invader just doesn't give crit?
The 6pc in itself isn't "bad" - +25% AA dmg is nice, but the rest of the set is big mystery.