Only thing i needed money for was talis and potions.
There was no PvE grind besides ToVL and the Tombs in WAR.
Grinding NPCS for gear never was Warhammer. Fking stop trying to make up reasoning behind your wish for grind.
Grinders here clearly werent old WAR players.
In WAR you played open world PvE for the story and the flair, not for grinding, as mobs never would drop anything useful besides crafting materials.
Only PQs gave sets, that were nice e.g. for dps healers in T2 or T3. But in the end even those were worse than dungeon or RR sets.
I really do not get why five people in this forum are trying to legitimate something that might be part of WoW, Aion or GW2.
PvE in WAR was for titles or cosmetics.
Statement current exploits
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Re: Statement current exploits
What a double standarts! Cursing PVE for "grinding" and denying, that getting RR100 was ultimate masochistic experience, brainless ane repetative. Perfect grind created by Mythic's sadist.Zumy wrote:...
You contradict yourself badly, sir.
P.S. Looking forward to any step Dev. Team is going to take next.
Means determine end.
Re: Statement current exploits
Getting RR100 was something you did along the road of playing the game's main content. RvR and SCs.
I dont contradict myself at all, sir.
It might have been brainless for you as you just flew from zonelock to zonelock to leech RR to 100, but most players that loved the game and stayed faithful to it were PvP players who just got RR100 by doing what this game was designed for. Not taking into account the powerlevellers.
Trying to reason that slaying the same NPC over and over to get a cloak or a bow or whatever shows that WAR was never your game in the first place. As that was never the intention of that game.
I dont Curse PvE at all. PvE as it was in WAR that is. Exploring the Warhammer world, doing some funny or even epic quests, getting titles and pocket items and maybe even exploring some dungeon or lair for a certain item or potion once in a while.
That was PvE in Warhammer.
If killing the same NPC 10.000 times is PvE for you, then Warhammer NEVER was your game, nor meant for you. And claiming that killing 10.000.000 trolls for gold and loot is the same as killing player XYZ 1.000 times is just ridiculous.
I dont contradict myself at all, sir.
It might have been brainless for you as you just flew from zonelock to zonelock to leech RR to 100, but most players that loved the game and stayed faithful to it were PvP players who just got RR100 by doing what this game was designed for. Not taking into account the powerlevellers.
Trying to reason that slaying the same NPC over and over to get a cloak or a bow or whatever shows that WAR was never your game in the first place. As that was never the intention of that game.
I dont Curse PvE at all. PvE as it was in WAR that is. Exploring the Warhammer world, doing some funny or even epic quests, getting titles and pocket items and maybe even exploring some dungeon or lair for a certain item or potion once in a while.
That was PvE in Warhammer.
If killing the same NPC 10.000 times is PvE for you, then Warhammer NEVER was your game, nor meant for you. And claiming that killing 10.000.000 trolls for gold and loot is the same as killing player XYZ 1.000 times is just ridiculous.
Last edited by Zumy on Tue Apr 14, 2015 11:34 am, edited 1 time in total.
Zumy RR100 SW | Karak Norn
Re: Statement current exploits
The philosophy of Warhammer to begin with (I know it was implemented slowly over the course of the game, but it was) was that you would always have BiS items if you used gear obtained for RR and PvP currency.
Having better gear through PvE was never intended nor possible once your RR was higher than your level.
The current state of grinding possibility is because of the low attention the loottable got in T1 on liveservers, when the levelcap of T1 was risen. That was because there was no necessity. Twinks would never get past lvl10 and other toons would simply level too fast, to even be interested in grinding mobs for a certain item at lvl 12. The real issue that is making better gear through grinding possible is the levlecap at lvl12. This has been stated plenty of times.
Disregarding Tyrant below RR70 and maybe Glyphs for melee, you would always get faster gearprogression through RvR and SCs.
Having better gear through PvE was never intended nor possible once your RR was higher than your level.
The current state of grinding possibility is because of the low attention the loottable got in T1 on liveservers, when the levelcap of T1 was risen. That was because there was no necessity. Twinks would never get past lvl10 and other toons would simply level too fast, to even be interested in grinding mobs for a certain item at lvl 12. The real issue that is making better gear through grinding possible is the levlecap at lvl12. This has been stated plenty of times.
Disregarding Tyrant below RR70 and maybe Glyphs for melee, you would always get faster gearprogression through RvR and SCs.
Zumy RR100 SW | Karak Norn
Re: Statement current exploits
Doing PvE is no grind per se. Killing mobs over and over is basically farming, much like gathering crafting mats, just with items/gold/xp/inf as reward. If someone likes this kind of progression, fine, each their own.
Doing dungeon runs is farming as well, when you want certain drops.
All repetitive actions in MMOs can be considered as farming or grind to use the term of mindlessly doing things.
You can't farm quests (unless it's a repeatable one) and you can't farm RvR, because it is unpredictable. RR100 was no grind, when you play your char for years and to get max rank while you fight other players. It may feel grindy, when you set goals with dates to archive certain ranks.
I don't care what your motivations are to play WAR. But please, shut up about your time spend during an alpha. You own nothing and you shouldn't take the game too serious at this stage.
Doing dungeon runs is farming as well, when you want certain drops.
All repetitive actions in MMOs can be considered as farming or grind to use the term of mindlessly doing things.
You can't farm quests (unless it's a repeatable one) and you can't farm RvR, because it is unpredictable. RR100 was no grind, when you play your char for years and to get max rank while you fight other players. It may feel grindy, when you set goals with dates to archive certain ranks.
I don't care what your motivations are to play WAR. But please, shut up about your time spend during an alpha. You own nothing and you shouldn't take the game too serious at this stage.
Dying is no option.
Re: Statement current exploits
All this talk "you know this can happen in Alpha". I always assumed the dev's got hold of an old alpha version. Anyway when is the wipe planned?
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Re: Statement current exploits
Wiping all gold sounds very good but instead of wiping stuff you should put a gold limit. I'm not sure if that is even possible but anyway... that means you lower the amount of gold each player can have. This will keep server's economy more balanced and also keep those gold exploiters in check. But you choose the option that you think is the right and best one. I will respect your choice whatever it will be.
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Re: Statement current exploits
TheRipe wrote:Wiping all gold sounds very good but instead of wiping stuff you should put a gold limit. I'm not sure if that is even possible but anyway... that means you lower the amount of gold each player can have. This will keep server's economy more balanced and also keep those gold exploiters in check. But you choose the option that you think is the right and best one. I will respect your choice whatever it will be.
Azarael wrote:Please read the thread, this was already addressed. Cap the gold and they'll just flood our account system with mules designed to hold their spare gold.normanis wrote:just make gold cap and no more need wipe. for example u can make only 99 gold not copper more. prices are so dumb its like for vegeance sword in trader u need pay to x10 more than from pvp seller. its cost few silver
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Re: Statement current exploits
Telen wrote:Wipe everything. Put a vendor in the city with all the Bloody Gear for a few silver. Simple. War is about pvp not farming anyhow. Exploiters lose everything. Everyones back in bloody in a couple of hours.
I was someone who farmed 4-5 hours on my weekends when I had the time. And before the start of bloody gear it took quite a while to get my Bandit Queen Blackguard helmet. I'd like to say I'm one of those people that farmed for gear often; but would I want it to be part of the game? Of course not. Everyone's right about Warhammer being "farmhammer" currently, and I'm sure eventually it won't be. As soon as they sort out the gold issues, tier two would be on it's way in no time.
It would make it easier for people in the game and to slow down farm/gold rate if there was a merchant: items wouldn't be in high demand which means we would not be seeing items over 10g anytime soon. This could be useful now, but may be something we see only in the future.
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Naraes.
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Re: Statement current exploits
TheRipe wrote:Wiping all gold sounds very good but instead of wiping stuff you should put a gold limit. I'm not sure if that is even possible but anyway... that means you lower the amount of gold each player can have. This will keep server's economy more balanced and also keep those gold exploiters in check. But you choose the option that you think is the right and best one. I will respect your choice whatever it will be.
if each account would cost 20$ real money, this would work. but you do know one can creat unlimited accounts? and someone being so bored grinding 1000s of gold, with have the patience to get 1000 email accounts and create 1000 ror accounts to mule 5g to each account ^^
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