Post#16 » Fri Apr 19, 2019 2:34 am
Another one of these threads. Lots of problems, this is the best of a classic MMO cycle.
Start as a little fish, get gear, experience, and become the big fish. Hit R16, move on.
Start again as a little fish. Get gear, experience, and become the big fish. Hit 31, move on.
Start again as a little fish. Get gear, experience, and grind a couple months to be a big fish.
Dominate little fish, struggle against big fish. Zerg > Warband > 6man > duo > solo.
Pick where you want to live on the foodchain at any given time. This is at heart an old-school PvP MMO, that means by definition you're not swimming in fair waters. This is not a battle royale. This is not a shooter. The sides are not perfectly even, the classes are not perfectly mirrored, and adversity builds character.
The problem with multiple tiers instead of T1 > T4, is there isn't enough population to do T1 > T2 > T3 > T4. We messed with T2+T3 for a bit, and the results still weren't good. The added benefit of 12 additional zones to the T4 campaign actually does quite a lot of good when it comes to keep the game feeling fresh, and the push to a fort (eventually cities), really make it a significant campaign. Can you push a realm from T2 to a fort in one sitting? Yeah, but chances are you play more reasonably, and are a part of the war effort. Sometimes being rewarded by starting your day near a fort, sometimes getting your slog on and pushing the realm forward.
Since the early part of the game is over so fast (about 40 hours), there's no reason to give up a full 12 zones so you have your own playground for a couple dozen others to mess with. Classic T4 has a total of 9 zones. Mid tier should be bigger than end-game? The tough beans are, this way works best, so far. Reverting to something we've already tried with worse results isn't a path forward.
I personally think we should solidify the current T1 > T4 into permanence and start shuffling some abilities/tactics and the rate at which you acquire them to better fit the curve. However I'm one voice in a group of leads, that's a lot of work that I wouldn't personally be doing, and we're still building on the game in many many other ways.