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suggestion over attracting more gamers in RoR

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jasonX
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suggestion over attracting more gamers in RoR

Post#1 » Sun Apr 21, 2019 1:51 am

Its common knowledge that marketing is the mother of every sale so I was for sometime considering a way to attract more players in RoR. I do realize the non-profit restrictions of RoR so I had to align that suggestion with that policy.

Although I came up with a specific suggestion I do invite you all to contribute with more suggestions on how to increase the ranks in RoR.

Nowadays creating a strong community around a product is one of the most essential parts for it to succeed and enjoy growth and longlevity. Advertising the traits and the capabilities of that community and the product itself is the way to leverage the strength of that community.

Youtube is an excellent means of free promotion and I think we could all work together towards promoting RoR through that.

My suggestion is to organize a big RvR event and encourage big guilds to work on war tactics with their warbands displaying Warhammer Online's edge over other MMOs regarding true massive combat tactics and strategies on the action. The whole event should be recorded in high quality video (at least 1080p and 60fps) from GMs using Hawk type view from above the battle.

Imagine warbands flanking, sandwitching, clashing tankwall to tankwall, funneling in unexpected locations etc displaying in a video with a reactive description of the displayed actions and a final challenging punch line over choosing a side and organizing your own warband.

If we managed to pull this off we could attract not only solo players but also whole gaming clans challenging them to prove their superiority in the battlefield over others.

What do you think?
Gitbane 81RR Choppa, proud guild master of Wispers of Mutiny
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP :()
Gitbaneus 81rr BW
Gitbone 77rr Slayer

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Dammy095
Posts: 371

Re: suggestion over attracting more gamers in RoR

Post#2 » Sun Apr 21, 2019 7:34 am

there not enough organised warbands for such thing

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tazdingo
Posts: 1261

Re: suggestion over attracting more gamers in RoR

Post#3 » Sun Apr 21, 2019 7:56 am

server is in alpha pop is no issue

jasonX
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Posts: 178

Re: suggestion over attracting more gamers in RoR

Post#4 » Sun Apr 21, 2019 10:46 am

gosh the negativity in every single thing here is huge..... wtf is going on with this community????
Gitbane 81RR Choppa, proud guild master of Wispers of Mutiny
Gitbaner 77RR Chosen, tankier version of Gitbane
Gitbaneous 80RR sorc, heavy and tanky bomber mode.
Ethilia 84RR SW (too much nerf, RIP :()
Gitbaneus 81rr BW
Gitbone 77rr Slayer

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peterthepan3
Posts: 6509

Re: suggestion over attracting more gamers in RoR

Post#5 » Sun Apr 21, 2019 11:04 am

Sounds cool on paper, but unfortunately, we do not have more than even a handful of semi-organised WBs playing (the vast majority preferring the blob-with-whatever-you-got approach).

Publicity is still publicity, however, so don't let your dreams be dreams!
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wonshot
Posts: 1203

Re: suggestion over attracting more gamers in RoR

Post#6 » Sun Apr 21, 2019 1:17 pm

Over the lifespan of this server several guilds have tried.

But in the end most of them quit or take breaks, due to the overall mentality and playstyle is too casual for competitive guild-warbands on RoR. Keeping 24players motivated to play their limmited viable class options with little to no likeminded enemies to fight becomes a challenge.
It all starts with how rewarding flaghugging and afking is from the early Tiers. Players from the very first levels get a taste for how you can get rewarded for minimal efforts, and this breeds into a very casual approach. Compared to if you had a system where only the victorous players would get rewarded.

Let that sink in for a while.
Only the players who manage to kill other players getting their progression in terms of RR/inf/exp in RvR. If this thourght scares you when reading it, it kinda proves my point. There should imho be more hunger for improving your ability to win fights and earn your progression instead of expecting a certain progression goal made after each play session.

The issue with PvP orientated games is that there has to be a winning side, and therefor also a losing side.
And with no progression while losing, a big risk of players losing interest if the learning curve or progression is too steep untill new players can get their victories.

As I see RoR right now there are very little appeal for attempting to return competitivly. There are no Guildwarbands to fight with the same mindset looking for the GvG clashes, zergbusting, and doing your own thing instead of handholding for easy gains (because we cant possible call zerging down zones and enemy warbands realmpride when everyone have chars on both sides)

The dream is pretty though, tactical warband clashing, even numbers and all that. But this playerbase and community have been breed to be exactly like it is. This will not change, and probably is too late too for such a drastic cultural swift. But then again server pop is healthier than ever so there is a danm good arguement for this was the best for the server's health.

Right now I wonder how big of a procentage of the RvR players on a daily basic are logging out and looking at their RP gained and judging there enjoyment based on that, instead of thinking back on their evening of RvRing and remembering the really good fights they had. :roll:

Such a video you are talking about would be amazing, and it would show the true potential of the server. But it would not reflect the state it has been in.
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.

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Collateral
Posts: 1494

Re: suggestion over attracting more gamers in RoR

Post#7 » Sun Apr 21, 2019 3:55 pm

There are plenty of videos of guild warbands on youtube (back from the golden days of rvr on this server), you just have to look for them . But people in this day and age are just not interested in that kind of gameplay, and you have to accept that. Todays games are focused on the individual, at lest a great majority of them, and the other part is focused on smaller groups of 4-5 people. Keeping 24+ people together, working towards a goal, is not easy. Especially when the game and the community offer you nothing much in return, when your time and energy can easily be wasted by zergs that are just untouchable.

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Telen
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Re: suggestion over attracting more gamers in RoR

Post#8 » Sun Apr 21, 2019 4:02 pm

You either have large casual pop or small try hard pop because they force out the casuals. Problem is the players that want everyone else to be organised stay in their own groups instead of starting their own groups and being the change they want. The Warhammer name alone is enough to get a lot of casual players.
Last edited by Telen on Sun Apr 21, 2019 4:05 pm, edited 1 time in total.
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peterthepan3
Posts: 6509

Re: suggestion over attracting more gamers in RoR

Post#9 » Sun Apr 21, 2019 4:04 pm

Telen wrote: Sun Apr 21, 2019 4:02 pm You either have large casual pop or small try hard pop because they force out the casuals. The Warhammer name alone is enough to get a lot of casual players.
We now have an incredibly large casual pop, with a nonexistent try hard pop. Mission success, I guess.
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Telen
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Re: suggestion over attracting more gamers in RoR

Post#10 » Sun Apr 21, 2019 4:11 pm

peterthepan3 wrote: Sun Apr 21, 2019 4:04 pm We now have an incredibly large casual pop, with a nonexistent try hard pop. Mission success, I guess.
The players that have ability and drive to change things though mostly only play together. Ive seen it in every mmo I’ve played. Those players need to decide if they are willing to be the change if it means less fun for themselves in a game.
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