Way to Ease New Players In

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RustyIsBad
Posts: 18

Way to Ease New Players In

Post#1 » Wed Apr 15, 2015 12:27 pm

From what I understand this might have just been poor timing for me to join as quests were only down today because of the restart, but as it was the only real option I had to get anything was to grind RvR from level 1.

This would normally be fine, if it wasn't for players being stuck in T1 and being decked out to the point where you do 1 or 2 damage a hit. I made it to level 6 tonight by knowing my way around a bit, grinding NPCs at times and just putting up with it.

But what about the newcomers who will get turned off by this, do we just say **** 'em and continue camping spawns on level 12 fully geared toons rather than giving them a chance?

Suppose this is more a suggestion for the community rather than the devs, let the newcomers have a chance, you don't need to sit around fully decked out throwing your DoTs on low level toons and hiding behind your guards when you are even taking the slightest bit of damage. They need renown too.
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noisestorm
Posts: 1727

Re: Way to Ease New Players In

Post#2 » Wed Apr 15, 2015 12:53 pm

Well i can totally sympathize with that thought, but it will be nigh impossible to first distinguish twinks from newcomers and also giving them a real chance. the problem is that everyone would have to log lvl ~5 chars themselves in order to give them a real chance at all.

Grobbok
Posts: 420

Re: Way to Ease New Players In

Post#3 » Wed Apr 15, 2015 1:08 pm

RustyIsBad wrote:
But what about the newcomers who will get turned off by this, do we just say **** 'em and continue camping spawns on level 12 fully geared toons rather than giving them a chance?
And how you think, why original game is dead? why from 40 server, at the end stayed only 2, ONLY 2 servers on whole world!, OMG, WoW have 10 server for Germany only.
Ye, it's sad, very sad only, but that how that game looks like, 40lv100rr ppl who camping spawns and keeps, and what new ppl can do? Just count that they could participate in zone locks, and keeps, and some sc, and if they have luck they slowly levelling up. As you see many ppl didnt like that scenario and left game -> game dead.
I, we all, want change that, but I dont know if anyone know how bring balance on rvr, how help newcomers.
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noisestorm
Posts: 1727

Re: Way to Ease New Players In

Post#4 » Wed Apr 15, 2015 1:54 pm

Grobbok wrote:
RustyIsBad wrote:
But what about the newcomers who will get turned off by this, do we just say **** 'em and continue camping spawns on level 12 fully geared toons rather than giving them a chance?
And how you think, why original game is dead? why from 40 server, at the end stayed only 2, ONLY 2 servers on whole world!, OMG, WoW have 10 server for Germany only.
Ye, it's sad, very sad only, but that how that game looks like, 40lv100rr ppl who camping spawns and keeps, and what new ppl can do? Just count that they could participate in zone locks, and keeps, and some sc, and if they have luck they slowly levelling up. As you see many ppl didnt like that scenario and left game -> game dead.
I, we all, want change that, but I dont know if anyone know how bring balance on rvr, how help newcomers.

The major problem here is with people generally being bad as hell tbh. I wont say that gear play no Role, but a really skilled group of lets say Invasor geared can still bring QUITE a hard fight or even defeat a group of full Souvereigns. You already see the skill differences here in T1, where gear on most ppl is homogeneous overall.

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RustyIsBad
Posts: 18

Re: Way to Ease New Players In

Post#5 » Wed Apr 15, 2015 7:38 pm

I'm all for finding new cool gear and wanting to wear it, but I guess I feel like stat gear that affects your performance to this extent doesn't fit in a PVP setting.

I can imagine how hard it would be to implement a system that normalizes everyone's stats based on class, maybe just during SCs and ORvR. Suppose this takes away from those that want to play around with different stat builds though.
Mordekhar || Chaos Marauder || Rank 10 || Renown Rank 10
Rosiemcdonalds || Dwarven Rune Priest || Rank 10 || Renown Rank 10

Mawz
Posts: 13

Re: Way to Ease New Players In

Post#6 » Wed Apr 15, 2015 11:44 pm

Well what I've been doing is relaying anything Ive learned in the advice channel when new players ask as well as tell them of some upcoming features and that t2 is in the works.

Redtape
Posts: 1

Re: Way to Ease New Players In

Post#7 » Thu Apr 16, 2015 12:11 am

I'm new as well and brought in a few of my own friends from a RP group I'm in.

How long are quests down for?

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TenTonHammer
Posts: 3806

Re: Way to Ease New Players In

Post#8 » Thu Apr 16, 2015 12:22 am

noisestorm wrote:
The major problem here is with people generally being bad as hell .

Can you make another one of your "short" posts on how to not be bad then? i think it would do a lot of good to the community

Its been a long time since weve played war and mmos so most are pretty rusty
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noisestorm
Posts: 1727

Re: Way to Ease New Players In

Post#9 » Thu Apr 16, 2015 1:16 am

Well there are different kinds of things that make people bad in one term or the other.
If it really wasn't irony right there (hard to _read_ that without [irony] tags kek) i shall explain
some minor things, that will improve the gameplay by quite a bit.

1)For DPS: Priorities. People dont understand that there is no such Law as a 'must focus healer at all cost' or whatever.
You actively have to switch your targets depending on the current situation. If you see that the Guardtank of the enemy Witch suddenly is going down to dangerous HPs then simply try to burst him with Morales or other Sh*t instead of brainlessly focusing the Witch. Another example: Someones attacking an enemy Bright Wizard and drop him to low HP, but he manages to escape,he gets healed back up and starts to burn the others again. Now 95% of the people already switched their target to some crap like a 2handed IB in the front and consequently attack that target until they either run out of AP or the IB simply wont die, INSTEAD of either just waiting the 5 secs for the BW to return, or drop some Attacks on the one healing the BW and instantly switching back to the BW (because the healer now has to heal himself, panics, gets distracted etc.). Even one DPS doing some strange maneuvers like this can indeed make a difference.
Also try to understand that it does not matter if your target may be a Tank or may get a lot of Heal IF he is severly lower in level than you. They got either no Armor, no resists or no skills to defend against serious attacks and if they get focus healed, then the enemy Healers are wasting their ressources for a practically negligible target.

2) For Healers and Tanks: Learn to move your fking camera. Always play out zoomed to the maximum. Try to PLS not click your skills with the mouse, so you can always move around with a held down right mouse button to get fastest possible 360° movement and vision at all times.

3) Especially for Healers, but also Tanks: Learn to get a feeling/vision/grip (or call it like you want) for when your Friends are going to get serious damage. If you see a Sorcress stacking her Dot+Word of Pain on for example your ShadowWarrior then try to see if she starts casting her Doombolt or any other sorc of 'Rota' and react appropriately. If the Word of Pain has 1 second left, start already casting your 2 second Heal.
As Tank If you see a Slayer+IB coming in the direction of your Healers, try to fall back and assist them with Guard and/or Slows or other forms of CC. For a better team-working party the last few lines from point 4) for your DD may apply here as well in combination.

4) For DPS: Keep an eye on your Healer as well as your Guard Tank. If you see that your Guard Tank is receiving some heavy damage, then try to back off a bit so he does not receive too much additional damage from you and can be healed up again. Even something like 3-5 seconds of a pause can help QUITE a lot for your healers when you relieve them of the stress with healing YOU too.
Additionally here: When you see your healers are getting attacked and kite their followers somewhat out of healing Range (people like to overextend a lot), then in most cases (but not all!) ignore your actual Target (even if it may be an Healer) and try to Kick the followers of your Healer even further out of range, Root/Slow them there and simply kill them. By the time the enemy healer realized that his Groupmate went out of Range it may be too late for him to react.

And finally
5) Optimize your Movement. Be it Healer, DPS or Tank. You can always exploit the Area you are fighting at.
Try fail range DPS' attacks through quickly moving forward/backward walls/crates/ramps etc. .
Try to get rid of the enemy Melee Train by jumping and zigzagging around crates,fences, castlewall battlements or whatever you find suitable. DO NOT stand still if you risk your life by doing so.
Cut your targets escape route and do not follow them like a lemming when they are kiting you. Try to predict their movement and see if you can shortcut the way to get back in Melee range. I see SO many people running literally in the footsteps of their target instead of anticipating their movement.


PS: Learn to detaunt. And especially WHO to detaunt.

Edit: PPS: Imo pretty much all of the above should be common knowledge and may not help everyone, i know that.
PPPS: I did not drop any word about Assisting i know that as well, but that really should be clear...

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Lindisfarne
Posts: 357
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Re: Way to Ease New Players In

Post#10 » Thu Apr 16, 2015 5:58 am

Progression is one of the things that makes Warhammer a great game. If you don't put in the time, u aren't going to have the most powerful character. Everyone starts out at the same place, so i dont understand how u can complain. Everyone has the same opportunities to get gear and level up.
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