There are good things with Lord and bad things.
He help outnumbered defenders (RvE) but he help attackers to up theirs morals to hold bottom floor against defenders if they came back.
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They are many issue (I just don't know about all) who can make my idea bad but many ideas are better than no idea if you want in the futur to remove the lord keeper to give to us more personal investment in the RvR events.
So here no NPC on RvR, keep included.
We have a flag on the TOP of the keep.
To take the keep (paint in red or in blue) you have to tag it, need 2 minutes, 10 minutes... (you have to adjust it).
To lock the zone same thing as today, hold three flags on the battlefield + keep flag LOCKED*.
What I want to mean when I write "keep flag LOCKED*", in place of the lord keeper in his current room we could have something like a "supply", a "RELIC", it give a SPECIAL* buff to all defenders who are in 30 or 40… (range need to be adjusted) feet around (a buff to help for defend the room if defenders are surrounded like the lord keeper help currently, that buff zone can up players stat as if they were champions or something strongest, attackers tanks have to punt them away...).
Attackers have to take it (make a timer on cap 2 min, 10 min... can be interupted by aoe from defenders from top keep) and bring it to their own keep in a safe place, to their own relic (or to an other vessel).
The character player who have the relic in hands has his speed slowed to 1 %, 10%... (need to be adjusted) BUT all realm mates in 30 feet (or 40, 60...) arround him have the SPECIAL* buff (so here that give a good challenge for the premades 6 mans or 12 mans or to the guilds WB, roleplayers... they can face to the whole defenders who have been wiped from their keep).
And give more chance to the defenders players to have some good fights.
When the relic is in the attackers keep (need 2 min, 10 min... to put it in the good vessel in the current lord keeper room) the defenders flag is locked for the attackers realm and defenders can not take back their keep.
If the relic is takin back by the defenders on the battlefield the attackers have to run for take it back to lock the zone.
They have to protect the defenders keep flag too in the same time.
If the keep flag is taken back the «RELIC» can :
1 – disapear
2 – or lose his buff only
3 – or be preserved in players character hands or lost if put to early in attackers keep vessel
4 – or others ideas are welcome...
My proposal I think need from players more investment and organisation, today we have many good guilds and players to drive the RvR events in good way as we can see all days.
I really think the idea here give more strategies in the players hands and more opportunities for small scales battles and more sense for a RvR game than a NPC lord mecanic who rule the end event.
When door is down and defenders wiped from thair keep lord keeper phase drive players less implicated in game events (some are AFK or just spam one abilities....).
Currently the RvR mecanics is fun and well designed, I enjoy to fight for Battles Objectives and carry supplies to our keep (with the recent WB tick from it), I like the seige mecanics (with "open posterns" when the door is down, because defenders and attackers have to thinks more hard and more fast to face the problem, they have to be 100 % In Game) but the lord part is a little boring and some players who drive, lead the RvR events need more intensive (in strategies, in goal, in challenge...).
Sure is not perfect but I m sure some good things can be find in that proposal.
Here the relic take the place of the pride of the race attacked, their keep soul (don't know if it is the good term for that

More roleplay, more grudges...
Hope you had fun readin.
Here I don't have spoke about put one more flag on outer tower oil as I m always doing but that could be a really good thing if there was hold 2 flags for the keep and hold 3 flags for the battlfield + carry the «relic» to take a zone blablablabla....