Happy 5 year anniversary other 5 of "these" years!(and post

1) My attitude to you comes from your attitude to me. Don't try to make it sounds otherwise.peterthepan3 wrote: ↑Thu Jun 13, 2019 5:59 pm 1) Thankfully, you're not in charge of the game, because such a dismissive, blase approach would kill off smallscale 10x quicker than is currently the case!
2) It isn't a lie: offensive gear and weapons have literally gone over to PvE from scenarios, with offensive sets for tanks and heals having been attainable via scenarios beforehand, and the new weapons looking like carbon copies of the rr61, with an added 5% damage to boot. I am curious as to what your reply to this will be.
3) Who said anything about getting stomped by 1% stats? You're strawmanning harrrrd today, bro! We have been talking about incentivising all areas of the game: saying 'but scenario is already incentivised' is disingenuous because the gear and weapons it offers is either redundant or outgunned by alternatives from other parts of the game. What is also disingenuous is to deliberately downplay the effect such items will have on the game.
tbh your attitude was sore from the startOtoto wrote: ↑Thu Jun 13, 2019 6:45 pm1) My attitude to you comes from your attitude to me. Don't try to make it sounds otherwise.peterthepan3 wrote: ↑Thu Jun 13, 2019 5:59 pm 1) Thankfully, you're not in charge of the game, because such a dismissive, blase approach would kill off smallscale 10x quicker than is currently the case!
2) It isn't a lie: offensive gear and weapons have literally gone over to PvE from scenarios, with offensive sets for tanks and heals having been attainable via scenarios beforehand, and the new weapons looking like carbon copies of the rr61, with an added 5% damage to boot. I am curious as to what your reply to this will be.
3) Who said anything about getting stomped by 1% stats? You're strawmanning harrrrd today, bro! We have been talking about incentivising all areas of the game: saying 'but scenario is already incentivised' is disingenuous because the gear and weapons it offers is either redundant or outgunned by alternatives from other parts of the game. What is also disingenuous is to deliberately downplay the effect such items will have on the game.
2) Read the "Deal with it" part.
3) I don't want scenario incentives. People that play to grind sit AFK in Forts, and so did while the scenario weapons were the BiS. I don't want any grind tied to scenarios. I want to play scenarios cause I want to with players that like to. Again read the "Deal with it" but also the "I play a game to have fun".
That's cause he was flaming a thread I created, then proceed to start to send me insults via PM.shaggyboomboom wrote: ↑Thu Jun 13, 2019 6:51 pmtbh your attitude was sore from the startOtoto wrote: ↑Thu Jun 13, 2019 6:45 pm1) My attitude to you comes from your attitude to me. Don't try to make it sounds otherwise.peterthepan3 wrote: ↑Thu Jun 13, 2019 5:59 pm 1) Thankfully, you're not in charge of the game, because such a dismissive, blase approach would kill off smallscale 10x quicker than is currently the case!
2) It isn't a lie: offensive gear and weapons have literally gone over to PvE from scenarios, with offensive sets for tanks and heals having been attainable via scenarios beforehand, and the new weapons looking like carbon copies of the rr61, with an added 5% damage to boot. I am curious as to what your reply to this will be.
3) Who said anything about getting stomped by 1% stats? You're strawmanning harrrrd today, bro! We have been talking about incentivising all areas of the game: saying 'but scenario is already incentivised' is disingenuous because the gear and weapons it offers is either redundant or outgunned by alternatives from other parts of the game. What is also disingenuous is to deliberately downplay the effect such items will have on the game.
2) Read the "Deal with it" part.
3) I don't want scenario incentives. People that play to grind sit AFK in Forts, and so did while the scenario weapons were the BiS. I don't want any grind tied to scenarios. I want to play scenarios cause I want to with players that like to. Again read the "Deal with it" but also the "I play a game to have fun".
but you really shouldnt be playing the victim of evil elitists 6 mans as you sayOtoto wrote: ↑Thu Jun 13, 2019 6:57 pmThat's cause he was flaming a thread I created, then proceed to start to send me insults via PM.shaggyboomboom wrote: ↑Thu Jun 13, 2019 6:51 pmtbh your attitude was sore from the startOtoto wrote: ↑Thu Jun 13, 2019 6:45 pm
1) My attitude to you comes from your attitude to me. Don't try to make it sounds otherwise.
2) Read the "Deal with it" part.
3) I don't want scenario incentives. People that play to grind sit AFK in Forts, and so did while the scenario weapons were the BiS. I don't want any grind tied to scenarios. I want to play scenarios cause I want to with players that like to. Again read the "Deal with it" but also the "I play a game to have fun".
If you say so....shaggyboomboom wrote: ↑Thu Jun 13, 2019 7:56 pm but you really shouldnt be playing the victim of evil elitists 6 mans as you say
anarchypark wrote: ↑Thu Jun 13, 2019 6:33 am
my question is
why do you lure players who don't want 'competition and challenge' into that area ?
or
why do you want un-qualified players sign in 'competition and challenge' game ?
IMO, it'll only reduce 'competition and challenge' part.
like pouring water into salt water.
it'll get less and less salty. less competitive.
what's the logic of 'more player = more competition and challenge' ?
to me it sounds like 'more un-qualified player = more farm'
Luth wrote: ↑Thu Jun 13, 2019 10:39 pm
That makes no sense.
The average player is a living being, capable of learning, evolving and adapting to a different environment.
Players in a scenario are active participants. The players are not the liquids, they are the ones who use the liquids and maybe pour them together if the see fit; this or every other tool that can be operated by them.
You just degraded players to abiotic objects.
Same goes for "luring players into that area"; that happens maybe one time for a group of newbies and then they decide to stay away or get better.
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