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Chosen/Knight Aura Handling

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Azarael
Posts: 5332

Re: Chosen/Knight Aura Handling

Post#71 » Mon Apr 27, 2015 11:12 am

noisestorm wrote:@Mez: No people will most likely NOT forget to spam that Twister key, since you can simply put the Button on your main attack or even let your G15/G19 do the stuff with auto-click. What argument is that even.. 'easily forgotten' kek
That's the line of reasoning I'm using as well. I also believe that it would be possible to fire Twister from multiple keys and not just one.
hohomen wrote:Azarael, if u wonna change mechanic of auras ( why did u ask players) just do it silently .
And chosens ill become EVEN more OP ),
This'll be my last response given the more recent posts you've made, but I just wanted to point out that this server is currently running under the goal of being as Mythic-like as possible. That makes it even more imperative that I consult the playerbase about any changes I may consciously make that result in a difference between the handling of Mythic WAR and Return of Reckoning, no matter how large or small those may be.

I would also point out that even if we were at a stage where we could consider improving the game (and had the desire to), failing to consult one's playerbase about changes one may make causes serious and justified anger. It won't happen here.

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noisestorm
Posts: 1727

Re: Chosen/Knight Aura Handling

Post#72 » Mon Apr 27, 2015 11:43 am

I dont even know why you feel the need to justify yourself before some random with 15 posts (of which every single one i read is completely on crack) :D

Hell i even would be fine with a complete selfmade balance and redone mechanics for all classes, if it would be needed at some point. Warhammer never was perfect and theres no reason to stupidly adopt all of its problems as well.

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Tesq
Posts: 5713

Re: Chosen/Knight Aura Handling

Post#73 » Mon Apr 27, 2015 11:47 am

agree, repeat old error would just be stupid
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Vampire
Posts: 373

Re: Chosen/Knight Aura Handling

Post#74 » Mon Apr 27, 2015 12:55 pm

It's good with some changes, it will drag old players back. So do it! ;)

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hohomen
Posts: 26

Re: Chosen/Knight Aura Handling

Post#75 » Mon Apr 27, 2015 1:26 pm

noisestorm wrote:I dont even know why you feel the need to justify yourself before some random with 15 posts (of which every single one i read is completely on crack) :D

Hell i even would be fine with a complete selfmade balance and redone mechanics for all classes, if it would be needed at some point. Warhammer never was perfect and theres no reason to stupidly adopt all of its problems as well.
stop crying.... if u wonna just make game looks like dat sheet
https://www.youtube.com/watch?v=_mzNwkQGhMg
get lost old boy with 400 posts u so proud and got balls?)
Warhammer: Wrath of Heroes was MOst fail project (BALANCE 5 buttons any class 1 attack , 2 heal,3 deffence,4 crowd control, 5 utility) AND all HEROES gameplay THE SAME 1v1 who need that in WHO.
Exemple Shadow Warrior and Squig Herder maybe a "Mirrors" but no one wonna them looks 1v1 and theirs skills
one had 500 damage but 2 sec cast (glass arrow), other had shrapnell arrer 400 damage Insta cast.(both -25%range to enemy skills).
Skills maybe mirrors BUT in synergy with (buff crit SW), or pet Sqh they work different in their own way.
And if all kids start whining about balance u srsly gonna make DAMAGE looks the same 500 - 500? ,it would ruin every aspect that developers was trying to make classes DIFFERENT.
Black guard had "Bolstering Anger" -
You focus your Hatred inward, cursing yourself for your weakness, and force yourself to march on by recovering 225 health every 3 seconds for up to 30 seconds. This effect will end if you run out of Hate.
INstead of it IRON breaker had "Grumble An' Mutter"
You begin to constantly complain about everything that's wrong today, telling everyone how much things were better in the old days. You feel much better for the chance to grumble, and regain 302 health every 3 seconds for up to 30 seconds.
You lose 10 Grudge each time this happens, and the effect will end if you run out of Grudges.

AND u know WHY exectly BG has LOWER heal per second?> ta da answer -
"COUZ BG had ANOTHER heal skill" "Feeding on Weakness"
How pathetic your opponents are instills in you an even greater urge to destroy them. You lash out for 348 damage and increase your Strength by 75 for 20 seconds and will recover health based on your Hate and damage inflicted. (See the ability's article for effect scale.) ALL skill ifno from
http://waronlinebuilder.org/#career=bg;
THEY are mirrors (BUT not exectly one and same class)
Last edited by hohomen on Mon Apr 27, 2015 2:37 pm, edited 2 times in total.

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Tesq
Posts: 5713

Re: Chosen/Knight Aura Handling

Post#76 » Mon Apr 27, 2015 1:43 pm

you seems to miss the point that all "meccanic" ( only those ) ARE perfectly mirrored, we are not for a complete mirrior of the classes and these changes apply to both chosen/kobs, you had jumped to a discussion that have nothing to do to what aza ask about.
Calm yourself, also your statement is partialy wrong, cos there is a mirror system that make 1 class being the result of other 2 class mirrior, and that system was ruined when they added bg and kobs that have some "unique" skill in game that totaly **** off the realm balance ( mostl.....only kobs actually, having best moral root in game mirrored by IB, best crit chance in game not mirror by anyone, same things for heal tactics, oh and improved version of healing aura that even regen ap...etc etc etc etc)
For exemple chosen have mirror with SM/IB the only thing it should share with kobs are aura meccanics.
kobs should had been mirrored from BG and BO instead of have, upgraded/opness copy and paste version of alredy chosen's and others good stuff.
Not only that this 3 mirror system is dev to be actually a realm vs realm mirrior system where each realm as at least 1 of each of the skill other realm have. KOBS, BW; SW, WP **** this whole thing, cos they all have unique and OP tactics/skill, otherwise none would complain about them......
Also cc balance x realm are totaly screw, so i dont know which game you played until dev 18 dec 2013 but war system was far to have that exellent mirrior system you want we remember,BUT we are aware of "THAT" type of mirrior system you want it remain and im with you btw, that's why this change to auras meccanics, cos is STUPID over 9000 to requrie an add on to "play" your class, this is a stupid hole war dev never fill, and i really k with it even with some limitation, if ppl may think it's actually a buff.
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Gurananka
Posts: 8

Re: Chosen/Knight Aura Handling

Post#77 » Mon Apr 27, 2015 2:10 pm

I agree, it sounds nice. I want to main the chosen, but dont really want to use twister. It's ugly but often too benefitial not to use. This change would be perfectly fine.

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Morf
Posts: 1247

Re: Chosen/Knight Aura Handling

Post#78 » Mon Apr 27, 2015 2:20 pm

There seems to be alot of talk about it being either a buff or nerf, i dont see it being either. Every chosen or kotbs that uses twister or even twists auras without twister is able to have 3 auras up at any given time (it is even possible to twist 4 auras but the 4th being only for a few seconds and is more work then its worth), where some may argue that the skill of twisting auras is that the player keeps track of aura timers to always have 3 up at all time i would disagree, after all as a class mechanic having it fully functioning to the max(3 auras up) should be made easier for everyone not just players who use twister, set up nb strings or even macro. The skill if any in chosen/kotbs aura mechanic should be down to what auras you chose for each situation.
Azarael proposed change would not change anything, players will still have 3 auras up at all times.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Tesq
Posts: 5713

Re: Chosen/Knight Aura Handling

Post#79 » Mon Apr 27, 2015 2:28 pm

Morf wrote:There seems to be alot of talk about it being either a buff or nerf, i dont see it being either. Every chosen or kotbs that uses twister or even twists auras without twister is able to have 3 auras up at any given time (it is even possible to twist 4 auras but the 4th being only for a few seconds and is more work then its worth), where some may argue that the skill of twisting auras is that the player keeps track of aura timers to always have 3 up at all time i would disagree, after all as a class mechanic having it fully functioning to the max(3 auras up) should be made easier for everyone not just players who use twister, set up nb strings or even macro. The skill if any in chosen/kotbs aura mechanic should be down to what auras you chose for each situation.
Azarael proposed change would not change anything, players will still have 3 auras up at all times.
The only change would be knockdown not more be able to make you loose 1 aura during twsit time, that's what we are talkign about in the end..
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Morf
Posts: 1247

Re: Chosen/Knight Aura Handling

Post#80 » Mon Apr 27, 2015 2:32 pm

Tesq wrote:
The only change would be knockdown not more be able to make you loose 1 aura during twsit time, that's what we are talkign about in the end..
With that being the only reason i find it odd to still be discussing this.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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