Patch Notes 31/08/2019

Moderators: Developer, Web Developer, Language Forum Moderators

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
ReturnOfReckoning
Staff
Posts: 61
Contact:

Patch Notes 31/08/2019

Post#1 » Sat Aug 31, 2019 1:18 pm

Italian translation provided by elk76.
French translation provided by Machwar.


[General]

- You can now set yourself as an Advisor in the Social Options window.
- Players can now do searches for Advisors only to help them find people to help them!
- Fixed some bugs in the Social Player Search window.
- The 'Make your party open' toggle should now be correctly updated when you are not the party leader.

[RvR]

- For testing purpose: On last zone before a fortress, if the "Defending" faction (for example Order in Reikland), locks the zone and pushes to the mid T4, all connected (when lock happens) contributors of this faction (lvl 16+, minimal contribution (i.e. roll candidate)) will gain an Invader's token.

Reasoning: Actually there is no real motivation to defend last zone before Fortress but Realm pride. Some path of least resistance fans suggest to let attacker wins according that the only way to access to higher gear. That's bad. Now, a faction will have some concrete reasons to resist stronger and avoid fortress: Having something the other faction wont have (realm pride for real!), give the opportunity to the whole faction to start to collect Invader token (maybe slower than in fort, but it will be opened to a higher pop). If this change seems to be valid (there are probably some unexpected ways to abuse it), it will probably be extended to fortresses defense system when cities will come (meaning: Warlord's token for successfull defense).

[Quests]

- Quest finishers, when there are multiple in the visable area, will now all no longer show the quest hand in icon upon completion.
- Quest finishers will now automatically show the hand in icon properly if you are in range when accepting a quest.
- Harnessing the Power: This quest line has been corrected and reworked. It means you are now able to discover the Cinderblade Vault
- Keeping an Eye: This quest is now available from the Ancient Urn in Dragonwake
- Awakening: This Epic Quest is now available until the end (only the first step was available), and has been corrected and reworked
- Birthright: Whole quest line is now available and reworked
- Wyrmkin: Whole quest line is now available and reworked
- Saving the Tactician: You will now have to loot Elderak's key to free Alerinas


[Public Quests]

- Burnbeard's Oath: The statue now has its original appearance, and the health points of the GameObjects you need to destroy has been increased
- Hall of the Crimson Shroud: Restored original appearance of the Stone of Shyish
- Dominion of Khaine: Restored original spawns of Bloodfury Witches

[Tome of Knowledge]

- The History & Lore unlock 'The King's Flying Corps' can no longer be obtained, as it is meant to be a proximity unlock, and the workaround that had been made has never really worked fine

[Tickets]

[9691] The different spawns of Prince Endhil have now their own quests, and only the correct one is a rally master
[14824] These NPCs are now correctly attackable
[14847] Increased the area around the NPC to talk to him and complete the objective
[14851] Reminded dwarves that goblins are green, and goblins that dwarves have beards
[14852] The different GameObjects can once again be destroyed, and the second stage of the PQ be completed
[14849] Cannons can once again be destroyed, and the PQ be completed
[14845] The Stone can once again be destroyed, and the PQ be completed
[14846] NPC is now correctly attackable
[14843] NPCs now count toward the PQ objective

Ads
Wuhh
Legacy RR80
Posts: 117

Re: Patch Notes 31/08/2019

Post#2 » Sat Aug 31, 2019 1:27 pm

nice rvr change to campaign, good way to reward the push, not the lack lustre effort

User avatar
Ysaran
Posts: 439

Re: Patch Notes 31/08/2019

Post#3 » Sat Aug 31, 2019 1:29 pm

Great work guys, much appreciated changes!

User avatar
larsulu
Posts: 280

Re: Patch Notes 31/08/2019

Post#4 » Sat Aug 31, 2019 1:34 pm

Nice patch
decimo marauder
larsulu zealot
norsemanherra wp

User avatar
Kellanved
Posts: 15

Re: Patch Notes 31/08/2019

Post#5 » Sat Aug 31, 2019 1:44 pm

Nice. Maybe now there will be less stalemates when defenders defended keep but not want 2 push because "Fort" while other realm melted like snow and have no numbers anymore.
AM / WH / BW / KOTBS / WL
MARA / DOK / BO / MAGUS / WE
And also: Nastymidget - Engi / Nastygobbo - SH

User avatar
madrocks
Posts: 58

Re: Patch Notes 31/08/2019

Post#6 » Sat Aug 31, 2019 1:50 pm

Wow! I mean, great! Love this patch!
#Realmpride
Lutzgaroth

User avatar
Skulltaker
Posts: 6
Contact:

Re: Patch Notes 31/08/2019

Post#7 » Sat Aug 31, 2019 1:52 pm

When will you start the server?

User avatar
Parallell86
Posts: 63

Re: Patch Notes 31/08/2019

Post#8 » Sat Aug 31, 2019 4:20 pm

You could just make Invader medallions drop by renown rank 65 or 70+ players. It would still make them rare and the set hard to get. Typically increase the amount required to purchase the set pieces. It would bring back the whole "fight for the realm" mentality.

Making gear a fort (for example) only thing causes these "hey **** the defence, I want my invader" kind of mentality.

Ads
User avatar
flintboth
Posts: 429
Contact:

Re: Patch Notes 31/08/2019

Post#9 » Sat Aug 31, 2019 4:37 pm

thanks for the patch.
Orks can't smile they have "too much" teeth ! - gobeline artillerie -

User avatar
Glorian
Posts: 4342

Re: Patch Notes 31/08/2019

Post#10 » Sat Aug 31, 2019 5:09 pm

Good incentive.
Giving it lvl 16+ also gives the low levels the desire to defend the zone.

Who is online

Users browsing this forum: No registered users and 19 guests