Few infos about event's end and fort test.

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Alfa1986
Posts: 261

Re: Few infos about event's end and fort test.

Post#31 » Wed Nov 06, 2019 11:27 am

zgolec wrote:
Wed Nov 06, 2019 10:27 am
Forts are distaster atm. Lack of contribution makes ppl able to x realm last second and join fort anyway on the more zergy / winning side.

Bring back previous system with lvl cap and number of people cap - it wasnt perfect but it was 100 times better then sh**show now - but when fort open make it instantly open other pairing in t2 so ppl that wasnt able to join fort can work their way in other zone rvr not only be able to do sc/pve during fort.
Ok, now (if you don’t like forts) you can definitely go do scs or pve why are you outraged?)))

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drmordread
Posts: 826

Re: Few infos about event's end and fort test.

Post#32 » Wed Nov 06, 2019 12:04 pm

Finally got to play a fort siege last night (The Maw) with the new "open" format. What Destro did to Order was something I had never experienced before in 10 years plus of playing Warhammer. That alone is deserving of high praise to the devs for opening forts to all t4 level players.

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zachary
Posts: 43

Re: Few infos about event's end and fort test.

Post#33 » Wed Nov 06, 2019 7:43 pm

>Is it possible to set up x2 on exp, rp, and medals for scenarios while last fort zone is active?

+1 on this idea! It 1) doesn't mess with the campaign code and 2) gives extra rewards to people who don't want to do the fort. Heck, I'd be +1 on double xp/rr/etc for the whole rest of the server while fort is going on. It would definitely make it a real decision of "do I want to fort or not" pretty much no matter what your level.
Xand*r*nius is still trying to Learn To Play

ChicagoJoe
Posts: 90

Re: Few infos about event's end and fort test.

Post#34 » Fri Nov 08, 2019 11:41 am

Reik Fort feedback/information -

11.8 Destro Zerg - ~100 to ~50. Order tries to put up a fight, we get steamrolled. Because we get steam rolled so easily "no contribution no rewards" - dry push with such imbalance easy quick lord kill.

Needs to be some ratio limitations even if open 20-40% imbalance ok, otherwise no motivation to defend, because even if you try no rp, xp or invader tokens b/c it ends so quickly.

While it is possible for an organized minority to fight off disorganized majority this is extremely rare. Need to control cross realm unless to balance ratio.

scatterthewinds
Posts: 146

Re: Few infos about event's end and fort test.

Post#35 » Mon Nov 11, 2019 1:28 pm

Previous fort system was better.
-reservations encouraged lake activity.
-ratio was balanced
-server could handle the pop

Good things about the new fort:
-the outer bos affecting inner door hp.


-thats it.

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