Ototo wrote: ↑Sat Jan 11, 2020 2:37 pm
Ekundu01 wrote: ↑Sat Jan 11, 2020 2:23 pm
Ototo wrote: ↑Sat Jan 11, 2020 8:23 am
KotBS didn't deserve the nerf. Was not overperforming. Even if that was the case, which I repeat wasn't, there is no reason to make the tactic turn 180 and take out the extra parry it provided, which was the reason why it was a good tactic, cause it mirrored the Chosen parry buff.
The 240 WS that runefang used to provide was = to about 10% parry in PVE.
In rvr you would be lucky to get any bonus parry from WS because it has to check against your opponents Str. The only way you would be having bonus parry from WS in rvr is if you were fighting a turtle tank that has no str in its build and you stacked nothing but WS in all talisman slots. VS any other Mdps even in merc gear would have more str then your WS making your bonus parry from WS so minor that you would see no difference.
Before the last patch i was stacking WS in all slots on my chosen and could only reach 600 WS with daemonclaw proc of 154WS. Stacking WS for parry on a tank for rvr is like trying to stack willpower for disrupt.
The real survival knights got from Runefang was the INI. That was = to at least a -5% chance to be crit at 240 INI.
Now that daemonclaw lost its INI buff i see no reason to run it on the chosen.
I would rather have the version of runefang knight has now over the daemonclaw verson chosen has now. Toughness and INI buff on a tank even as a tankdps is way better then str and ws. If you only spec up to daemonclaw you only get about 20 extra damage a hit when it goes off with a 2hander equipped and about 7% armor bypass from WS.
TLDR: If you are stacking Weapon Skill as a tank to give you parry in rvr you are going to have a bad time.
I strongly disagree with the underlined parts, mostly cause those things are basic tank build. I would normally go and explain, but I don't feel like, sorry. Yet, you made your points very clear, and I respect your opinion, that I don't share at all anyways.
Also, why stack WS in an offensive Chosen? It has several attacks that are magic damage. You only ever need str to increase the dmg, while KotBS needs both str and WS to go for solo or small scale off-tank.
Edit: Heybaws explained one the points.
You don't have to agree with my points but it is how rvr defenses are calculated unless there was some big change in game mechanics from live that are not mentioned on the wiki. I suspect though that they didn't overhaul how that works.
As far as stacking Weapon skill on an offensive chosen that was before the new tactic for spirit conversion. Before the tactic or if you are not using it, you need weapon skill for armor bypass. I tested both stacking str and ws and the armor bypass came out on top because it worked for most of your skills and auto attack. Unless something specificly says it is spirit damage on the tool tip it is physical damage. So the only spirit attacks you have without the new tactic is Seeping wound (dot), Quake (stagger), Relentless (if you use the tactic), both auras that do damage, the movement tick from palsy (but not the initial hit), the damage add proc from tooth (again not the initial hit), bane shield, and Ravage, also rending blade but i didn't pick that up. Everything else is all physical damage.
Chosen has a decent rotation that has quite a bit of physical damage attacks in it so it made sense to get as much armor bypass as i could. When you see just how minor str increases your damage on a tank it just made sense to stack armor bypass instead since everyone uses armor pots.