i just said your arguments are weak and that rampage has certain advantages. While you are talking about a rp in the frontlines with no "oh oh" buttons, while rp has got like 6 buttons? or 8 gdtc at least instant death for all order from karaz-a-karak till arnheim. i said, i cant talk about the possible dmg, and since ramapage is giving you truestrike, that will define if its op and if anything would change in builds.
CountTalabecland wrote: ↑Thu Jan 16, 2020 1:32 amAgain you are trying to portray Rampage as an "I win button." Positioning is definitely needed. If you are in a warband hitting the enemy tank wall, then your AoE is not landing on backlines unless they are standing within 30 ft and in front of you for some reason. So no, it is not a damage buff unless you are attacking melee classes who would otherwise parry. Try playing a Slayer in T2+ right now and then tell me how easy it is to pop rampage and push backlines and stay there to AoE while getting pulled constantly by choppa or knockbacked by MSH unending knockback abilities. While you're at it, please show me all the mdps you are allegedly bursting down with Rampage in Caledor Woods (spoiler alert, you can't if they are in a competent grp with guards and heals). So its not a win button in WB v WB and its not a win button in 6v6, so please show me why Dest is trying to get it nerfed constantly other than butt hurt over 1v1.Spoiler:mubbl wrote: ↑Wed Jan 15, 2020 6:21 pmexcuse me sir,Spoiler:CountTalabecland wrote: ↑Wed Jan 15, 2020 2:41 amIf GTDC is a “nice chasing ability” then Rampage is only a “nice versus mdps solo realm hero wanabes ability.” GTDC is a top tier ability that is better than rampage in warband fights.Spoiler:
Slayer is to be dropping everything it has on the backlines. Yes Rampage helps with bypass but Slayer does not have the AP or raw damage to melt through destro tanks with 10k+ wounds. If a Slayer is popping rampage to hit frontlines in WB then that person is wasted space in the warband. The best WB v. WB ability Slayer has is shatter limbs and dropping that on healers is 100% the priority over facerolling the keyboard while standing in front of the tank wall. Rampage is best against DoK to bypass random parrys in the swirling melee of blob v. Blob and I suppose to land some damage on whoever the AoE cap catches but is not nearly as powerful as dest makes it out to be.
GTDC is a pull/interrupt/stun that is excellent at disrupting group heal build ups. Futhermore, it is undefendable and you do not need to build/drop rage to get it like Rampage. Hell, GTDC is even good for pulling melee off your backlines to save your healers. It is a top tier swiss army knife of an ability that has made being anywhere near the frontline a nightmare for Runepriests (who have almost no oh **** CC unlike shaman/AM unless you count aoe knockback which is free immunities). Yes it can be interrupted but in a WB v. WB fight tanks cannot target and interrupt fast enough to stop 4+ choppas from doing it. Additionally, the first pull is near instant so that first one is going to land unless choppa just so happens to click the ability a second before randomly getting punted.
Its time for Destro to admit that GTDC is a class defining ability just as much as Rampage is instead of crying nerf rampage 24/7.
i never said its not a class defining abiltity, indeed i think it is.
but most of your arguments are a bit meh:
1. player failure/missbehave (like this RP argument) is not an argument. otherwise i would say pull? what pull? a bo just used aoe knockback gtdc is omega bad...
2. each side has at least one anti "crowd controll" effects.
3. a channeling spell vs a pretty strong selfbuff -> you can ramp up your dmg.
4. 13p dw condition vs. 6point all around ability. (=
5. you bring free immunities on the table in a gtdc argument
6. you can use insta cast while flying.
7. cant talk about the dmg, not enough time to push my slayer atm, but i am pretty sure he will be ahead of the choppa in aoe dps.
sure gtdc has it ups, but atleast as many downs, while rampage just gives you a 5 sec delayed 25% dmg mechanic and the option to just roll over your keyboard, no positining needed.
The # of points each ability costs is a moot point unless the trees were changed so that AoE Choppa/Slayer had to choose between things. As it currently stands, there is only 1 build for Slayer so whether Rampage is the 6 or 13 point ability you would still always be bringing it. Its not like you are sacrificing something to take GTDC, the top half of the left tree and the middle tree are pretty useless. The AoE build for both classes is still going to be take right tree and then left tree up to the heal debuff.
It looks more like you wanna cry about cc.
ps. did you try full invader slayer with crit boost/proc wb?