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Patch Notes 18/01/2020

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ReturnOfReckoning
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Patch Notes 18/01/2020

Post#1 » Sat Jan 18, 2020 4:22 pm

German translation provided by Gangan
Italian translation provided by elk76
Hotfix #1
Spoiler:
[General]

- Fixed an issue where cast bars would fail to end under some circumstances.
- Fixed an issue where weekly rewards would fail to send sometimes.

[General]

- Fixed an issue where some auras used the old 9 AOE cap instead of the new one.

[Abilities]

- Added text explaining that pounces will not fire if there is too big of a height difference between you and your target.
- Pounce abilities z axis restriction has been loosned.

Black Guard:
- Removed the mention to blade of ruin in monsterous rending as the ability has been replaced since a long time.

Engineer:
- Tracer Rounds now functions as it is displayed in the tooltip. (previously, it only applied to just abilities and not autoattacks, and only functioned if you were within 20 units of your target.)

[Fortress]

- Fixed an issue where the teleport from Reikwald as Destruction was placed wrongly at the Maw.
- Fixed an issue where the respawns for shining way was wrong.


[RvR]

- Added palisades to the hill of the south keep in Talabecland as to prevent access to it.

[ToK]

- Added the missing ToK unlocks for salvaging and planting a seed while in combat and not naked.

[Items]

- Purple seeds are back, find them at your local city dungeons and some dark hole in the ground.
- Keg End has ended no need for fireworks to still drop.

[Quests]

- The quests of the Chaos Chapter 1 have been reviewed to be in line with how they were on official. It means some of them have been disabled
- All original on completion texts have been set for the quests of the Chaos Chapter 1
- Blood: You will now have to kill Thorshafn Citizens instead of Empire Spearmen
- None Shall Escape: You will now have to talk to Surtsen the Deceiver to complete the quest
- The quests of the Empire Chapter 1 have been reviewed to be in line with how they were on official. It means some of them have been disabled

[Tickets]

[15026] Marker position was adjusted.
[14855] Markers were redone.
[14419] Missing markers were added.
[14362] Missing markers were added.
[14349] Missing marker was added. Can no longer burn tents without ember.
[14348] Missing marker was added. Order of objectives corrected.
[14347] Markers were redone.
[15456] The typos have been corrected

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naugrim
Legacy RR80
Posts: 108

Re: Patch Notes 18/01/2020

Post#2 » Sat Jan 18, 2020 4:52 pm

Purple seeds are back, find them at your local city dungeons and some dark hole in the ground.

Purple seed can be exchange? linked to the owner?
Last edited by naugrim on Sat Jan 18, 2020 4:55 pm, edited 1 time in total.

Flavorburst
Posts: 350

Re: Patch Notes 18/01/2020

Post#3 » Sat Jan 18, 2020 4:54 pm

naugrim wrote:
Sat Jan 18, 2020 4:52 pm
Purple seeds are back, find them at your local city dungeons and some dark hole in the ground.

Purple seed can be exchange?
iirc purple seeds used to be BoP.

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Acidic
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Re: Patch Notes 18/01/2020

Post#4 » Sat Jan 18, 2020 5:03 pm

No fireworks , Nice
Purple seeds, nice

Thx for the patch

naugrim
Legacy RR80
Posts: 108

Re: Patch Notes 18/01/2020

Post#5 » Sat Jan 18, 2020 5:16 pm

- Purple seeds are back, find them at your local city dungeons and some dark hole in the ground.

1) Will be all monsters inside instances?

2) Will be only heroes inside who drop it?

3) Will works at gunbad, tunnel & crypt and BS? or only tunnel and crypt?

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Ototo
Posts: 1015

Re: Patch Notes 18/01/2020

Post#6 » Sat Jan 18, 2020 5:19 pm

I'm not normally very picky, but, can solving this issue be made a slight priority? It's probably one of the most used quests of the game in order out of the T4 epics.

For the rest, thanks you a lot: I have a couple stacks of 100 fireworks, so I can live with them being very rare again ;) and Talabec castle closing was a need since live, much appreciated :)
Spoiler:

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Aurandilaz
Posts: 1814

Re: Patch Notes 18/01/2020

Post#7 » Sat Jan 18, 2020 5:44 pm

Slayer/Choppa Flurry/Lotsa Chopping is still capped at 9 targets due to tactic specifications, would be nice to have that fixed some day too so they can join the other classes at 24 AoE cap.

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Razielhell
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Re: Patch Notes 18/01/2020

Post#8 » Sat Jan 18, 2020 6:44 pm

Cool stuff with new seeds and fixes on quest markers. Thanks for the effort.
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drmordread
Posts: 905

Re: Patch Notes 18/01/2020

Post#9 » Sat Jan 18, 2020 6:48 pm

Flavorburst wrote:
Sat Jan 18, 2020 4:54 pm

iirc purple seeds used to be BoP.
Are you sure? When I started playing back in winter of 09 I received four seeds of each purple seed available, from a guildie, when I joined the guild I was in.

PS: OK dungeons. What black hole is being referred to here?
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Lheana
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Re: Patch Notes 18/01/2020

Post#10 » Sat Jan 18, 2020 8:15 pm

Ototo wrote:
Sat Jan 18, 2020 5:19 pm
I'm not normally very picky, but, can solving this issue be made a slight priority? It's probably one of the most used quests of the game in order out of the T4 epics.
It will be fixed. It's not a priority, quests are being reworked race by race, chapter per chapter, so it will be fixed when this epic quest will be reworked.
As a note, I just started reworking Empire quests, so the fix gets closer...
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