Regarding the Swordmaster, it is impossible to agree with a part of what is written
SM needs AP regeneration. SM has no way to restore AP and therefore any regeneration is very valuable.
SM does not need WS. Damage goes spiritual. Give SM init or HP, instead of WS.
Tank Offensive Sovereign Feedback
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Tank Offensive Sovereign Feedback
Ehh not really. SM and BO don't need AP regen thanks to Sudden Shift/Changin Da Plan plus their best abilities costing 0 AP.Angrisius wrote: ↑Mon Feb 24, 2020 10:18 am Regarding the Swordmaster, it is impossible to agree with a part of what is written
SM needs AP regeneration. SM has no way to restore AP and therefore any regeneration is very valuable.
SM does not need WS. Damage goes spiritual. Give SM init or HP, instead of WS.
I agree with OP sentiments, Sovereign offensive set has too much toughness for its own good and should be more akin to Bloodlord which has worthwhile stats (parry, STR, INI and little to no toughness) for the offensive orientated tank.
Warlord already fills its hybrid slot well and Sovereign Defensive does its job well too. Meanwhile we have this weird sort of redheaded hunchback second cousin twice removed with offensive Sovereign with undesirable stats.
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Re: Tank Offensive Sovereign Feedback
Scrolling the balance has a CD, prevents the use of important skills, and actually doesn't save AP. Effectiveness of the ability to restore AP in other tanks - is much higher.
Re: Tank Offensive Sovereign Feedback
The offensive set is completely fine.
Nobody said you have to use new sets if you have better ones. Just like WE onslaught, DOK onlsaught, Shaman INVADER ect.
If I'm not mistaken in 6v6 you compete with opponents from the same server with the same sets and not others, so you have the same chances of winning. 50 tougnes more or less will not change anything if opponents use the same set pool.
I keep my fingers crossed for developers and not succumbing to pressure. Only in one case would I increase the tank offensive capabilities if all crownd control abilities were eliminated and only shield and board tanks were used.
The author of this topic just wants to transfer the hopeless mechanics from the world of warcraft where a warrior who doesn't do a lot of damage is not effective. Defend WAR against such attempts.
And remember, 6v6 is a plastic world that is just a tiny addition to the rest of the game. A unique game.
I recommend to all lol, dot2, heroes of the storm, wow arena if they feel unfulfilled in WAR.
Nobody said you have to use new sets if you have better ones. Just like WE onslaught, DOK onlsaught, Shaman INVADER ect.
If I'm not mistaken in 6v6 you compete with opponents from the same server with the same sets and not others, so you have the same chances of winning. 50 tougnes more or less will not change anything if opponents use the same set pool.
I keep my fingers crossed for developers and not succumbing to pressure. Only in one case would I increase the tank offensive capabilities if all crownd control abilities were eliminated and only shield and board tanks were used.
The author of this topic just wants to transfer the hopeless mechanics from the world of warcraft where a warrior who doesn't do a lot of damage is not effective. Defend WAR against such attempts.
And remember, 6v6 is a plastic world that is just a tiny addition to the rest of the game. A unique game.
I recommend to all lol, dot2, heroes of the storm, wow arena if they feel unfulfilled in WAR.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Re: Tank Offensive Sovereign Feedback
The Offensive Sov is completly useless on its own, you have to go 3pc Warlord and the rest OffSov to even top the Bloodlord output.Alubert wrote: ↑Mon Feb 24, 2020 3:13 pm The offensive set is completely fine.
Nobody said you have to use new sets if you have better ones. Just like WE onslaught, DOK onlsaught, Shaman INVADER ect.
If I'm not mistaken in 6v6 you compete with opponents from the same server with the same sets and not others, so you have the same chances of winning. 50 tougnes more or less will not change anything if opponents use the same set pool.
I keep my fingers crossed for developers and not succumbing to pressure. Only in one case would I increase the tank offensive capabilities if all crownd control abilities were eliminated and only shield and board tanks were used.
The author of this topic just wants to transfer the hopeless mechanics from the world of warcraft where a warrior who doesn't do a lot of damage is not effective. Defend WAR against such attempts.
And remember, 6v6 is a plastic world that is just a tiny addition to the rest of the game. A unique game.
I recommend to all lol, dot2, heroes of the storm, wow arena if they feel unfulfilled in WAR.
Which then brings me to the actual point of the OP : Why release a "Offensive™" Set when the only thing offensive about is the wrong placed stats.
The Setbonus is good as it is and shows there was the right direction in Mind, but with the stats that are on it its basically useless and it NEEDS to be changed, im not asking for 1000str without pots or rr
It just needs to be pushed into the right direction.
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Re: Tank Offensive Sovereign Feedback
my dear! SM dont need WS and pls dont make SM nerf againNefarian78 wrote: ↑Mon Feb 17, 2020 5:27 am I'll start off by saying that my feedback is based on the assumption that the offensive set is made for 2h tanks to use in smallscale, scenarios and 6v6 encounters and should not be used for Warband play or Offensive SnB tanks. Assuming that is the case, this set isn't particularly good for any of those categories.
First off, this set is overloeaded with Toughness. It has an absurd 227 toughness which is even more than the Defensive Sov, at 203toughness (Without counting the +88 2pc bonus). For smallscale play, there's no reason to stack that much toughness. A tank can easily survive with 270-300 toughness, because the biggest source of damage for a 2h tank is, by far, Guard damage. It's very rare that a 2h tank is being targeted directly and even if that's the case, you're tanky enough to easily survive with the help of your team. Stacking high amounts of toughness doesn't even help much in that case.
Second point. Very, very low Str, WS, Ini. The set doesn't even gets close to bloodlord in terms of Str, standing at 204 compared to the 265 from Bloodlord, both including set bonus (BL also has 1 less piece), 33 ini compared to BL's 81 and only 10 more WS. Overall, every single piece has lower str than bloodlord and lower or no initiative while wounds are about the same. Not much dps assist or tanking to be had, if you have to patch up both the offensive and defensive stats of the set with talis and rr abilities. There's not much else to add in this point...This set's stat budget is completely used up by toughness or dump stats, which leads to my next point
Third point. Too much of the set's budget is used up by stats like Hp/s, Morale/s and AP/s. There's no way to get those stats high enough to the point they'll ever make a difference. 8hp/4s on shoulders, 4ap/s on chest, 2ap/s on boots and jewel...What are those stats supposed to accomplish? Tanks aren't AP hungry in the first place and have their own tools to get AP (Get 'Em, Grudge Unleashed, Chosen/Kotb Auras), in addition of other team mates abilities and tactics.
Fourth point. Almost no parry% whatsoever. 2% on the belt and that's it. No set bonuses for parry, no parry % on pieces, low WS. Using this set, or it's pieces in a 6v6 scenario will end up with you getting shredded to death by guard damage in a matter of seconds. It's even worse if you're in a pug sc and low on heals, or god forbid you are 2h guarding a Slayer or mSH or a bw/sorc in a largescale fight.
Overall, this set is completely crushed and outclassed by Bloodlord in both the defensive and offensive department.
Now that i've listed the problems with this set, here are my suggested changes.
Depending how much stats things like AP/S "cost" the items stat budget must be increased.
A good chunk of that toughness has to be converted into Str, WS, Ini.
Dump stats should (Especially that 8hp/4s on shoulders) be converted into either more raw stats (especially WS) or Parry%.
Just increase str stats is the truth and I think the set bonus is very normal not much surprise as conq or dominator
Re: Tank Offensive Sovereign Feedback
Every Sovereign set should fit the specific needs of their classes. It will be nearly impossible to make a universal offensive Sovereign set that will fit the needs of all 6 tank classes.
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Re: Tank Offensive Sovereign Feedback
Re: Tank Offensive Sovereign Feedback
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