Hello everyone my english isn't very good so please excuse my language,
from my current perspective, having played all healers on both sides for years now and having DOK,Zealot,WP 80+ and with full Invader- AM (soon full SOV) some thoughts:
The new set seems to me contributing even more to the imbalance between the classarchetypes DOK/WP vs AM/RP/Sham/Zeal.
Some thoughts:
WP/DOK already have double the amount of the armor a robe wearing healer has (AM/RP/Sham/Zeal have the same set pieces on SOV)
has
- this taken into account its hard for me to understand, why WP/DOK, as a high armored class, get
-15% Critdamage reduction (this is an insane
universal bonus vs
all DPS classes and especially VS SORC/BW which are easly cleansed with DOK/WP and
rely heavily on +critdamage)
-while low armored healers AM/Sham and RP/Zeal get +6% reduced armor penetration (which counters only weapon based classes and is practically of no use for low armor - most weapon based classes that could really be a potential threat do
have tools that either bypass armor completely or to a certain amount that is x times higher than 6%) -
Please give AM/RP/Sham/Zeal the the Critdamage reduction and the reduced armor penetration to WP/DOK as they are designed to have the higher armor and thus tougher vs weapon dmg. .
DOK and WP already have insane sustain as healers if played defensively and can
maintain their class mechanic to a point where they
do not even have to get into a danger zone to use attacks to generate it. The idea of giving DOK and WP higher armor was to give them the possibility to maintain their class mechanic with meleeattacks - i really believe that this idea got lost in RoR and everyone accepts the fact that there is a
healer class with double armor, which can potentially soloheal a party, doesn't neccesarily have to go into any meleecombat range and can kite well, because of having either instant hots or max 1 sec castimes. The above said - I really don't see a single justified reason why the 7 pieces bonus is a class mechanic generating proc on WP/DOK.
Please either nerf it to the state the Vanq set has (15/3) sec or remove it completely.
Another rather hidden problem with these on hit procs seem to be this (I will try to explain sorry for my bad english): If you use partyheals and you are healing a party of 6 man - these procs seem to occur insanely often but why? - maybe because the "oh heal" check is made invidually for every target that is healed or is generally buggy (
An experiment that proves this: pick khaines refreshment (DOK) or martyrs blessing (WP) slot the subjugator weapon (with the AidX ondirectheal proc) go into a rvr zone and stay in a very crowded spot surrounded by allies - pick a far defensive target 200 -250 ft and use the khaines refreshment/martyrs blessing - you will see that nearly on every healing pulse your defensive target will recieve the AidX proc - even though your defensive target is not even in your healpulse range. The above said - the
actual strenght of AM/RP/Zeal/Shaman are actually the singletarget spells and all these classes have partially very high casttimes for partyheals and in purposes such as cityraids these classes
have to deal heavily with casttime setbacks or are even
forced to kite and can rarely use a partyheal so can't actually make use of procs as efficiently as a WP/DOK with short or instant partyhealing spells.
Generally - for the squishy healer archtype AM/Sham an AP proc is by far
not worth the loss of 730 HP (with Invader/SOV combo) where as your main gameplay strategy is
to drain AP from targets with low disrupt rate, surviving through kiting and try to keep up your group with hots. Here especially i feel like the
AM gets the worst contribution from the SOV Set because you have - concerning the gameplay strategy -
no speedproc tactics like the Shaman has for kiting and you are way more stationary than the Shaman (with the given stationary spells like funnel essence) - so naturally you do need more HP to survive in difficult situations. If the DOK/WP keep the the class-mechanic proc - i would really suggest to modify AM and Shaman (
please take here into account that the current state Shaman vs AM is not equal) sets accordingly as these classes should be given an
equally good proc the class can really make use of - for example a casttime reducing proc.