Talabec Dam Bomb Timer
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This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
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- saupreusse
- Former Staff
- Posts: 2531
Talabec Dam Bomb Timer
I would suggest to increase the lower end of the bombs time frame by around 30 seconds - we tried running the bomb once and died in front of the dam even though we had no enemies who stopped us. so this is probably not supposed to be this short. My second suggestion is to make only the first dot tick cancel the bomb deployment. if you have a 30 second shammy dot on you and there are only sigmar priests that cant cleanse it, you will never ever be able to deploy the bomb before the timer runs out. in general i have had the feeling that this scenario is very punishing if you actually try to play the objective, since you fail in 90% of the time even if theres only like one guy defending. thats why most talabec dam sc end in no one running the bomb and the stronger side just spawncamping the **** out of the losing side. (at least thats how we played this sc ,since we were never able to carry the bomb without exploding right in front of the deployment site.) Thanks for reading.
Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
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Re: Talabec Dam Bomb Timer
If you use flee you can reach the enemy point from the furthest spawn point without blowing up, or you can let a mdps grab the keg as they have charge and flee.
- saupreusse
- Former Staff
- Posts: 2531
Re: Talabec Dam Bomb Timer
Flee was used. Still we should ask ourselves the question if it makes any sense that you cant even have s small fight before the bomb explodes. I made sure we wont ever queue dam again because of this big issue. Spawncamping the enemy becomes lame once it stalls and no side is getting points. And if you dont spswncamp and try to run the objective the chance to fail is too high if the enemy has just a minimum amount of lol defence at the deployment site.empmoz wrote: Mon Mar 23, 2020 7:21 pm If you use flee you can reach the enemy point from the furthest spawn point without blowing up, or you can let a mdps grab the keg as they have charge and flee.
Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
Re: Talabec Dam Bomb Timer
I am pretty sure the timer is short due to stuff from live where the opposing team would grab the bomb and just hold it to deny it while trying to farm kills. I would keep the short timer.
I do agree with the dot and planting issue though, especially at lower tiers.
I do agree with the dot and planting issue though, especially at lower tiers.

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