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Scenario win quest removal/merge

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Corpsefury
Posts: 1

Scenario win quest removal/merge

Post#1 » Thu Mar 26, 2020 2:12 pm

I propose the removal of the winning scenario quests and merge the reward into simply winning a scenario and here's why:

I often find myself sitting at the quest turn in NPC in Inevitable City while waiting for scenario queues. It might just be me but, if I didn't have to return to the main city after a scenario win to turn in a quest. I'd be doing alot more things in game like hunting/quest/PQs.. you name it.

If not having access to that NPC is a wanted negative for when we lose city control, the bonus could be turned off during that time.

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R3xz
Posts: 103

Re: Scenario win quest removal/merge

Post#2 » Thu Mar 26, 2020 2:23 pm

+1

It's simply just a lame inconvenience. I should be able to queue Sc anywhere without having to worry about having to turn in repeatable quests.

User avatar
Vayra
Posts: 577

Re: Scenario win quest removal/merge

Post#3 » Thu Mar 26, 2020 2:27 pm

Either that, or allow us to turn it in to the NPC inside the scenario as well. That seems like a better solution since at some ranks the reward from completing the scenario is a different token than from the win quest.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

Sulorie
Posts: 7461

Re: Scenario win quest removal/merge

Post#4 » Thu Mar 26, 2020 2:38 pm

Hi, you are not the first with this suggestion and most likely not the last. :)
There are reasons why this is working as intended, albeit I don't like it either.
Dying is no option.

User avatar
Omegus
Posts: 1530

Re: Scenario win quest removal/merge

Post#5 » Thu Mar 26, 2020 2:51 pm

Sulorie wrote: Thu Mar 26, 2020 2:38 pm Hi, you are not the first with this suggestion and most likely not the last. :)
There are reasons why this is working as intended, albeit I don't like it either.
What reasons are those? The mass of people standing around the guy in IC (and I assume Altdorf) not engaging with the game at all between scenarios seems a bit counter productive. If I could do things in between scenarios without missing out on rewards I would likely queue more often. I'm not a fan of scenarios to begin with and the big wait between them doesn't help :(
Zomega
Gone as of autumn 2024.

Sulorie
Posts: 7461

Re: Scenario win quest removal/merge

Post#6 » Thu Mar 26, 2020 3:09 pm

Omegus wrote: Thu Mar 26, 2020 2:51 pm
Sulorie wrote: Thu Mar 26, 2020 2:38 pm Hi, you are not the first with this suggestion and most likely not the last. :)
There are reasons why this is working as intended, albeit I don't like it either.
What reasons are those? The mass of people standing around the guy in IC (and I assume Altdorf) not engaging with the game at all between scenarios seems a bit counter productive. If I could do things in between scenarios without missing out on rewards I would likely queue more often. I'm not a fan of scenarios to begin with and the big wait between them doesn't help :(
Explanations were given in the past.
The Sc npc creates a hub for players to meet to form sc groups.
The rvr pop fluctuates less because some people tend to stay near sc npc to max rewards from sc instead of entering and leaving rvr all the time. With fast sc pops, I find it acceptable but in the past there were much less pops, so you could actually do nothing, while waiting for sc unless you ignore sc quest.
Dying is no option.

User avatar
Omegus
Posts: 1530

Re: Scenario win quest removal/merge

Post#7 » Thu Mar 26, 2020 3:15 pm

Sulorie wrote: Thu Mar 26, 2020 3:09 pm
Omegus wrote: Thu Mar 26, 2020 2:51 pm
Sulorie wrote: Thu Mar 26, 2020 2:38 pm Hi, you are not the first with this suggestion and most likely not the last. :)
There are reasons why this is working as intended, albeit I don't like it either.
What reasons are those? The mass of people standing around the guy in IC (and I assume Altdorf) not engaging with the game at all between scenarios seems a bit counter productive. If I could do things in between scenarios without missing out on rewards I would likely queue more often. I'm not a fan of scenarios to begin with and the big wait between them doesn't help :(
Explanations were given in the past.
The Sc npc creates a hub for players to meet to form sc groups.
The rvr pop fluctuates less because some people tend to stay near sc npc to max rewards from sc instead of entering and leaving rvr all the time. With fast sc pops, I find it acceptable but in the past there were much less pops, so you could actually do nothing, while waiting for sc unless you ignore sc quest.
I understand the devs not wanting the RvR population to fluctuate but I have honestly never seen people use /s to form a scenario group. It's all done through the proper means of /5 (LFG channel).

Some form of comprimise where if you leave a scenario and get teleported back to RvR then you need to go to IC to collect the reward but if you get ported back to PvE it auto-completes might be appropriate. Allows you to farm materials or whatever between scenarios without it affecting the main campaign.
Zomega
Gone as of autumn 2024.

zeboo
Posts: 9

Re: Scenario win quest removal/merge

Post#8 » Thu Mar 26, 2020 4:16 pm

Vayra wrote: Thu Mar 26, 2020 2:27 pm Either that, or allow us to turn it in to the NPC inside the scenario as well. That seems like a better solution since at some ranks the reward from completing the scenario is a different token than from the win quest.
+1

I see the explanation given so far and I think it makes a lot of sense. Although I have to admit that I personally wouldn't be doing RvR in between SCs. I think this would only be the case for solo roamers or small groups, given that you can't queue when part of a warband, so I don't know how much the oRvR population would be affected. If I could simply turn in inside the SCs I would be doing mindless tasks such as browsing gear, crafting or farming mobs, as the queue time is usually too short to do anything else.

Just my 2 cents! Keep up the amazing work and thanks for allowing us to play.
Sgrub - 3x|3x Black Orc

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Starx
Posts: 336

Re: Scenario win quest removal/merge

Post#9 » Thu Mar 26, 2020 4:17 pm

Sulorie wrote: Thu Mar 26, 2020 3:09 pm
Omegus wrote: Thu Mar 26, 2020 2:51 pm
Sulorie wrote: Thu Mar 26, 2020 2:38 pm Hi, you are not the first with this suggestion and most likely not the last. :)
There are reasons why this is working as intended, albeit I don't like it either.
What reasons are those? The mass of people standing around the guy in IC (and I assume Altdorf) not engaging with the game at all between scenarios seems a bit counter productive. If I could do things in between scenarios without missing out on rewards I would likely queue more often. I'm not a fan of scenarios to begin with and the big wait between them doesn't help :(
Explanations were given in the past.
The Sc npc creates a hub for players to meet to form sc groups.
The rvr pop fluctuates less because some people tend to stay near sc npc to max rewards from sc instead of entering and leaving rvr all the time. With fast sc pops, I find it acceptable but in the past there were much less pops, so you could actually do nothing, while waiting for sc unless you ignore sc quest.
No one in the history of this game ever used the "hub" created by this NPC to form groups. We have /5 and it works just fine. OP has a pretty good point and it is quite annoying when im leveling up to always have to run to IC to get my xp. I'd rather just be in the lakes doing a few skirmishes between pops or out grinding mobs if im leveling up.

Sulorie
Posts: 7461

Re: Scenario win quest removal/merge

Post#10 » Thu Mar 26, 2020 4:44 pm

Starx wrote: Thu Mar 26, 2020 4:17 pm
Sulorie wrote: Thu Mar 26, 2020 3:09 pm
Omegus wrote: Thu Mar 26, 2020 2:51 pm

What reasons are those? The mass of people standing around the guy in IC (and I assume Altdorf) not engaging with the game at all between scenarios seems a bit counter productive. If I could do things in between scenarios without missing out on rewards I would likely queue more often. I'm not a fan of scenarios to begin with and the big wait between them doesn't help :(
Explanations were given in the past.
The Sc npc creates a hub for players to meet to form sc groups.
The rvr pop fluctuates less because some people tend to stay near sc npc to max rewards from sc instead of entering and leaving rvr all the time. With fast sc pops, I find it acceptable but in the past there were much less pops, so you could actually do nothing, while waiting for sc unless you ignore sc quest.
No one in the history of this game ever used the "hub" created by this NPC to form groups. We have /5 and it works just fine. OP has a pretty good point and it is quite annoying when im leveling up to always have to run to IC to get my xp. I'd rather just be in the lakes doing a few skirmishes between pops or out grinding mobs if im leveling up.
Don't tell this to me but the same arguments were used in the past and it had no effect, so I don't bother with it anymore.
Dying is no option.

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