wargrimnir wrote: ↑Sat Feb 29, 2020 2:58 pm
Tanks have toughness. It's a core stat for the archtype. Even the "DPS" spec.
It just came to my attention that tank is the only archetype to have the DPS set be so far away from what the majority of the players would like it to be.
Shamans and DOKs don't have a single point of willpower on their offensive sov despite being healer archetype making the archetype argument irrelevant.
Shamans have 3 (!) pieces with 2% magic crit and 2 pieces with magic power. They also have 6% magic crit as a set bonus on top of that (total crit 12%). The stats on each item is nothing but the 3 stats that they truly need; Intel, Wounds and Ini. (The ONLY exception to this is the chest that has 27 toughness).
The dps-healer mechanics (especially shaman's WAAAGH) were completely ignored to give the players what they truly wanted: a pure dps set that turns them into killing machines.
Tanks, sadly, have 0 piece with melee crit or melee power on top of having every piece LOADED with toughness.
I don't really understand why healers get near-perfect fully offensive DPS sovereign sets with no wasted stats/attributes while tanks have to settle for weird hybrid sets with a bunch of useless stats/attributes. Why do tanks have to be pushed into wearing a hybrid set but it's totally fine to have dps healers wear pure dps gear? (Shaman offensive sov is basically a sorc set for example)
Even Zealots have really good DPS sets since they can convert everything with HoD.
And don't get me wrong, I'm not even asking for a PURE DPS set for tanks. What I'm asking (and many other tanks as well) is to have everything on the very end game set be useful for the spec. We don't want any wasted stats and we surely don't want to be forced into a hybrid role by wearing hybrid gear.
Wearing Bloodlord is fine and all but when we will start facing full sov/warlord enemy dps, it won't be fair anymore. Tanks need to keep up with everyone else, there is no reason to leave them behind like this.
These are the current stats on DPS Sov for tanks (and my propositions):
+2 AP/s (fine)
+4 AP/s (fine)
2% reduced chance to be crit (good!)
+2 morale -> could be 2% melee crit
+2 morale -> could be 2% melee crit
8hp/4s (useless) -> ?? could be 2% reduced chance to be crit OR melee power
2% parry (good!)
2% disrupt -> could be 2% parry
2% dodge -> could be 2% parry
4% reduced armor pen -> could be 4% armor penetration OR melee power
Unfortunately, there is currently not a single offensive stat and way too many useless defensive stats. (I'm not even talking about the massive 227 toughness spread out on the pieces and the BIG lack of initiative as that was already covered many times)
My proposed changes would put the DPS tank set on par with DPS healer set, it would follow the same design philosophy. The set would have a clear purpose and players wouldn't feel forced into wearing hybrid gear. If someone wants hybrid gear, it's already possible to do so by mixing def/off sov and warlord, we don't need a fully dedicated hybrid set.
In the end, we are just trying to have an enjoyable end game gear progression for everyone without leaving one archetype behind with mediocre itemization while the others skyrocket to the top of their specs with god-tier gear.
That being said, I cannot thank you enough for your time and efforts that go into making this game!