There was only a handfull active Magi on live so I assume they no valid specs. Was so funny in the events with kill X of Magus / Engienoisestorm wrote:There were magi on live hitting for ~4k with this 2 or 3 sec cast , so i assume there were even valid ST speccs
Ability Rework Progress
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Re: Ability Rework Progress
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Ability Rework Progress
Too much theory crafting here.
The Sorc/Bw skills to recover 160 AP are great, you don't need anything else.
The Sham/AM 130 drain are useful and needed, but they are not instant and you can cleanse them. Nevertheless a very good skill.
The numbers might be higher but the point is, it's not instant. You want AP when you need it and you want it fast. An AP over time skill is useless, when not attacking constantly - because at this time you need no AP anyway.
I assume pet classes simply got fewer/worse AP regen skills, because they have a pet. Same goes for WL or SH.
The turret/demon-based AP regen for Engi/Magus was added later and is only useful for Pullbots and PvE Specs.
You are right with your "***"-remarks.
PS: There are very valid ST specs for Magus.
Don't get confused because most Magus thought they have to make a tank-ish spec and melee their enemies. Or had no dignity at all and spend their existence as pullbot.
The Sorc/Bw skills to recover 160 AP are great, you don't need anything else.
The Sham/AM 130 drain are useful and needed, but they are not instant and you can cleanse them. Nevertheless a very good skill.
The numbers might be higher but the point is, it's not instant. You want AP when you need it and you want it fast. An AP over time skill is useless, when not attacking constantly - because at this time you need no AP anyway.
I assume pet classes simply got fewer/worse AP regen skills, because they have a pet. Same goes for WL or SH.
The turret/demon-based AP regen for Engi/Magus was added later and is only useful for Pullbots and PvE Specs.
You are right with your "***"-remarks.
PS: There are very valid ST specs for Magus.
Don't get confused because most Magus thought they have to make a tank-ish spec and melee their enemies. Or had no dignity at all and spend their existence as pullbot.
Dying is no option.
- jonathanmurphy3
- Posts: 266
Re: Ability Rework Progress
Of course, when you're RR100, with WF procs, Magus Boc + svf (with 20% pet, elemental resist, and WS DOT) did pretty sexy damage.noisestorm wrote:There were magi on live hitting for ~4k with this 2 or 3 sec cast , so i assume there were even valid ST speccs
Spoiler:
Re: Ability Rework Progress
Pfft and you still hadn't met my dps zealot and ranged dok (both actually worked fine).Sulorie wrote: Don't get confused because most Magus thought they have to make a tank-ish spec and melee their enemies.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
- noisestorm
- Posts: 1727
Re: Ability Rework Progress
even before the rr80+ patch there were quite some speccs possible. ppl just never bothered to think about what would work and what not. if you adapt your team to some 'curios' speccs they can work extremely well - its a teamgame after all.jonathanmurphy3 wrote:Of course, when you're RR100, with WF procs, Magus Boc + svf (with 20% pet, elemental resist, and WS DOT) did pretty sexy damage.noisestorm wrote:There were magi on live hitting for ~4k with this 2 or 3 sec cast , so i assume there were even valid ST speccs
Aza any news on maybe an upcoming update on the skills even before T2 ? : >
Re: Ability Rework Progress
A couple of things will need to be fixed before that can happen.noisestorm wrote:Aza any news on maybe an upcoming update on the skills even before T2 ? : >
- noisestorm
- Posts: 1727
Re: Ability Rework Progress
If you ever perhaps need Help in testing anything on your local server, just call me <3
Re: Ability Rework Progress
noisestorm wrote:even before the rr80+ patch there were quite some speccs possible. ppl just never bothered to think about what would work and what not. if you adapt your team to some 'curios' speccs they can work extremely well - its a teamgame after all.jonathanmurphy3 wrote:Of course, when you're RR100, with WF procs, Magus Boc + svf (with 20% pet, elemental resist, and WS DOT) did pretty sexy damage.noisestorm wrote:There were magi on live hitting for ~4k with this 2 or 3 sec cast , so i assume there were even valid ST speccs
Aza any news on maybe an upcoming update on the skills even before T2 ? : >
yes that's definetly true, back in time when sov was the bets set around and order gone around with onyl wb slottet in wbs we had to get head of the fact that we had few sorc, lot of choppa and lot of squigs, so my old old old guild came up with somekind of frontal AOE gameplay based on squig with less radius but more powerfull. It worked well.
if you even need just a training puppets that stay in front of you i'm availableAzarael wrote:
A couple of things will need to be fixed before that can happen.

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Re: Ability Rework Progress
Nowhere near the damage a shaman or archmage can deal, only big numbers on the scoreboard due to aoe damage. Well, I don't really care about it, play it if it makes fun.Zxul wrote:Pfft and you still hadn't met my dps zealot and ranged dok (both actually worked fine).Sulorie wrote: Don't get confused because most Magus thought they have to make a tank-ish spec and melee their enemies.
... but RANGED DOK
Dying is no option.
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