You always come in with complaints and never offer anything constructive. Try giving it a go.Sulorie wrote: ↑Tue Apr 14, 2020 2:42 pmThis would be really great in combination with 75% heal debuff stacking.jokerspsycho wrote: ↑Tue Apr 14, 2020 2:32 pm
Having something similiar to the BG detaunt dispell would have been awesome. Would make them more apt to killing healers instead of "lol detaunt" and u do no damage now.
Oh wait, that would be totally overpowered.
It would influence not only warband play but small scale as well and overall not for the better.
Personally dont think we need CC immunity, having the elixirs (if they didnt share a CD they would be awesome) is nice to pop when u expect cc and leaves counter play. I know WE has 15% increased damage on openers. I think, for WE, making sac stab similiae to sh and sw execute would be nice. "Does X amount of damage, if target is under 50% deals X x 2" Make it deal less than Puncture, about 15% so it isnt your replacement, but when target is under 50% you can hit it and do some big damage. Maybe if we got a detaunt dispell make it work only once every 10s so your dps could detaunt around their healer to pop it then they could use theirs. I'm not against being able to play around it, but just something to make the class more like an assassin and less just another Mdps that has stealth.Tsuna92 wrote: ↑Tue Apr 14, 2020 2:36 pmAgree. WH/WE need an execute imo and get the assassin style back ! Maybe a passive bonus %dmg after opening or immune CC for x sec. Dunno.jokerspsycho wrote: ↑Tue Apr 14, 2020 2:32 pmHaving something similiar to the BG detaunt dispell would have been awesome. Would make them more apt to killing healers instead of "lol detaunt" and u do no damage now.
Also thought it was odd we/wh didnt have an execute, being an assassin n all.
The goal obv isnt to make the class stupid strong all around, but with detaunts, cc immunities, etc, the assassin class has a hard time shining. Cant open > stun > silence a healer and get them super low in opener. Now it's open > stun > detaunted.