Good afternoon everyone,
i have a suggestion for making strict scenario capacity for each scenario. Becasue now, in each scenario there can be up to full four or even more parties. With such amount of players it becomes very similar to fight at BOs in orvr.
I have a suggestion to make population capacity around 12 or 6 = one or two parties, so even small scale guilds/premades can fight against each other and basically have more fun. There is no point doing scenarios, other than just get sc weapons, if the fight is like in orvr.
Thanks,
scenario capaciy
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- Posts: 244
Re: scenario capaciy
Arent there only a few where you have 4 or more groups? And allowing 12m premade, better make some SCs 12m premade only bc that would be very unfun for pugs to get completely rocked for a 12m premade.
Re: scenario capaciy
If you don't like the bigger scenarios don't queue for them. Battle for Praag, Gromril Junction, Thunder Valley and Reikland Hills are some you shouldn't queue for. I don't think there is any reason to put a lower cap on those scenarios as long as there are others with lower caps.
Re: scenario capaciy
yes, would be great if there would be just as many 6man scenarios as there are 24man scenarios. 24mans really feel a lot like rvr, so a few more 6mans would bring more variety and cater to different playstyles.
Re: scenario capaciy
They don't need any more 6 man scenarios. The point of a 6 man scenario is to just fight the other 6 man. Why do you need multiple scenarios that are basically the same thing? You could get different terrain I guess, but that should be the only thing that changes.
The scenarios are fine, they don't need to change anything that's not broken. We all want things that are more in line with what we personally like. I would like a ranked 12 v 12 scenario, but me wanting it is not necessarily a reason for that change to be made.
The scenarios are fine, they don't need to change anything that's not broken. We all want things that are more in line with what we personally like. I would like a ranked 12 v 12 scenario, but me wanting it is not necessarily a reason for that change to be made.
Re: scenario capaciy
just make sure the rotation isn't too full of 24 man scenarios. maybe 1 or 2 per rotation
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