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Invader token

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M0rw47h
Posts: 898

Re: Invader token

Post#21 » Fri Apr 17, 2020 11:22 am

Stophy22 wrote: Fri Apr 17, 2020 11:17 am Renown gain is too fast and invader gain is incorrect. It would be cool if invaders dropped off RR80 players (or had a chance to drop) but for some reason it’s a bad idea to give incentive to roaming/farming kill groups... if they increased price and did this it would be way better imo. Then you could actually play the game to progress. But with the current system in place you’re forced to afk til an event happens (event meaning city or fort) then once that happens you get on desired character and get 4/6 medals and back to nothing. City is nice because it gives invader to low RR but doesn’t fix the problem.
You ain't forced to 'afk til an event happens'.
If you ain't interested in playing the game for fun and just want to take part in grindfest, then YOU are the problem, not system.

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istvar
Posts: 86

Re: Invader token

Post#22 » Fri Apr 17, 2020 11:25 am

It’s more of a new players problem, the veteran players already had full invader by the time city rolled around, got to roll for royal bags in all 3 stages and aren’t rly all that interested in evening the playing field ,don’t expect much sympathy on these forums since it’s not a Problem effecting the older players.

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Stophy22
Posts: 444

Re: Invader token

Post#23 » Fri Apr 17, 2020 11:31 am

M0rw47h wrote: Fri Apr 17, 2020 11:22 am
Stophy22 wrote: Fri Apr 17, 2020 11:17 am Renown gain is too fast and invader gain is incorrect. It would be cool if invaders dropped off RR80 players (or had a chance to drop) but for some reason it’s a bad idea to give incentive to roaming/farming kill groups... if they increased price and did this it would be way better imo. Then you could actually play the game to progress. But with the current system in place you’re forced to afk til an event happens (event meaning city or fort) then once that happens you get on desired character and get 4/6 medals and back to nothing. City is nice because it gives invader to low RR but doesn’t fix the problem.
You ain't forced to 'afk til an event happens'.
If you ain't interested in playing the game for fun and just want to take part in grindfest, then YOU are the problem, not system.
False!

No one is forced to afk, correct!

We do participate in playing the game for fun. It’s a game after all and the main goal is having fun.

But what if the idea of fun for some people is getting stronger? What if that getting stronger part of the game is flawed?

Hopefully that’s enough said.
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M0rw47h
Posts: 898

Re: Invader token

Post#24 » Fri Apr 17, 2020 11:57 am

Stophy22 wrote: Fri Apr 17, 2020 11:31 am False!

No one is forced to afk, correct!

We do participate in playing the game for fun. It’s a game after all and the main goal is having fun.

But what if the idea of fun for some people is getting stronger? What if that getting stronger part of the game is flawed?

Hopefully that’s enough said.
But what if the idea of fun for some people is having piggy mount? What if that piggy mount is flawed and decays after 4 days?

Hopefull that's enough said.
Spoiler:
As you see, everything is subjective. Things usualy aren't tailored around 'some people' just because they want it.

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Garther7rt
Posts: 3

Re: Invader token

Post#25 » Fri Apr 17, 2020 12:05 pm

I can think of a few who'll answer. You've got time, you'll get there.
So yes I totally agree and I don't want it to get too easy and be given to me.
But with the wave of new players, playing in fortresses has become an ordeal.
T4 zones are always filled with more people than there is room in the fortress.
By the way, fortresses with more than 200 defenders are impregnable except maybe thanks to the lags.

A lot of ideas were mentioned and frankly some are not abused.
There should have been an alternative to have invaders.
Without it becoming more effective than fortresses.

My post is not here to have something right now but when I see the answers brought on the subject.
I had to bring another post to show that the problem is not an isolated case for a few people.
A lot of feedback on this subject in the game, I see a lot of players were holding back their RR leveling in order to achieve the maximum capital before level 70.
There's something counterproductive about that though.

I have nothing against the team in charge of the game, I think you're doing a good job.
A simple answer like, there's nothing about that or we noticed that was enough.
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Stophy22
Posts: 444

Re: Invader token

Post#26 » Fri Apr 17, 2020 12:11 pm

M0rw47h wrote: Fri Apr 17, 2020 11:57 am
Stophy22 wrote: Fri Apr 17, 2020 11:31 am False!

No one is forced to afk, correct!

We do participate in playing the game for fun. It’s a game after all and the main goal is having fun.

But what if the idea of fun for some people is getting stronger? What if that getting stronger part of the game is flawed?

Hopefully that’s enough said.
But what if the idea of fun for some people is having piggy mount? What if that piggy mount is flawed and decays after 4 days?

Hopefull that's enough said.
Spoiler:
As you see, everything is subjective. Things usualy aren't tailored around 'some people' just because they want it.
What am I trying to have tailored around me? This is the majority of players agree there is an issue with forts.

In your signature you have a “24 v 24 instances fort Idea”. Which is what I actually would like to see...

Is there a reason why you’re arguing or just didn’t like the fact that I’d rather logout than play the game for 16 hours to get a fort?

Just watch the hobbit on repeat if u wanna see a dwarf riding a pig, dangly feet gyrocoptor 5ever.
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Rumpel
Posts: 359

Re: Invader token

Post#27 » Sat Apr 18, 2020 9:03 am

Whats was it on life Server obtaining invader or souveren?

I remember on first stage you got invader parts iandn bags and on the other stages souveren in bags + rr70 tokens from player drops in cityraids only.
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saupreusse
Former Staff
Posts: 2472

Re: Invader token

Post#28 » Sat Apr 18, 2020 9:53 am

Rumpel wrote: Sat Apr 18, 2020 9:03 am Whats was it on life Server obtaining invader or souveren?

I remember on first stage you got invader parts iandn bags and on the other stages souveren in bags + rr70 tokens from player drops in cityraids only.
On live they removed all emblems and medallions and merged them into one currency called "war crest" which dropped from every player kill no matter what rr the player had.

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toffikx
Posts: 326
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Re: Invader token

Post#29 » Sat Apr 18, 2020 11:12 am

Have you guys thought about introducing invader/royals for player kills and zone participation? Then just have the currency/item bags exclusive to forts and cities?
Obviously the whole amount of tokens gained and needed for items would have to change, to something like vanquisher token levels, but higher cuz it’s sovereign.
Right now the way for endgame characters to gear up is to either fortlog or citylog. It’s extremly time consuming (in the sense that for fort reservation and fort itself you need atleast 2 hours, and it has to happen at the right time) and to be honest, quite boring.
There’s little reason to log spontaneously nowadays, which is sad cuz it’s something that made playing on the server great in the first place.
Sure, you can play for ”fun” everyday for hours without caring about either forts or cities, but i think it gets frustrating if you feel you can’t progress your char in any way. Also you fall behind gearwise.
If there would be ways to gain invader/royals from kills and zone contrbution (even little amounts with the best way to gain tokens still being forts/cities) then there would always be a reason for endgame characters to participate in the fights whenever they happen. It could also reduce the zone and fort throwing that is currently happening. Sure, there happen to be realm priders from time to time, but you cant stop feeling that everyone is rooting for throws to get into cities. It’s sad.

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StaH84
Posts: 90

Re: Invader token

Post#30 » Sun Apr 19, 2020 9:14 am

Well as someone stated, for me putting the Invader Crests in city roll bags will solve a lot.

Renown progression is really quick. With zone lock rewards i can advance from 56 to 57 in 3 hours of gameplay without any bonuses. I will have to park my main at 60 and watch for the fort / city instances.

Also someone said that as casual why someone wants to progress quickly. Well I dont. I Play for fun, but the feeling the progression is a part of it.

Its not the case that this is hard to get. Of course, You want the best gear, You do the hardest content. In this pvp system (I have nothing against it) its not the matter of difficulty but the timing the events appear. Well even If I have to wait for the event appear on my free time I can live with that.
But having a big chance that even If event (fort) appear, I will not take part of it and if I do I cant even have the reward allowing me to progress od ridiculous.
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