If poles are bugged or not intended to perform that way sure a fix is required, but you can suggest, ask or report the bugs concerning all path finding/LoS issues, not only the ones that could potentially benefit you as a ranged, while ignoring other major ones just because you are taking advantage of them.avalus wrote: ↑Sat Apr 25, 2020 2:40 amUndyingCirclejerk wrote: ↑Sat Apr 25, 2020 1:29 am'Weird LoS quirk' - tell me, how often did you try to cast that spell on your flagpole humping target before the meleetrain got to you?
This isn't about flagpoles and LoS, but rather about the consequences of tunnelvision and lack of coordination on a fundamental level.
Please, papercraft a single scenario in which the flagpole LoS makes or breaks the game and cannot be dealt with by either swapping targets or simply coordinating with the other players in the scenario?
Let me spell it out: you don't have to play in a premade to not be a <pug>. The very moment you join a scenario you do in fact join a (scenario) group. That's usually between one and eleven, sometimes even up to twenty-three other people you can coordinate with; e.g.: tanks that can punt your target away from the evil flagpole, mdps that can train your target behind the evil flagpole, ...
Edit: Doesn't it raise questions, that the flagpole LoS survived for the past 5yrs? Strange isn't it, that no one before took any meaningful issue with it.
Okay, all these situations are from a Havoc Magus experience :
Gates of Ekrund scenario :
You're standing with your pet on one of the stone dwarf statue's head near middle flag
You clear up second floor, no one left there to kill, no one at flag floor coming up to it, only melees fighting around the flag
You start your rotation with 2-3s cast skills, enemy (ofc it's natural movement in melee so it's not done on purpose) just passes behind the 5px flagpole, your cast is broken
And again, and again
-> You're just standing there useless waiting for another target to come in range instead of assisting your teammates
Reikland Hills scenario :
You guard solo one of the exterior flags while main forces fight for the middle/other side flag, standing uphill or on the exit of the one-way ramp leading to the flag with your pet
A dude comes over to retake the flag, 1 proper rotation: he's a goner (element of surprise, tactic, etc.)
He comes back to the same flag, knows you're around, spots you (or not) and just stands there recapping while strafing left & right so you don't ever get to cast any 1s+ skill on him
-> you have to go hug him like an idiot and expose yourself, he still strafes around the flagpole while keeping you behind it (eventhough you're at like 10ft from him) until his mates come over and bash your skull in
Maw of Madness Ranked scenario :
Being a Havoc Magus in ranked is already not easy, but when you try to take advantage of that tiny window of freedom you get without getting pressured like hell to get a rotation off and the target starts strafing to break LoS with the flag and your cast keeps breaking (or again, natural melee movement around the flag, considered it's right in the middle of the fighting ground), even critical ones like a Disarm or a punt, yeah awesome
And I could gather several other instances.
In RvR, I agree that it's almost a non-issue considering you're seldom alone
But (way?) more than a half of players joining Scenarios are not in premades, and in a PuG environment where sometimes (or should I say rather often) people have trouble switching groups to not have 2 retarded groups with 3 heals in 1 and 3 tanks in another and none in the other one, or use their guard, or give you the right Zealot Mark (at least, not one that's not stacking with your main stat potion...), assist on a target, etc. you want people to magically coordinate at a telepathic level to go wreck that dude that's breaking your LoS with the flagpole ?..![]()
And in a Ranked 6v6 environment, considering how tight the match-ups/fights sometimes are, it actually can "make or break the game" because if you need to apply pressure to that one target at that precise moment, you just can't randomly swap to another because the flagpole is in your way, it makes no sense
As for :Amdus wrote:What makes no sense at all is that projectiles go through terrain irregularities, rocks and in some cases walls but OP is complaining about a max of 5 poles per scenario.
Nice one mate, it's basically like someone saying to a mayor:
"There are potholes on that road, would it be possible to look into it and eventually fix them ?"
and the mayor replying:
"Yeah, well there are even bigger ones further up on that road so deal with those."
Eventhough, I agree with what you said, it's just funny, as if this issue did not concern both sides equally anyway.
I also think that LoS breaking has always been, is and should be a tactical move, it's just that IMO, there's a huge difference between a wooden plank, a tree or a stone wall and a 4cm flagpole that breaks not only physical range casts with arrows (which would be arguably coherent) but also magical ones
Anyway, it probably won't even be looked into considering how minor of a change it is compared to the amount of time it would take to do it (as Martok said), it's just that I don't get why people are trying to act like it is non-existant.
I don't know why are you assuming that I'm siding with any faction when I'm not. I just find hypocritical that you mention that you can't hit people through a pole, while you don't mention that you can hit people through walls, terrain, obstacles and that you can send your pets to climb walls and kill people/cauldron completely ignoring the laws of physics and path finding. Why isn't that being mentioned? Obviously because it's an exploit that benefits you as a caster. Mention both, say that path finding doesn't work properly and then you're being honest. But if only the poles bother you while you take advantage of all the other bugs concerning path finding, don't complain when you get called out. I Never mentioned anything about factions, never used any analogy, never went off-topic, so I have no idea why you brought that up.
As somebody pointed out, if you can find a reliable source that this is indeed a bug, you can open a bug tracker topic too. Concerning the LoS, I saw a bugtracker thread made in 2016 where somebody reported the issue on heals going through walls. The thread got closed because the OP didn't provide the further proof he was asked for, and from what you can understand from that post he was referring specifically about group heals going through walls, which in that case it is intended to be that way. Though it is not supposed to be that way with direct spells. How is that not something truly game breaking? A healer/caster, putting itself under the bridge/cliff in nordenwatch and casting spells on top of people that he can't see? The caster/healer is not complaining about that right? but when the person gets behind the pole, he alt-tabs immediately to report that the evil pole is not letting him exploit the LoS anymore, that's my point, and that's why I think this thread altogether is pure hypocrisy.