Hi,
My solution is this to make it a bit RNG, but it's a simple solution and better than what we have right now.
So whether you're dps/healer.
If you are a healer, and casting healing spells you have 5% chance to proc your healing class mechanic for 5 sec.
If you are a dps, and casing damaging spells you have 5% chance to proc your damaging class mechanic for 5 sec.
obviously things can be altered if needed
What do you guys think?
AM/Shaman potential class mechanic fix
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Re: AM/Shaman potential class mechanic fix
Personally I hate RNG. Cant plan around it. Much of higher levels of play all rotations become second nature and you just play by instinct. The thinking goes on target selection if your main assist and pre kiting postioning. You need to know whats that next ability and how long its going to take to cast.

Re: AM/Shaman potential class mechanic fix
IMO best fix to AM/SHM would be reverting changes made to class mechanic. But that's me 

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Re: AM/Shaman potential class mechanic fix
So these mechanics which is now, its after the change? so what was before?NSKaneda wrote: Tue May 05, 2020 3:52 am IMO best fix to AM/SHM would be reverting changes made to class mechanic. But that's me![]()
Re: AM/Shaman potential class mechanic fix
You used up all the mechanic points instead of 1. So you werent stuck at 5 all the time and would need to cast 5 out of spec abilities in a row to get back. Pointless.thedonkeykong332 wrote: Tue May 05, 2020 3:22 pm So these mechanics which is now, its after the change? so what was before?

Re: AM/Shaman potential class mechanic fix
Not pointless if you wanted to go quickly from 5 Healing to insta long-cast attack, dot and debuff front lines up to 5 Gork, instacast group heal and work your way back to 5 Mork with group heals or hots.Telen wrote: Tue May 05, 2020 3:25 pmYou used up all the mechanic points instead of 1. So you werent stuck at 5 all the time and would need to cast 5 out of spec abilities in a row to get back. Pointless.thedonkeykong332 wrote: Tue May 05, 2020 3:22 pm So these mechanics which is now, its after the change? so what was before?
Now you have to effectively spend 9 career resources, a lot more APs and GCDs to get to that point and yin-yang flow mechanic of the class is seriously gimped. And that AM/SHM mechanic was the reason behind giving Zeals/RPs Harbinger of Doom Int/WP converter skill.
Last edited by NSKaneda on Tue May 05, 2020 3:41 pm, edited 1 time in total.
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Re: AM/Shaman potential class mechanic fix
No I meant the reworked version is pointless. Because you are locked at 5 most of the time you cant actually use the mechanic to benefit the spec you are in. In a serious fight not some loldps clownfest pug environment every single gcd matters and you cannot let up on a focus target or miss a heal. Or its over or you dont kill anything because of our low burst all we have is that pressure.NSKaneda wrote: Tue May 05, 2020 3:35 pm 5 Gork/Mork gave instacast and reduced career mechanic to 0, more flow and less APs, GCDs and carrer resources were used to work your way to opposite 5.

Re: AM/Shaman potential class mechanic fix
Didn't understand you earlier, sorry. Thanks for clarification

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Re: AM/Shaman potential class mechanic fix
I would say its much better than what it was before, what we have right now.
I would recommend the change remove the stacks, and every spell just jump between damage/healing mechanic regardless of its type.
So u healed, now u have damage mechanic, u damaged now u have healing mechanic etc.
or if u spam damage, u use 1 damaging spell u have a damage mechanic, u use it again but now you have a healing mechanic and so on. Just jumping 1 from another regardless of the spell you're using.
I would recommend the change remove the stacks, and every spell just jump between damage/healing mechanic regardless of its type.
So u healed, now u have damage mechanic, u damaged now u have healing mechanic etc.
or if u spam damage, u use 1 damaging spell u have a damage mechanic, u use it again but now you have a healing mechanic and so on. Just jumping 1 from another regardless of the spell you're using.
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