anarchypark wrote: Wed May 13, 2020 9:40 am
Manatikik wrote: Wed May 13, 2020 8:14 am
anarchypark wrote: Wed May 13, 2020 8:11 am
k then share your insight why those changes not get reverted when ASW emerged. did they ever tell you why?
Why would the two have to be related? Kinda grasping at straws here dude.
it's simple question I quoted from first place.
someone asked reason of few changes. I gave ASW related answer.
you disagree and seem to have some insight about it.
so what's ur answer ?
ofc i expect one that not related to asw.
And i answered you, just cause you don't agree/like an answer doesn't make it wrong but I'll answer them all again.
Eye Shot Nerf - this was mainly due to an overwhelming amount of destro whine on forums and the misonception that RKD non-core is too strong; the issue is they never compensated SW for the nerf to the core kit.
Heal debuff nerf - this was pairity with SH where they chose to nerf SW instead of buff SH (and also prevent SW from getting RKD with FtW build in ST cause obviously our ST was too high)
Outrider Patrol -> Ambush - this was because they wanted to add Shatter to sorc's to balance out BW/Sorc WB disparity and to give parity to SW/SH (again, choosing to nerf SW over buffing SH) BUT MSH also retained their 2.4k Big Shootin' M4 from 100 ft with a self-morale pump which was the original balance between the two classes in morale play for large scale
Expert Skirmisher Nerf - this was an overarching nerf to all RDPS classes primarily to combat unintended uses with Engi/Magus with Keg/Magnet/Pet summoning for half speed with no negative effects; this was also the time when Phalanx were running around with UF + ES on their RSH with self pump to get UF within 15s and "bomb" large groups in ORvR wiping zergs over the 7s so SW/SH got no sympathy for losing all their AoE potential.
But you're right, it has everything to do with the ASW changes that happened months after these occurred spurred by a string of Balance Proposals.
I patiently await your next Haiku.