Removing Bottlenecks - a constructive suggestion for improving RvR and forts

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Haasid
Posts: 12

Re: Removing Bottlenecks - a constructive suggestion for improving RvR and forts

Post#11 » Thu May 14, 2020 7:25 am

I think the main solution is to have 3 zones open all the time. The widening of the door is maybe more of a bonus suggestion

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zaauk
Posts: 82

Re: Removing Bottlenecks - a constructive suggestion for improving RvR and forts

Post#12 » Thu May 14, 2020 7:26 am

Good ideas.

I agree that 3 zones need to be open at all times!

Would add in that posterns should lock later...at 4 stars and zone lock instant at 5.
Or even a duel btw the lords in the middle like city at 5 =D
:mrgreen: :mrgreen: Zauk BO // Zauuk Choppa // Zaauuk SHM // Zniggle SH :mrgreen: :mrgreen:

Haasid
Posts: 12

Re: Removing Bottlenecks - a constructive suggestion for improving RvR and forts

Post#13 » Thu May 14, 2020 7:28 am

nat3s wrote: Thu May 14, 2020 7:23 am
Haasid wrote: Thu May 14, 2020 7:07 am This week:

Monday city at 4 am CEST (and a bonus one at 12 CEST)
Tuesday somewhere between 4-6 am CEST
Wednesday 5 am CEST
Thursday 6 CEST

We need to keep tracking this as, from speaking to the devs on Discord, they currently view this as a "player problem" rather than "design problem".
Please do. I can update the main post with that.

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Vayra
Posts: 577

Re: Removing Bottlenecks - a constructive suggestion for improving RvR and forts

Post#14 » Thu May 14, 2020 7:31 am

notre wrote: Sun Apr 19, 2020 9:46 am Wider doors...or a better Body block.....
If you pay attention you'll see,
you have a strong body block with your faction, and a "soft" bodyblock against your enemy, and i think maybe it's not working "properly".

Right now the enemy has a little or no bodyblock and such they can pass through you ( push 0,5 sec and you can pass through),
BUT you can't pass through you mates (wich you need to push at doors) and sometimes you can get stuck between your faction players, that makes the bottleneck from my point of view, sine you can't actually move.

My suggestion:
Or the bodyblock has to be the same "strong" body block for both factions at least,
or "soft" on the same faction and "hard" on the enemy (soo you can actually block them from moving forward), right now is the other way around.
I feel like the body block was opposite on live, with soft for allies and hard for enemies. It should definitely be like that here even if my memory is failing me in my old age.
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Kalyth - BG

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