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Long Overdue WE/WH

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warlover
Posts: 407

Long Overdue WE/WH

Post#1 » Tue Jun 02, 2020 12:53 pm

Just give WE/WH better Armor or longer Stealth, Enough Said !!!

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Starx
Posts: 336

Re: Long Overdue WE/WH

Post#2 » Tue Jun 02, 2020 1:26 pm

The magus and engineer lobby now claims this thread, buff stationary pets!

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wargrimnir
Head Game Master
Posts: 8397
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Re: Long Overdue WE/WH

Post#3 » Tue Jun 02, 2020 2:05 pm

There's no buffs on the horizon for either class mirror.
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grimnir.me Some old WAR blog

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warlover
Posts: 407

Re: Long Overdue WE/WH

Post#4 » Wed Jun 03, 2020 12:16 pm

wargrimnir wrote: Tue Jun 02, 2020 2:05 pm There's no buffs on the horizon for either class mirror.
This makes me very sad :cry:

Deifact
Posts: 46

Re: Long Overdue WE/WH

Post#5 » Wed Jun 03, 2020 3:33 pm

wargrimnir wrote: Tue Jun 02, 2020 2:05 pm There's no buffs on the horizon for either class mirror.
Just out of interest, is this because the classes don't need any or because there is a lack of resources/ other projects are seen as more important?

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wargrimnir
Head Game Master
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Re: Long Overdue WE/WH

Post#6 » Wed Jun 03, 2020 4:01 pm

Deifact wrote: Wed Jun 03, 2020 3:33 pm
wargrimnir wrote: Tue Jun 02, 2020 2:05 pm There's no buffs on the horizon for either class mirror.
Just out of interest, is this because the classes don't need any or because there is a lack of resources/ other projects are seen as more important?
Every class could use a little something if we dig into them. Other priorities are up first. We have some backlog already and adding more can be distracting. My statement wasn't to dismiss any discussion on them, but to set expectations that we're not likely to make significant changes in the near future.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

Deifact
Posts: 46

Re: Long Overdue WE/WH

Post#7 » Wed Jun 03, 2020 4:15 pm

wargrimnir wrote: Wed Jun 03, 2020 4:01 pm
Deifact wrote: Wed Jun 03, 2020 3:33 pm
wargrimnir wrote: Tue Jun 02, 2020 2:05 pm There's no buffs on the horizon for either class mirror.
Just out of interest, is this because the classes don't need any or because there is a lack of resources/ other projects are seen as more important?
Every class could use a little something if we dig into them. Other priorities are up first. We have some backlog already and adding more can be distracting. My statement wasn't to dismiss any discussion on them, but to set expectations that we're not likely to make significant changes in the near future.
Thanks for clarifying!

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Aurandilaz
Posts: 1896

Re: Long Overdue WE/WH

Post#8 » Wed Jun 03, 2020 6:03 pm

could just do a minor change with Broad Sewering + Razor Strike and change 3 targets up to 6 or 9 and call it "almost viable". Would not turn class into a actually viable WB pick, but would also provide them some option when it comes to endgame content such as Forts, Dungeons and Cities, where ability to hit more than 3 people is deemed important.
I even miss grinding dungeons with 9 target Slice WE, this 3 target is just feelsbadman.

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BelligerentBob
Posts: 111
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Re: Long Overdue WE/WH

Post#9 » Wed Jun 03, 2020 6:10 pm

Spec to kill people not spec to parry mdps to death ~_~
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[Hemingway Daiquiri(s)]

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Alterkraft
Posts: 46

Re: Long Overdue WE/WH

Post#10 » Wed Jun 03, 2020 6:35 pm

Aurandilaz wrote: Wed Jun 03, 2020 6:03 pm could just do a minor change with Broad Sewering + Razor Strike and change 3 targets up to 6 or 9 and call it "almost viable".
This.

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