wachlarz wrote: ↑Mon Jun 08, 2020 6:53 pm
Foofmonger wrote: ↑Mon Jun 08, 2020 4:57 pm
Pandastyle wrote: ↑Mon Jun 08, 2020 4:33 pm
I actually get mixed signals concerning convulsive slashing...many say its garbage, some say its good when you cancel it after one gcd to get some kind of burst (...burst on mara lol...), some say its one of the highest dps skills of mara.
Those are basically all the case.
1. It is the highest damaging skill (single target) of the Marauder in a single GCD. This is not a debatable point or opinion, just basic math. Anyone with a Marauder can easily check this (look at convulsive slashing tooltip damage, multiple it by 3, and there you go).
2. It's garbage if you don't interrupt it.
3. It's good when you cancel it after once GCD.
U know any other good skill that U need too cancel to make dmg ?
Depends on the channelled skill and damage compared to other skills. The big benefit of channelled skills is that the first tick happens at 0 seconds giving you damage up front and high initial DPS. The longer the skill goes on for, the less of this benefit you get overall.
Assuming Convulsive Slashing does 100 damage per tick (number just an example).
1st hit: 0 seconds, 100 damage
2nd hit: 0.6 seconds, 200 damage done, 333.33 dps
3rd hit: 1.2 seconds, 300 damage done, 250 dps
1st GCD ends here
4th hit: 1.8 seconds, 400 damage done, 222.22 dps
5th hit: 2.4 seconds, 500 damage done, 208.33 dps
2nd GCD ends here
6th hit: 3 seconds, 600 damage done, 200 dps
You can cancel after the 3rd hit (the global cooldown ends at 1.5 seconds) so by interupting here you've got the most DPS and good overall damage without leaving anything on the table. Working out the exact point to cancel depends on the actual damage of the Convulsie Slashing, the damage of the follow-up attack compared to the damage lost from Convulsive Slashing, and how much auto-attack damage you lose during Convolsive Slashings (I don't believe AAs are active during channels but I might be wrong, it's been so long since I've played melee). I'm curious to know whether jumping after the 1.2 second hit to cancel the channel before the GCD would cause the AA swing timer to resume from 1.2 seconds.
Seeing as people are saying to cancel CS after one GCD I assume someone has dome the maths and worked out that a 1 GCD of 3 ticks of CS is better than anything else you could do during that 1.5 seconds.