
Stage 1.
Now it is a game "King of mid BO".
Who controls the midest BO, wins the entire stage. People don't need to move, just need to stand still and wait until the enemy tries to attack. It's pretty boring. Moreover, it is completely unclear why it was made as a public quest? After all, this public quest is still not feasible for a weaker team, if only because they need to kill Over 100 enemy players, and often a weak team can kill only 10.
my suggestion:
Open all bo's for attack at the same time. who, after 15 minutes, holds a larger number of bo's and that team wins. Also, if one of the teams manages to capture all 5 the BO's at the same time, then it wins imidiatly.
Stage 2.
Now it is a game "who runs to the champ faster and kill him quicker".
It is absolutely not clear what is the point in this stage. It is less boring than the first one simply because it is much shorter in time, but at the same time it is completely unclear what these four champions represent, where they are going and why.
my suggestion.
BO, that is captured by each side on the first stage creates one NPC champion. The task of each team is to kill the enemy champions and try to save their own. As an example, in the first stage, the order had captured 2 BO's, Destr 3 BO's. In the second stage, the destro has 3 champions, the order has 2 champions who are on these bo. Since the destro won the previous stage, the destro has an advantage in the second stage.
Stage 3.
Now it's a wall to wall battle.
my suggestion.
There is only one sovereign, the sovereign of that faction on the city that is attacked. The number of champions for attackers and defenders is based on the number of champions saved in stage two.
Stage 4.
It doesn't exist now. But I propose to introduce stage 4.
For attackers only. When the attacking team wins, they are given 15-30 minutes to plunder the city. This is a search for randomly hidden Royal Crests.
