Nope, looks like normal open RvR rewards (so vanquisher meds instead of emblems), since Cities are fundamentally the end of the RvR campaign. Makes sense.
Patch Notes 30/07/2020
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- Toshutkidup
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Re: Patch Notes 30/07/2020
The HUGE part is how Guilds that claim a keep can fly for free. So TuP as example claims a keep and entire guild then can port directly into keep before lord is taggedWam wrote: ↑Thu Jul 30, 2020 5:30 pmCan we have some clarity on these parameters if possible pleaseReturnOfReckoning wrote: ↑Thu Jul 30, 2020 4:51 pm
- You cannot fly to a keep where the keep lord is under attack.
Does this mean when keep is generally flagged? I.e Cannon shot to outside door "its unsafe"
Does it mean when the magus/engi pet/snipe or SH/wl pet pulls the lord out from inner to the courtyard and knocks everyone back?
Does it mean when the WH/Welf sneak inside back postern and go tag lord?
If lord is 100% how long before its "reset" to being safe ? or does it only count when lord is actually under attack consistently and 99% and below?
Im just curious which definition counts as keep lord under attack before people start raging in region chat as always![]()
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.
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Re: Patch Notes 30/07/2020
Huh. So the 3rd thing there is great. After the last patch you could still tag a door to force respawns in the warcamp for 10 minutes, even if they could still rank the keep. Issues with the current system favoring the overpopulated realm notwithstanding, that's a good change.- At each Tier 2-4 war camp there is now a "Keep Flight Master" that will fly you to your keep in that zone in exchange for one supply box. You cannot fly to a keep where the keep lord is under attack.
- If your guild has claimed the keep the Keep Flight Master will fly you there for free without requiring supplies.
- Handing in resources so all keep doors are healed up to 100% will immediately mark the keep as safe.
The guild claim is fantastic. More reasons for guilds to claim keeps!
But the core change, the flight master... I'm not sure how I feel about it yet.
Re: Patch Notes 30/07/2020
Again great orvr improvement- At each Tier 2-4 war camp there is now a "Keep Flight Master" that will fly you to your keep in that zone in exchange for one supply box. You cannot fly to a keep where the keep lord is under attack.
- If your guild has claimed the keep the Keep Flight Master will fly you there for free without requiring supplies.
what next? passive mode for box runners?
Nobody on the broken noob class
Re: Patch Notes 30/07/2020
Thankyou for Claritydalen wrote: ↑Thu Jul 30, 2020 6:01 pmWam wrote: ↑Thu Jul 30, 2020 5:30 pmCan we have some clarity on these parameters if possible pleaseReturnOfReckoning wrote: ↑Thu Jul 30, 2020 4:51 pm
- You cannot fly to a keep where the keep lord is under attack.
Does this mean when keep is generally flagged? I.e Cannon shot to outside door "its unsafe"
Does it mean when the magus/engi pet/snipe or SH/wl pet pulls the lord out from inner to the courtyard and knocks everyone back?
Does it mean when the WH/Welf sneak inside back postern and go tag lord?
If lord is 100% how long before its "reset" to being safe ? or does it only count when lord is actually under attack consistently and 99% and below?
Im just curious which definition counts as keep lord under attack before people start raging in region chat as always![]()
If the inner door is down and the keep lord is tagged you can't fly there anymore.

Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]
Wamizzle Guild Leader [The Unlikely Plan]
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Re: Patch Notes 30/07/2020
I like that change, at least on paper. Gotta see how it works out.
In theory, it finally gives some purpose to BOs during a siege (which is important to spread out the zerg and give purpose to smaller groups. There were some suggestions in another thread which went in slightly different directions, but your approach is actually quite cool). The defender now has a reason to send out smaller groups to cap BOs so people can ninja fly to the keep.
The attacker needs to take care of BOs to prevent this instead of just mindlessly zerging down a keep.
Let's see if the limited amount of supplies that spawn are actually enough to make a difference when they are needed both for flying AND for repairing the door.
If it doesn't work out, you could change the flight master so that you don't need supplies but instead can only fly if your realm holds at least 3 BOs and has already secured them for like 3min.
In theory, it finally gives some purpose to BOs during a siege (which is important to spread out the zerg and give purpose to smaller groups. There were some suggestions in another thread which went in slightly different directions, but your approach is actually quite cool). The defender now has a reason to send out smaller groups to cap BOs so people can ninja fly to the keep.
The attacker needs to take care of BOs to prevent this instead of just mindlessly zerging down a keep.
Let's see if the limited amount of supplies that spawn are actually enough to make a difference when they are needed both for flying AND for repairing the door.
If it doesn't work out, you could change the flight master so that you don't need supplies but instead can only fly if your realm holds at least 3 BOs and has already secured them for like 3min.
~~ Guild leader of Elements & Elementz ~~
Order: Grombrindal (IB), Gromsson (Engi), Dwaini (RP), Snobbi (Slayer), Khadgar (BW)
Destruction: Xeyron (Magus), Antyria (DoK), Antyrai (Witch Elf), Medigit (Smol Waaaghboss)
Order: Grombrindal (IB), Gromsson (Engi), Dwaini (RP), Snobbi (Slayer), Khadgar (BW)
Destruction: Xeyron (Magus), Antyria (DoK), Antyrai (Witch Elf), Medigit (Smol Waaaghboss)
Re: Patch Notes 30/07/2020
While I like the idea of the flight master in general I think flying over just one person might not be enough. Could be more meaningful if it flies the entire party (not WB). One defender makes no real impact but a party at least will have more impact.
But I haven't tested the changing yet.
But I haven't tested the changing yet.

Re: Patch Notes 30/07/2020
Just one healer can rez entire warband getting wiped at postern.Lithenir wrote: ↑Fri Jul 31, 2020 7:25 am While I like the idea of the flight master in general I think flying over just one person might not be enough. Could be more meaningful if it flies the entire party (not WB). One defender makes no real impact but a party at least will have more impact.
But I haven't tested the changing yet.![]()
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Re: Patch Notes 30/07/2020
Great changes, thanks for the work Devs
But yeah transporting a whole group who got the supplies would make more sense, during a siege stopping a few individuals getting in isn't likely to make any difference but stopping a few groups would. Would really incentivise defending the BO's and attackers spreading forces and forcing fights out in the lakes instead of Zerging
But yeah transporting a whole group who got the supplies would make more sense, during a siege stopping a few individuals getting in isn't likely to make any difference but stopping a few groups would. Would really incentivise defending the BO's and attackers spreading forces and forcing fights out in the lakes instead of Zerging
- anarchypark
- Posts: 2085
Re: Patch Notes 30/07/2020
grp can fight their way into keep by themselves. if there's wb, coordinate with other grp.
you guys wanna buy cheap teleport with only 1 box.
don't you play grp to be an elite force ?
do what elites would do in war.
crack the enemy siege and save weaks inside.
you guys wanna buy cheap teleport with only 1 box.
don't you play grp to be an elite force ?
do what elites would do in war.
crack the enemy siege and save weaks inside.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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