New xRealm Lockout
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- Posts: 631
Re: New xRealm Lockout
xrealming is not - and never has been - a serious problem
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Re: New xRealm Lockout
agreed class balance issue is much more of a reason people are leaving order to play destroBeautfulToad wrote: ↑Tue Jun 09, 2020 6:25 pm xrealming is not - and never has been - a serious problem
given up trying to play the good guys!
Re: New xRealm Lockout
The entire idea is completely ignorant and the people who thought this was a good idea well you just need to stop period. I mean I can get around it in a couple minutes and anyone with half a brain wanting to xrealm as you call it can to, the ip is laughable (tested new account was able to log right in to other faction hoped bck to my account and still had the lock). However, the people that it affects are those of us who just get on to have fun and don't have 5 hours a day play time more like 5 a week. 90 minutes lock out means I decide which faction I want to play period for the day, not something I hop into ror for since generally I just sc with my limited time. All in all this just causes more people to leave your game but obviously you have such a huge player base losing a few more doesn't matter.
Re: New xRealm Lockout
I like it, would love it to be even longer time but baby-steps
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ
https://imgur.com/a/mlxv1nJ
- PartizanRUS
- Posts: 612
Re: New xRealm Lockout
xrealming is cancer.
90 minutes ? That's too soft. Must be 4 hours minimum. Half of the original WHO.
90 minutes ? That's too soft. Must be 4 hours minimum. Half of the original WHO.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg




- madmalky2014
- Suspended
- Posts: 158
Re: New xRealm Lockout
A longer lockout is really needed because keep takes can easily take more than 90 minutes allowing xrealmer to push for a city and then switch at the last minute to defend for invaders. Much longer lockout would stop this abuse of the system.
Re: New xRealm Lockout
90 min is ok, but it should start on log off if u were pvp flagged during your play session
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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Re: New xRealm Lockout
Agreed ! This is abuse, like exploiting a bug. It's again the T.O.S. and like cheating. So it's all about the stuff, not about attack/defending until the end.madmalky2014 wrote: ↑Tue Aug 04, 2020 9:31 am A longer lockout is really needed because keep takes can easily take more than 90 minutes allowing xrealmer to push for a city and then switch at the last minute to defend for invaders. Much longer lockout would stop this abuse of the system.
I stopped playing fort/city because I'm mad when 50% of the pop are changing side.

It should have a 3 hours lock
Re: New xRealm Lockout
I agree it should be from LOG OUT not log in. This will make it more of an inconvenience for city loggers.
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