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2 build single target , burst cc and sustain no cc

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Foofmonger
Posts: 524

Re: 2 build single target , burst cc and sustain no cc

Post#11 » Wed Aug 26, 2020 12:07 pm

Sinisterror wrote: Wed Aug 26, 2020 6:53 am He is saying change deadly clutch what it was back live and it stole heals from potions, morales and melee heals. It didnt nerf the heal amount of lets say morale 1 1800 heal but marauder got 900 heal from it as well and if i remember right it didnt nerf the amount of melee heals like divine assault but marauder got half of those heals as well, same for potions. I think he is saying that. I kinda agree it should be like that because marauder's thing always was to have super good debuffs/buffs and this would make deadly clutch veeery good and would not nerf the amount healing potions morales and melee/lifetap heals get but marauders would also benefit from those.
Got it, you got that translation then.

I think thats a very minor tweak at best personally. I wouldn't hate it, but the overall effect it would have on the Marauder's outcomes would be minimal. Not exactly where I'd focus on Mara tweaks, but hey it's not a bad idea either.

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