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The current meta is making ROR boring

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Rekoom
Posts: 109

Re: The current meta is making ROR boring

Post#51 » Wed Sep 02, 2020 1:54 am

witc0m wrote: Wed Sep 02, 2020 12:24 am It's getting old to listen to Destro try and downplay how objectively strong GTDC is.

I still stand by what I've said previously: take Rampage away from Slayers and give them a GTDC mirror called "Get to the Beard". I guarantee within 2 weeks Destro will complain so hard about how OP it is that both abilities will be removed from the game.
I'd wager a fair portion of the competitive playerbase is playing both realms so they know exactly what Rampage/GTDC does and what it feels like to play against.

Thanks for the answers on how to try and counter Slayer trains. I guess Wam you meant using Zealot Winds of Insanity (the knockback)? I'll ask our Zealots about it, not sure if it's possible to spec it and still heal well. I also know approaching the melee/BW ball makes my tank melt so I can't imagine a Zealot keeping Winds up for very long but I guess it needs to be tested.

To OP I apologise for slightly derailing your topic but you could argue it's fun to try and break the meta (coming up with those new tactic combinations and strategies!).

Actually had a successful city yesterday vs. a Slayer train and we did all of the above (spread, harass healers, shatter Rampage etc) and it kinda worked. One thing I noticed is how effective an off-meta class could be in this environment: we had WEs absolutely tearing through their healers - perhaps they should be considered more often in city groups...
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CountTalabecland
Posts: 1026

Re: The current meta is making ROR boring

Post#52 » Wed Sep 02, 2020 1:59 am

Onigokko0101 wrote: Tue Sep 01, 2020 11:45 pm
CountTalabecland wrote: Tue Sep 01, 2020 10:36 pm
Onigokko0101 wrote: Tue Sep 01, 2020 6:38 pm

GTDC spam is only good against bad players. Any real organized WB will not have Choppa spamming that, because all it ends up doing is giving free immunities for when you actually need to CC people.
I swear behind every dest player is parrot because I keep hearing ppl repeat this again and again, yet in every city, regardless of which guild I fight, there are 2-4 choppas, all spamming GTDC and usually one of them is top DPS.

So this whole only for bad players thing is a load of horse ****.
? It really isn't. You kind of roasted yourself there though.

Any of the very few good Order premades is going to laugh at GTDC spam, because it isnt hard to counter and it hands out free immunities that are MUCH better spend properly CCing targets at the right times.
Once again you come back saying "not it isnt." That's not an argument. I guess the only thing to do will be to make a thread for Order plays to post video and screenshots of the spam since we are apparently all imagining this.

If GTDC is so bad and useless, why does dest fight so hard not to have it nerfed or removed? So much downplaying just to come right back and say that you couldnt nerf GTDC without doing something to Slayer. So which is it?
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Wam
Posts: 807

Re: The current meta is making ROR boring

Post#53 » Wed Sep 02, 2020 3:30 am

Rekoom wrote: Wed Sep 02, 2020 1:54 am
witc0m wrote: Wed Sep 02, 2020 12:24 am It's getting old to listen to Destro try and downplay how objectively strong GTDC is.

I still stand by what I've said previously: take Rampage away from Slayers and give them a GTDC mirror called "Get to the Beard". I guarantee within 2 weeks Destro will complain so hard about how OP it is that both abilities will be removed from the game.
I'd wager a fair portion of the competitive playerbase is playing both realms so they know exactly what Rampage/GTDC does and what it feels like to play against.

Thanks for the answers on how to try and counter Slayer trains. I guess Wam you meant using Zealot Winds of Insanity (the knockback)? I'll ask our Zealots about it, not sure if it's possible to spec it and still heal well. I also know approaching the melee/BW ball makes my tank melt so I can't imagine a Zealot keeping Winds up for very long but I guess it needs to be tested.

To OP I apologise for slightly derailing your topic but you could argue it's fun to try and break the meta (coming up with those new tactic combinations and strategies!).

Actually had a successful city yesterday vs. a Slayer train and we did all of the above (spread, harass healers, shatter Rampage etc) and it kinda worked. One thing I noticed is how effective an off-meta class could be in this environment: we had WEs absolutely tearing through their healers - perhaps they should be considered more often in city groups...
nah winds will get interupted by any competent tank (just takes a taunt) should save morale for other uses too and not for winds of insanity ( i was talking about windblock (m4 on zealot) and dont want to put healer in the firing line with WOI... just get your BG's/chosens to either punt slayer guard and kill them or just punt the slayer away from the fight (to decrease enemies dmg) especially if you see them starting to retribution (Channel)

and doing what you said with welf is also a possibility... combine all counters will drastically improve your chances if they are well-executed.
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Mordd
Posts: 260

Re: The current meta is making ROR boring

Post#54 » Wed Sep 02, 2020 7:44 am

heybaws wrote: Wed Sep 02, 2020 12:25 am Can you name those guys, who claim that current city meta is boring?
Basically every player in Knights of order alliance including the 200+ players that have quit in the last few months because of it.

nat3s
Posts: 472

Re: The current meta is making ROR boring

Post#55 » Wed Sep 02, 2020 7:56 am

Anyone notice in WoW where there are true mirrors between Horde/Alliance that Horde nevertheless dominates most forms of PvP?

Part of this is mentality. "Good" factions tend to attract your more casual players who like nice human-looking aesthetics and tend to be less hardcore/competitive in nature. For years WoW players wrestled with it, arguing some kind of perceived bias towards Horde which didn't exist.

There are no doubt some balance issues with RoR, but I suspect they are not as influential as people suggest.

A couple of points:

1. Decent Destro WBs do not spam GTDC, it grants immunities.
2. Meta is 3 aoe cleave groups and 1 ST group, so the likes of WL, WH, WE etc do have a WB meta slot currently.
3. RDPS is actually strong, Magus/Engi are undervalued, a decent Rifter can make a big difference.

In a guild vs guild meta with proper coordinated WBs using Challenge rotations, ST and aoe assist leads and gearing healers properly (full def talis, no willpower talis etc) and virtually everyone having enough Futile Strikes to reach sub 0% crit... Balance in this environment is fairly even.

There might be a point here regarding pug vs pug where Destro has lots of Mara, mSH, Choppa, where Order has lots of BW and Engi. In these off-meta pug smashes, I suspect Destro probably comes off better, but that has nothing to do with balance, more to which classes people gravitate. Order loves Engis, Destro doesn't have half as many Magus etc.
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Ysaran
Posts: 1344

Re: The current meta is making ROR boring

Post#56 » Wed Sep 02, 2020 8:49 am

CountTalabecland wrote: Wed Sep 02, 2020 1:59 am
Onigokko0101 wrote: Tue Sep 01, 2020 11:45 pm
CountTalabecland wrote: Tue Sep 01, 2020 10:36 pm

I swear behind every dest player is parrot because I keep hearing ppl repeat this again and again, yet in every city, regardless of which guild I fight, there are 2-4 choppas, all spamming GTDC and usually one of them is top DPS.

So this whole only for bad players thing is a load of horse ****.
? It really isn't. You kind of roasted yourself there though.

Any of the very few good Order premades is going to laugh at GTDC spam, because it isnt hard to counter and it hands out free immunities that are MUCH better spend properly CCing targets at the right times.
Once again you come back saying "not it isnt." That's not an argument. I guess the only thing to do will be to make a thread for Order plays to post video and screenshots of the spam since we are apparently all imagining this.

If GTDC is so bad and useless, why does dest fight so hard not to have it nerfed or removed? So much downplaying just to come right back and say that you couldnt nerf GTDC without doing something to Slayer. So which is it?
ffs roll a choppa and stop whining. you are **** toxic. it's four years that you complain about GTDC and you don't know **** about it.
i have a rr81 choppa and a rr74 slayer and i would gladly have rampage+ID on choppa rather then GTDC.
choppa spam GTDC because they are desperate, because they have no other valuable skill! if they could spam rampage+ID+retribution they would do it, but they can't!
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Acidic
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Re: The current meta is making ROR boring

Post#57 » Wed Sep 02, 2020 10:10 am

Wam wrote: Wed Sep 02, 2020 3:30 am
Rekoom wrote: Wed Sep 02, 2020 1:54 am
witc0m wrote: Wed Sep 02, 2020 12:24 am It's getting old to listen to Destro try and downplay how objectively strong GTDC is.

I still stand by what I've said previously: take Rampage away from Slayers and give them a GTDC mirror called "Get to the Beard". I guarantee within 2 weeks Destro will complain so hard about how OP it is that both abilities will be removed from the game.
I'd wager a fair portion of the competitive playerbase is playing both realms so they know exactly what Rampage/GTDC does and what it feels like to play against.

Thanks for the answers on how to try and counter Slayer trains. I guess Wam you meant using Zealot Winds of Insanity (the knockback)? I'll ask our Zealots about it, not sure if it's possible to spec it and still heal well. I also know approaching the melee/BW ball makes my tank melt so I can't imagine a Zealot keeping Winds up for very long but I guess it needs to be tested.

To OP I apologise for slightly derailing your topic but you could argue it's fun to try and break the meta (coming up with those new tactic combinations and strategies!).

Actually had a successful city yesterday vs. a Slayer train and we did all of the above (spread, harass healers, shatter Rampage etc) and it kinda worked. One thing I noticed is how effective an off-meta class could be in this environment: we had WEs absolutely tearing through their healers - perhaps they should be considered more often in city groups...
nah winds will get interupted by any competent tank (just takes a taunt) should save morale for other uses too and not for winds of insanity ( i was talking about windblock (m4 on zealot) and dont want to put healer in the firing line with WOI... just get your BG's/chosens to either punt slayer guard and kill them or just punt the slayer away from the fight (to decrease enemies dmg) especially if you see them starting to retribution (Channel)

and doing what you said with welf is also a possibility... combine all counters will drastically improve your chances if they are well-executed.
Well think windblock is no longer going to stack, so this is not going to make such a difference, in bug tracker with “fix pendin” , the crutches Destro stood on are removed

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ravezaar
Posts: 582

Re: The current meta is making ROR boring

Post#58 » Wed Sep 02, 2020 10:46 am

"choppa spam GTDC because they are desperate, because they have no other valuable skill! if they could spam rampage+ID+retribution they would do it, but they can't!"

so you compare GtdC to not 1 , not 2 but 3 Slayer skills. Is it cause GtdC is that good ? hmmm

To the other point or point of the thread, Meta is boring ? Idk I think City/End Game is boring and have bin since just a few weeks after City was released. In early days of City fights u ignore that boring aspect of end game cause u wanted the loot but ofc now when so many have what they needed/wanted all ppl see is the boring End Game. Doubt it has anything to do with balance realm/class or Meta, think its just a poorly designed End Game and Zone locks with barely any fights. But yea I tought this for along time so
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Rapzel
Posts: 453

Re: The current meta is making ROR boring

Post#59 » Wed Sep 02, 2020 11:27 am

CountTalabecland wrote: Wed Sep 02, 2020 1:59 am
Onigokko0101 wrote: Tue Sep 01, 2020 11:45 pm
CountTalabecland wrote: Tue Sep 01, 2020 10:36 pm

I swear behind every dest player is parrot because I keep hearing ppl repeat this again and again, yet in every city, regardless of which guild I fight, there are 2-4 choppas, all spamming GTDC and usually one of them is top DPS.

So this whole only for bad players thing is a load of horse ****.
? It really isn't. You kind of roasted yourself there though.

Any of the very few good Order premades is going to laugh at GTDC spam, because it isnt hard to counter and it hands out free immunities that are MUCH better spend properly CCing targets at the right times.
Once again you come back saying "not it isnt." That's not an argument. I guess the only thing to do will be to make a thread for Order plays to post video and screenshots of the spam since we are apparently all imagining this.

If GTDC is so bad and useless, why does dest fight so hard not to have it nerfed or removed? So much downplaying just to come right back and say that you couldnt nerf GTDC without doing something to Slayer. So which is it?
1. You keep repeating yourself about "GTDC IS OP" people keep telling you "No it's not" and then you complain about how people keep repeating themselves, people have elaborated and given you excellent feedback about the problems that exist with GTDC, yet these you keep ignoring instead you answer with "arguments" such as "no it isn't, isn't an argument", you're not providing an argument for your point of view either.
You just keep repeating how destro players must have a parrot because you hear the same things repeated over and over again. Well you keep repeating yourself, are you expecting another result?

2. We've said several times that sure remove the pull mechanic from gtdc, but buff it in some other way (damage, root/snare immunity there's been several suggestions), but you want to keep repeating "GTDC OP" and blame your losses on a ability that's in a poor state atm because you see it, and it punishes bad plays.

3. Why do people want to see a nerf of slayer if gtdc is nerfed?
Okay so I'll answer you here again, compare the two trees of choppa and slayer.
Both have the aoe slow, and the tactics are similar (identical I do believe) the abilities is where there's a difference, chop fasta Vs. Shattered limbs, these are supposed to cancel eachother out, now SL was nerfed to 3 sec (same with msh so pretty fair balance change) chop fasta doesn't do damage and affects 6 people. SL affects all enemies 35 ft in front of the slayer, and does a decent chunk of damage.
Then we have ID Vs GTDC, they tick every 2 sec and have a similar area of effect. Damage part is a bit better on gtdc and gtdc also provides choppas with a pull, minor speed boost and undefendable damage.
The downsides of gtdc is it's long cd, and the fact it's a channel, the channel removes natural ap regen and auto attacks, and as a slayer you know ap starvation is a thing on both careers.
ID is 5 sec cd, so you'll get 4 ID of during one GTDC cd, pair this with whispering winds or your own cd reduction and you can spam the ability, gtdc will still be a 10 sec cd (using both cd reductions) and a 6 sec long channel.
But the big problem is that choppa cannot set gtdc up with bring it on, slayers easily get a few id and aoe dots out and then you push retribution for your big damage drop, choppa instead needs to play the scenario completely differently, where you apply dots wait for drop start gtdc channel just to instantly stop it to get double tick and then bring it on. The drop from gtdc double tick sure is a better burst than id, but here's the issue, choppa doesn't have guaranteed undefendable attacks when channeling bring it on, the biggest hitting ability on both slayer and choppa so their damage will plummet after the burst while slayers will keep the pressure.
Is it weird that people feel that maybe the best melee DPS in the game shoulde be nerfed if it's mirror which is seen as inferior by the majority is getting nerfs? (Mara has been interpolated to line up with WL dmg numbers, yet slayers still out perform choppas in equal fights) specially when choppas has been the career that has more utility and less damage and their utility is nerfed?

4. Needing to exploit an ability like this to be able to get any decent burst is not fun gameplay, we've complained about it for a long time and we've heard how order priders whine about the pull 24/7 fabricating claims about how it one shots tanks, pulls through walls, doesn't apply root immunity, eternal healer juggles between choppas, removal of avoidance while in air and so forth (they never provide any proof for some weird reason)
The majority of us want a better 13 point ability that synergizes better than a LUL 2k instant burst on squishy target with no guard.

5. Fun reflection from my perspective, was watching fevens stream where he played his DPS AM on a keep wall in CW or the maw, there's a choppa down below him, I think cakey sneaks up behind him and uses sov punt to punt feven off, feven instantly rages about GTDC.
Don't get me wrong here feven seems like a great guy, he has done more for the community than I have or ever will and he deserves praise, but this also shows how when ever you get punted/pulled/air borne it's instant "NERF GTDC".

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anarchypark
Posts: 2085

Re: The current meta is making ROR boring

Post#60 » Wed Sep 02, 2020 11:37 am

Ysaran wrote: Wed Sep 02, 2020 8:49 am ffs roll a choppa and stop whining. you are **** toxic. it's four years that you complain about GTDC and you don't know **** about it.
i have a rr81 choppa and a rr74 slayer and i would gladly have rampage+ID on choppa rather then GTDC.
choppa spam GTDC because they are desperate, because they have no other valuable skill! if they could spam rampage+ID+retribution they would do it, but they can't!

I really hope devs grant your wish.
if anything could get rid of that broken cc I will face rampage everyday with my parry sm.
that brief stun-flying-land-turning camera is so **** annoying.
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