Replacing the current iteration of GTDC with an ID inverse is a interesting idea.
Where the Choppa places the ID on themselves and the 10 seconds of ticks do undefendable AoE damage around them. Speed boost would synergize with this since you would want to get stuck in with it. Would still be an extra charge but better than being tied to a channel. Idk how that speed boost implementation might work compared to the ability duration.
Compared to ID it would have a longer tick, same AP cost with a 20 sec cooldown maybe. That way it would indirect mirror using Rampage + ID to get undefendable AoE. Choppa version is slightly more bang for the buck career talent point wise but it’s not as versatile as rampage.
[CHOPPA] GTDC replacement
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
- CountTalabecland
- Posts: 1021
Re: [CHOPPA] GTDC replacement
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
Ads
Re: [CHOPPA] GTDC replacement
Nearly every suggestion made on the forums are just more or less the suggestion to mirror a good ability a class has to the "mirror" class...
Why don't you ppl come up with new ideas? Soon we will we have 12 equal classes with two different skins...
Why don't you ppl come up with new ideas? Soon we will we have 12 equal classes with two different skins...
Re: [CHOPPA] GTDC replacement
suppose we want to replace GTDC with some big damage ability with no utility.
In this game there are 2 way to deal damage: direct damage and DoT. Choppa have 2 big direct damage ability: wild choppin and no escape, wild choppin is also spammable (chop fasta + wild choppin).
the edge slayer have over choppa is due to ID being a big damage DoT ability.
it's not a question of mirroring, it's just that choppa don't need a big direct damage ability cuz he already have 2, what it lack is DoT.
Actually there is also a third option that is conditional damage, something like: "for the next Z seconds the target suffer X damage every time he move/spend AP/other-condition". But i'm not a fan of this kind of things, cuz it have some kind of utility attached
Also: if you are so good at making proposal then post them here. we are trying to find solutions, this kind of comments it's completely useless
Zputadenti
-
- Posts: 23
Re: [CHOPPA] GTDC replacement
There is no logic in it. City is what like 5% of the game content. Undefendable rampage makes destro tanks useless since they melt in 2 seconds including the rest of the group. So make it defendable, what harm in that? It might encourage different group set ups with other classes rather than just a slayer ball. If you have not noticed now destro can only push keeps if they outnumber order by a bit (like double) because of the unmanageable aoe and its range. Forts... cant even talk about that. Rams getting to 50% health after taking down just a first oil what seams to be done by an artillery damage. Not really sure how it is fun for order or destro. You want some competitiveness including an even opportunity to win for both sides.Elvicof wrote: ↑Tue Oct 06, 2020 8:08 amBasically you are saying that SL melee is better than destro, but order doesnt bring that to the city. So hence destro doesnt need a buff.Gurf wrote: ↑Tue Oct 06, 2020 7:35 am I don't think buffing the aoe damage of the Destro melee train would be good for the game at all, they already have the better melee train in 9/10 City instances. Just because 1 city out of 10 brings enough Slayers to do a better melee train doesn't mean Destros need a buff.
Like the logic in that.
-
- Posts: 23
Re: [CHOPPA] GTDC replacement
For aoe i would suggest adjust range a little, fix those that go through walls like b arrow , maybe slow ticks or adjust stacking of certain range damage because aoe is just unmanageable. and make organ guns and hellblaster damage same as tribarrel once. I have never seen tribarrels avarage at 1800 compare to organ and hellblaster.TenaciousBuf wrote: ↑Tue Oct 06, 2020 9:46 pmThere is no logic in it. City is what like 5% of the game content. Undefendable rampage makes destro tanks useless since they melt in 2 seconds including the rest of the group. So make it defendable, what harm in that? It might encourage different group set ups with other classes rather than just a slayer ball. If you have not noticed now destro can only push keeps if they outnumber order by a bit (like double) because of the unmanageable aoe and its range. Forts... cant even talk about that. Rams getting to 50% health after taking down just a first oil what seams to be done by an artillery damage. Not really sure how it is fun for order or destro. You want some competitiveness including an even opportunity to win for both sides.Elvicof wrote: ↑Tue Oct 06, 2020 8:08 amBasically you are saying that SL melee is better than destro, but order doesnt bring that to the city. So hence destro doesnt need a buff.Gurf wrote: ↑Tue Oct 06, 2020 7:35 am I don't think buffing the aoe damage of the Destro melee train would be good for the game at all, they already have the better melee train in 9/10 City instances. Just because 1 city out of 10 brings enough Slayers to do a better melee train doesn't mean Destros need a buff.
Like the logic in that.
- TenTonHammer
- Posts: 3806
Re: [CHOPPA] GTDC replacement
there are a literal mountain of "unique suggestions" in limbo in the balance suggestion forums
so no its no a lack of trying on our part to come up with unique ideas

Re: [CHOPPA] GTDC replacement
That's true, I also forgot to mention that point : the magus would be glad that their pull will be useful againTenTonHammer wrote: ↑Tue Oct 06, 2020 6:02 pm GTTC is not good for the game, the ability is one of the reasons that very few WB’s want to take magus into city, each side needs only 1 ST and 1 AoE pull.
We need a better alternative to GTTC as well as a better replacement to that awful 5 point PvE exhaustive blow in our savage tree
Ads
Re: [CHOPPA] GTDC replacement
Choppa top dps in city. Every good destro wb need a choppas.
GTDC still good because that skill incares your movement speed and you pull some of running/ecaping targets.
Choppa`s GTDC immunity never be a big problem. Stupid tanks who use their aoe knock on cd and give free immun and spread targets from aoe dmg always been a real problem,Destruction tanks to be able to do their job without seeing endless immunity on targets.
What are you talking/writing about?

Vicgrim - magus
Vicgrimm - marauder
Vicgrimm - marauder
Re: [CHOPPA] GTDC replacement
And is also defendable now, so the pulling doesn't always work. By the way trading a pbaoe centered on Choppas for a pbaoe centered on target is much more usefull.
Who is online
Users browsing this forum: No registered users and 3 guests