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2 queries about marauder

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Rizzrack
Posts: 30

Re: 2 queries about marauder

Post#11 » Tue Jun 02, 2015 11:13 pm

Sav brut is all you need tbt no need to go up monstro unless you want a second kd the problem with Mara is that it is simply 2good for the damage that we's and chops can do they sacrafice survive ablity Mara is a class with almost no downsides strong utility good damage and the survivability of an off class tank

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Moeroes
Posts: 54

Re: 2 queries about marauder

Post#12 » Wed Jun 03, 2015 4:01 am

Marauder starts to get REALLY good in late t2 when you can spec for guillotine (lvl 25 it was I think).

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Adell
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Re: 2 queries about marauder

Post#13 » Wed Jun 03, 2015 4:27 am

Azarael wrote:Armor penetration defense for Monstrosity is not implemented (mostly because I get lazy when I know I'm implementing OP.)
Having both Vengeance of Nagarythe and Unshakable Focus on my SW is causing a total devastation of my opponents every 30 seconds.

Could you find a way to shut those two abilities off (by mistake)?
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Bozzax
Posts: 2634

Re: 2 queries about marauder

Post#14 » Wed Jun 03, 2015 6:45 am

xaunik wrote:what you gain from Monstro pales into what you lose by not being in Sav
It is sort of similar to slotting def armor, armor tactic and stun/KD def tactic on a slayer and never go in to red.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Xaun
Posts: 230

Re: 2 queries about marauder

Post#15 » Thu Jun 04, 2015 9:13 am

Bozzax wrote:
xaunik wrote:what you gain from Monstro pales into what you lose by not being in Sav
It is sort of similar to slotting def armor, armor tactic and stun/KD def tactic on a slayer and never go in to red.
Or alternatively the flip side of that (that you conveniently forgot to mention) is

-not having a yellow or red to go into to boost damage
-not having access to: AP drain, Armor Debuff, Heal Debuff, Guillotine (high dmg finisher), Impale, Melee-barb, Gut-Ripper, Rend

-Piercing Bite, when in Monstro, and arguably the Mara's biggest dmg boost would then affect which skills? Demo? Touch of Rot? Mouth of Tzeentch? - sorry but this isn't going to dps down a healed or guarded target

Sorry - but it's a weak argument. Monstro Maras hit like wet noodles.

Yes they are more robust, but the healing component is weak (albeit it is a heal) and won't outheal an equivalent rank dps's damage by _any_ stretch of the imagination, and although the armor pen reduction due to WS is a solid benefit, it won't stop armor-ignore skills or armor-debuffs

But if your argument is that they have this immense level of defence (which it isn't, it's just decent) without a monumental nerf to their damage output/utility/effectiveness, the facts suggest otherwise.

Luth
Posts: 2840

Re: 2 queries about marauder

Post#16 » Thu Jun 04, 2015 9:45 am

How to win every 1vs1 against a melee class as a marauder:

1. start in monstro stance until the enemy has blown most of his AP into your monstro proc
2. switch to savagery to debuff
3. switch to brutality to kill

Step 2 is optional, depends on how much HP the target has after step 1 is done. :lol:

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Bozzax
Posts: 2634

Re: 2 queries about marauder

Post#17 » Thu Jun 04, 2015 10:18 am

Game sure is based on 1-1
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Rizzrack
Posts: 30

Re: 2 queries about marauder

Post#18 » Thu Jun 04, 2015 10:32 am

Mara has more than enough utility to be useful in grps like that bull **** pull

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Ototo
Posts: 1012

Re: 2 queries about marauder

Post#19 » Thu Jun 04, 2015 10:37 am

Luth wrote:How to win every 1vs1 against a melee class as a marauder:

1. start in monstro stance until the enemy has blown most of his AP into your monstro proc
2. switch to savagery to debuff
3. switch to brutality to kill

Step 2 is optional, depends on how much HP the target has after step 1 is done. :lol:
This is basically true. I dont get why people like Sav that much. I feel it a weak mutation out of over-healing enviroment. If u reached the point whr a Mara is over-healed in Brut, u can pretty much go with Gift of Release and still score the kills, cause u are a twink.
Spoiler:

Luth
Posts: 2840

Re: 2 queries about marauder

Post#20 » Thu Jun 04, 2015 10:45 am

Bozzax wrote:Game sure is based on 1-1
I never wrote this. :)
There are just a lot of "marauder got wrecked" videos, with marauders switching to monstro on 10%-20% HP.

Imo the real problem with the marauder is, that he has every important debuff to put a target under pressure and most of the debuffs have a very high uptime:

armor debuff: length 10 sec / cooldown 10 sec. = 100% uptime
wounds debuff: length 20 sec. / cooldown 5 sec. = 400% uptime
thoughness debuff: length 20 sec. / no cooldown = infinite uptime
healdebuff: length 10 seconds* / cooldown 5 sec. = 200% uptime

There is no need to take any other dps class over a marauder to get a missing debuff for the group. I think as mythic buffed the marauders damage output, they missed the chance to remove one or two important debuffs that are redundant on other destro classes (maybe wounds and/or thoughness).
There would be still many tools left, that are unique in the game (or particulary unique on a melee class).

*requires the target to be ailing, but no real problem with every debuff being an ailment. :mrgreen:

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