2 queries about marauder
Re: 2 queries about marauder
Sav brut is all you need tbt no need to go up monstro unless you want a second kd the problem with Mara is that it is simply 2good for the damage that we's and chops can do they sacrafice survive ablity Mara is a class with almost no downsides strong utility good damage and the survivability of an off class tank
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Re: 2 queries about marauder
Marauder starts to get REALLY good in late t2 when you can spec for guillotine (lvl 25 it was I think).
Re: 2 queries about marauder
Having both Vengeance of Nagarythe and Unshakable Focus on my SW is causing a total devastation of my opponents every 30 seconds.Azarael wrote:Armor penetration defense for Monstrosity is not implemented (mostly because I get lazy when I know I'm implementing OP.)
Could you find a way to shut those two abilities off (by mistake)?
Mowgli | Femto | Megawolf | Darkseid | Skullknight | Bambi
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Spoiler:
Re: 2 queries about marauder
It is sort of similar to slotting def armor, armor tactic and stun/KD def tactic on a slayer and never go in to red.xaunik wrote:what you gain from Monstro pales into what you lose by not being in Sav
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: 2 queries about marauder
Or alternatively the flip side of that (that you conveniently forgot to mention) isBozzax wrote:It is sort of similar to slotting def armor, armor tactic and stun/KD def tactic on a slayer and never go in to red.xaunik wrote:what you gain from Monstro pales into what you lose by not being in Sav
-not having a yellow or red to go into to boost damage
-not having access to: AP drain, Armor Debuff, Heal Debuff, Guillotine (high dmg finisher), Impale, Melee-barb, Gut-Ripper, Rend
-Piercing Bite, when in Monstro, and arguably the Mara's biggest dmg boost would then affect which skills? Demo? Touch of Rot? Mouth of Tzeentch? - sorry but this isn't going to dps down a healed or guarded target
Sorry - but it's a weak argument. Monstro Maras hit like wet noodles.
Yes they are more robust, but the healing component is weak (albeit it is a heal) and won't outheal an equivalent rank dps's damage by _any_ stretch of the imagination, and although the armor pen reduction due to WS is a solid benefit, it won't stop armor-ignore skills or armor-debuffs
But if your argument is that they have this immense level of defence (which it isn't, it's just decent) without a monumental nerf to their damage output/utility/effectiveness, the facts suggest otherwise.
Re: 2 queries about marauder
How to win every 1vs1 against a melee class as a marauder:
1. start in monstro stance until the enemy has blown most of his AP into your monstro proc
2. switch to savagery to debuff
3. switch to brutality to kill
Step 2 is optional, depends on how much HP the target has after step 1 is done.
1. start in monstro stance until the enemy has blown most of his AP into your monstro proc
2. switch to savagery to debuff
3. switch to brutality to kill
Step 2 is optional, depends on how much HP the target has after step 1 is done.

Re: 2 queries about marauder
Game sure is based on 1-1
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: 2 queries about marauder
Mara has more than enough utility to be useful in grps like that bull **** pull
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Re: 2 queries about marauder
This is basically true. I dont get why people like Sav that much. I feel it a weak mutation out of over-healing enviroment. If u reached the point whr a Mara is over-healed in Brut, u can pretty much go with Gift of Release and still score the kills, cause u are a twink.Luth wrote:How to win every 1vs1 against a melee class as a marauder:
1. start in monstro stance until the enemy has blown most of his AP into your monstro proc
2. switch to savagery to debuff
3. switch to brutality to kill
Step 2 is optional, depends on how much HP the target has after step 1 is done.
Spoiler:
Re: 2 queries about marauder
I never wrote this.Bozzax wrote:Game sure is based on 1-1

There are just a lot of "marauder got wrecked" videos, with marauders switching to monstro on 10%-20% HP.
Imo the real problem with the marauder is, that he has every important debuff to put a target under pressure and most of the debuffs have a very high uptime:
armor debuff: length 10 sec / cooldown 10 sec. = 100% uptime
wounds debuff: length 20 sec. / cooldown 5 sec. = 400% uptime
thoughness debuff: length 20 sec. / no cooldown = infinite uptime
healdebuff: length 10 seconds* / cooldown 5 sec. = 200% uptime
There is no need to take any other dps class over a marauder to get a missing debuff for the group. I think as mythic buffed the marauders damage output, they missed the chance to remove one or two important debuffs that are redundant on other destro classes (maybe wounds and/or thoughness).
There would be still many tools left, that are unique in the game (or particulary unique on a melee class).
*requires the target to be ailing, but no real problem with every debuff being an ailment.

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