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[DEV DIARY #2]

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amputationsaw
Posts: 629

Re: [DEV DIARY #2]

Post#51 » Wed Jun 03, 2015 10:27 am

hmm only thing I remember is, take BO's, gather supplies, get 4 stars, grab a ram in your keep and rush to destro keep.

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Coryphaus
Posts: 2230

Re: [DEV DIARY #2]

Post#52 » Wed Jun 03, 2015 11:12 am

so in this version if the opposing faction destroys the ram will they get that buff that gives you like temporary crits?
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noisestorm
Posts: 1727

Re: [DEV DIARY #2]

Post#53 » Wed Jun 03, 2015 11:16 am

Guys always remember that most changes - or better call it implementations are pretty likely to be experimental and tentative. Noone ever said that there will instantly come a working t2 that has this or that state of the game working. Stop asking such questions or interpreting all different stuff into a video. Be happy that there may soon be a new Zone with new Levels and Items and be open to hear what else will come. When the time comes, they will release all necessary infos - just be patient.

Sulorie
Posts: 7458

Re: [DEV DIARY #2]

Post#54 » Wed Jun 03, 2015 11:20 am

Coryphaus wrote:so in this version if the opposing faction destroys the ram will they get that buff that gives you like temporary crits?
No.
Dying is no option.

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Sheindo
Posts: 18

Re: [DEV DIARY #2]

Post#55 » Wed Jun 03, 2015 11:58 am

Nice work guys :)
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Azarael
Posts: 5332

Re: [DEV DIARY #2]

Post#56 » Wed Jun 03, 2015 12:06 pm

Arslan wrote: 1) Fall damage will work in t2?

No

2) AA will be able to hit people through obstacles? Will RDPS be able to kill people who are inside the keeps?

Yes and yes - I posted an explanation about this before - it cannot be fixed without the server being able to load the level geometry

3) In ORvR, when a person is killed, who will be getting the credit? Shall it be divided to everyone who attacked the killed person ACCORDING TO THEIR CONTRIBUTION ON THE KILL, or the deathblow thief will get the full credit?

HOLY HELL CAPS

It uses old handling atm, and will unless someone changes it - because I've more than enough to deal with on tactics


4) Warbands will work?

No - group packets haven't been worked out

5) Siege equipement will work?

No idea

6) Cross faction talk will stop at last?

Doubt that highly - make a poll and give me a mandate and we'll see

7) Zone flip will work as it should? I am pretty tired of scen grinding for renown myself. It is fun, but I miss ORvR fat rewards too much.

No idea

My last question, just to keep heads up:
8) What flipping system shall be used?

No idea

Again, I know this is Alpha etc. Tbh, we are just lucky Dyox gave the devs here the codes (even after 4 months) to make this project possible. But if the issues above do not get fixed, the t2 will be very problematic.

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Arslan
Banned
Posts: 334

Re: [DEV DIARY #2]

Post#57 » Wed Jun 03, 2015 12:17 pm

Thanks for the replies Aza!
Well, fall damage is secondary, except in GoE scen.
AA is not important, since it can be considered an additional DoT. AoE attacks though make me sceptical. Several maras/engis/maguses/sorcs/bws/slayers/choppas may exploit hard and wipe groups inside the keeps' 1st floor. Having an AoE spam is ugly. Besides that, knowing how difficult it is to fix...omg...
Sorry for the caps I wanted to point out the difference, not to shout :)
It is ok, I know that after you fix abilities etc we will see many other good fixes =D Keep it up!
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Azarael
Posts: 5332

Re: [DEV DIARY #2]

Post#58 » Wed Jun 03, 2015 12:26 pm

Arslan wrote:AoE attacks though make me sceptical. Several maras/engis/maguses/sorcs/bws/slayers/choppas may exploit hard and wipe groups inside the keeps' 1st floor.
They will, and you're correct in that this is going to be a pain to deal with...

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Ototo
Posts: 1012

Re: [DEV DIARY #2]

Post#59 » Wed Jun 03, 2015 1:20 pm

You shouldnt tease us unless that "soon" means "in 15 days"...... Just saying ;P
Spoiler:

Tiggo
Former Staff
Posts: 1948

Re: [DEV DIARY #2]

Post#60 » Wed Jun 03, 2015 1:26 pm

amputationsaw wrote:so back in the days before 1.4 it was possible to attack keep doors with direct dmg even in T3 and 4? I sadly just know the times where you needed am ram or cannon to destroy the door. This system in the video is completely new to me
what do you think, was the oil for initially ;)
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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