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Please Fix AOE

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emiliorv
Posts: 1341

Re: Please Fix AOE

Post#81 » Wed Oct 14, 2020 5:01 pm

hammerhead wrote: Wed Oct 14, 2020 4:50 pm
emiliorv wrote: Wed Oct 14, 2020 4:44 pm
hammerhead wrote: Wed Oct 14, 2020 4:17 pm

Well, apparently, it was not me that was asked. Retribution and ID have a radius equal to or less than most morales. Therefore, you answered your own question with one of your posts above.
really dont get what you trying to say.
And this is good. Adapt and overcome spoke highly organized orcs from high rr warband.
so you trying to argue that a stacks of slayers spamming retrib+ID its tha same like aoe morale drops?? i remember you that:
1- The 2 realms had access to aoe morales: but only order have acces to this kind so undefendablle aoe dmg
2- Morale dmg got nerfed: so you didnt need to adapt and overcome anything...others made the job for you
3- If this 2 sources of undefendable dmg are comparable must follow the same destiny and get his dmg reduced too

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emiliorv
Posts: 1341

Re: Please Fix AOE

Post#82 » Wed Oct 14, 2020 5:07 pm

CountTalabecland wrote: Wed Oct 14, 2020 4:59 pm
Spoiler:
Rampage and Slayers have been present all along. If the city meta has shifted I doubt that more Slayers is the reason for it as its been the best all around Order MDPS since forever.

Order got wise to melee ball/morale bomb tatics and has gotten more versatile in spreading out and chain killing healers. Most cities I win the WLs are really doing more work than I am on Slayer. I am just there to do the same old sustain damage while WLs move around and kill.

All Slayer builds are really just the same thing as a dest melee ball but you're just mad about getting your own medicine. Rampage is not making the difference. Choppas usually drop more damage than most Slayers also fyi.

Personally I've seen a decline in the number of MSH and idk why because its a very good class/has the mobility and damage to do the same thing that ST WL kill squads go around doing. Sure its not as bursty but its way tankier/has cooldown increaser.
TLDR: Destro is just salty because GTDC/Mara melee blob doesn't win as easy as it used to.
Destro is salty because since months the ratio of city wins was used (abused) as a balance reason for everything and for constants nerfs to one realm....

Its ok, much ppl simply stopped to play and others simply changed realm and enjoy...

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hammerhead
Posts: 308

Re: Please Fix AOE

Post#83 » Wed Oct 14, 2020 5:09 pm

emiliorv wrote: Wed Oct 14, 2020 5:01 pm
hammerhead wrote: Wed Oct 14, 2020 4:50 pm
emiliorv wrote: Wed Oct 14, 2020 4:44 pm

really dont get what you trying to say.
And this is good. Adapt and overcome spoke highly organized orcs from high rr warband.
so you trying to argue that a stacks of slayers spamming retrib+ID its tha same like aoe morale drops?? i remember you that:
1- The 2 realms had access to aoe morales: but only order have acces to this kind so undefendablle aoe dmg
2- Morale dmg got nerfed: so you didnt need to adapt and overcome anything...others made the job for you
3- If this 2 sources of undefendable dmg are comparable must follow the same destiny and get his dmg reduced too
I dress my SM in a Sov even before all the moral nerf and I know what a spread game is. Bother to dress my runi and slayer now.
(\|)o0(|/)

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Schweedy
Posts: 61

Re: Please Fix AOE

Post#84 » Wed Oct 14, 2020 5:25 pm

Cheermazon wrote: Tue Oct 13, 2020 4:18 am From the perspective of someone who plays mostly heals on both sides, the aoe pressure of Order is vastly superior.

While a large part of this is due to class popularity and Destro severely lacks heals/rDPS, which is part of the problem; but only two destro rDPS are viable
in keep/fort scenarios where rAoE reigns. Even with the appropriate rDPS, Order has advantages in tactics/skills which allow them to output pressure
in a greater area compared to what destro can offer. rSW has 3xBHA stacking in an AoE, Engi and BW both get tactics which increase the radius of their
AoE, which accounts for greater pressure applied. While these may not be meta tactics or builds, they are being utilized and theres few small sections
of a keep/fort where its safe to stand without being hit by AoE during a push/defense.

As a healer, the difference of output required to keep people alive is insane, on Destro I am spamming heals constantly regardless of defense of offense.
Where on Order, the only time spamming is required is as a push is being made, but between that healthbars are hardly moving. Outside of the rAoE
presence Order has, they also have superior healing from tactics. KotBS offer Focused Mending, WP Exalted Defense, which destro doesnt have; and each stacks with
RP Blessing of Grungi. Those combined just equates to more healing output than destro has the capabilities of pulling off comparitively, in combination with
weaker/less rDPS classes.

Just observations I've made from healing each side in oRVR.
This guy is on to something.

Keep in mind that Realm Classes are not technically meant to be 100% copies of each other, as such some creative changes may eventually need to be done to bring the ridiculous disparity some people are seeing now with overwhelming rDPS and superior healing tactics ruining everything.

This ain't a tug-of-war. Ya'll remember 3 days ago on October 11th? THREE (3) Inevitable City invasions in less than 24 hours. Insane. When this game first came out it took months to take a city. :roll:

PS: Cheermazon don't forget "Leading Shots" from the SW as well. Magus has that shitty 15% more damage from a cleansable/defendable hex on a 20 second CD. :lol:
RP 70/AM 64
ZEAL 81/SHAM 66/DOK 60

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uberchaoslord
Posts: 11

Re: Please Fix AOE

Post#85 » Wed Oct 14, 2020 9:45 pm

Gurf wrote: Tue Oct 13, 2020 6:36 pm
uberchaoslord wrote: Tue Oct 13, 2020 6:13 pm I agree that the balance needs to happen in mDPS too, I'm not just whining about ranged being OP - it's absolutely right that both needed balance. However now that order are winning more cities, because they're taking 4 slayers and at least competing in melee range, there needs to be a balance at ranged, and there simply isn't right now.
So after 6 months of Order being farmed at City they were forced to roll more City friendly classes in order to compete. Now Des are having problems at Forts instead of doing the same you expect the Dev's to come fix it for you.
I've only been playing for a few, not sure what happened before that.

Rapzel
Posts: 452

Re: Please Fix AOE

Post#86 » Wed Oct 14, 2020 11:36 pm

uberchaoslord wrote: Wed Oct 14, 2020 9:45 pm
Gurf wrote: Tue Oct 13, 2020 6:36 pm
uberchaoslord wrote: Tue Oct 13, 2020 6:13 pm I agree that the balance needs to happen in mDPS too, I'm not just whining about ranged being OP - it's absolutely right that both needed balance. However now that order are winning more cities, because they're taking 4 slayers and at least competing in melee range, there needs to be a balance at ranged, and there simply isn't right now.
So after 6 months of Order being farmed at City they were forced to roll more City friendly classes in order to compete. Now Des are having problems at Forts instead of doing the same you expect the Dev's to come fix it for you.
I've only been playing for a few, not sure what happened before that.
What happened was that red man group got put in the dumpster when they released villages.
Few red man groups started building morale drop wbs (6vs6 at this time was alive as well and was based around morale drops so what people did was just scale this pretty much) so you filled wbs with one crabman, rest was helicopter orc, naked elf and meatballs, got pretty much 8 green giants (GG) with waagh and tactic.
Everyone slotted their biggest damage morale and then in 30 sec after a fight started you dropped 2 meatball M4, couple of wind blocks, some GG silences and whatever else you had, the combined might of 15,000 morale damage was hard to survive with onslaught fire god, so morale damage was nerfed to not just one shot WBs, justifiable? Yes.
What people realised during this period was how you with good enough positioning and target focus you could run over the gods of fire, order was determined that fire god bomb was the only God, because it worked so well in the open fields it must work in clamped village as well.

Very loud felines had a new approach, they didn't want any fire wizards they where too cool for them so they built wbs with guys with pointy hats and boots with the fur, and naked midgets. For some reason this seemed to work very well, pointy hat man could jump on the one button spammers behind crabman and the gang, and chain interrupts and show off their dance moves.
Pointy hat man was now know as a ballerina.
Naked midgets got very angry and when they get angry they hit very hard, this was the new meta for a very long time, blue man groups got angry at eachother and didn't want to play together anymore, red man group started winning more and more villages.

Crabman got a rework.

Blue man group now thought red man group was too stronk, because red man group kept winning in 24vs24, blue man group accused crabman and helicopter orc for losing.
Blue man group didn't want to talk about any thing else, like why blue man group village was never attacked or why red man group never was allowed to have their pillow forts.

Tree hugger with bow and sword had lived long enough to get rework, after one week tree hugger with bow and sword but forgot bow at home, was cursed by the DEVines.

One group of blue men was still playing city they still kept winning over all others, when the red lobster men joined space alien, Tupperware consultants and 7 guys from Rome they showed how good blue man group really was, no one else in blue man group believed they were that good though because they were busy complaining about red man group.

One blue man group went over to red man group, this new red man group rage quit versus pervious mentioned joint force and then went to the forum and voiced their concerns about the injustice that should be a bug.

Several red man groups went to blue man group and kept winning, no one knows why or how, losing blue man groups call it sorcery.
Old blue man groups kept complaining, crabman and helicopter orc was hit by baseball bat.
Red man group contemplates about when naked midget will be playing softball with helicopter orc.

And that's where we are now.

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Onigokko0101
Posts: 192

Re: Please Fix AOE

Post#87 » Thu Oct 15, 2020 12:14 am

Rapzel wrote: Wed Oct 14, 2020 11:36 pm
uberchaoslord wrote: Wed Oct 14, 2020 9:45 pm
Gurf wrote: Tue Oct 13, 2020 6:36 pm

So after 6 months of Order being farmed at City they were forced to roll more City friendly classes in order to compete. Now Des are having problems at Forts instead of doing the same you expect the Dev's to come fix it for you.
I've only been playing for a few, not sure what happened before that.
What happened was that red man group got put in the dumpster when they released villages.
Few red man groups started building morale drop wbs (6vs6 at this time was alive as well and was based around morale drops so what people did was just scale this pretty much) so you filled wbs with one crabman, rest was helicopter orc, naked elf and meatballs, got pretty much 8 green giants (GG) with waagh and tactic.
Everyone slotted their biggest damage morale and then in 30 sec after a fight started you dropped 2 meatball M4, couple of wind blocks, some GG silences and whatever else you had, the combined might of 15,000 morale damage was hard to survive with onslaught fire god, so morale damage was nerfed to not just one shot WBs, justifiable? Yes.
What people realised during this period was how you with good enough positioning and target focus you could run over the gods of fire, order was determined that fire god bomb was the only God, because it worked so well in the open fields it must work in clamped village as well.

Very loud felines had a new approach, they didn't want any fire wizards they where too cool for them so they built wbs with guys with pointy hats and boots with the fur, and naked midgets. For some reason this seemed to work very well, pointy hat man could jump on the one button spammers behind crabman and the gang, and chain interrupts and show off their dance moves.
Pointy hat man was now know as a ballerina.
Naked midgets got very angry and when they get angry they hit very hard, this was the new meta for a very long time, blue man groups got angry at eachother and didn't want to play together anymore, red man group started winning more and more villages.

Crabman got a rework.

Blue man group now thought red man group was too stronk, because red man group kept winning in 24vs24, blue man group accused crabman and helicopter orc for losing.
Blue man group didn't want to talk about any thing else, like why blue man group village was never attacked or why red man group never was allowed to have their pillow forts.

Tree hugger with bow and sword had lived long enough to get rework, after one week tree hugger with bow and sword but forgot bow at home, was cursed by the DEVines.

One group of blue men was still playing city they still kept winning over all others, when the red lobster men joined space alien, Tupperware consultants and 7 guys from Rome they showed how good blue man group really was, no one else in blue man group believed they were that good though because they were busy complaining about red man group.

One blue man group went over to red man group, this new red man group rage quit versus pervious mentioned joint force and then went to the forum and voiced their concerns about the injustice that should be a bug.

Several red man groups went to blue man group and kept winning, no one knows why or how, losing blue man groups call it sorcery.
Old blue man groups kept complaining, crabman and helicopter orc was hit by baseball bat.
Red man group contemplates about when naked midget will be playing softball with helicopter orc.

And that's where we are now.
This is.. so accurate.
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard

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Onigokko0101
Posts: 192

Re: Please Fix AOE

Post#88 » Thu Oct 15, 2020 12:27 am

Rapzel wrote: Wed Oct 14, 2020 4:25 pm
Gurf wrote: Wed Oct 14, 2020 3:37 pm
Rapzel wrote: Wed Oct 14, 2020 3:23 pm

PUGS, lbl obliterated PUGS with morale.
Well it was hard for them to obliterate the good des guilds as it is impossible to get morale before them, and that was the deciding factor... see how lame such gameplay was? It didn't matter if you have a super organised high rr warband if the other side got morale faster then you its over
How come TUP/VII/Zerg managed to deal with morale drop and win the majority of their cities?

How come one of the players in the top order WB guilds wrote
and somehow in the end Choppa got nerfed even harder than makes any sense, all because of one high meme value 13pts ability, that ability being the ultimate pugtroller and most stupid **** you could pull off in any tight smallscale fight where immunities matter for once.
How come destro WB gets nerfed time and time again when they win city and get thrashed in all other WB content?

Order currently has
1. Stronger WB tank careers
2. Stronger WB melee dps careers
3. Stronger WB ranged dps careers

Are you going to put your blame on destro healers being OP for your losses now?
The good Destro guilds/alliance also play on Order and win cities.

Go figure, its more of a L2P issue then a balance one.
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard

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zulnam
Posts: 806

Re: Please Fix AOE

Post#89 » Thu Oct 15, 2020 12:39 am

Yes AoE needs fix! Game is bias!

damn order wbs!! Or destro...?

I'm sorry i didn't get the memo. Which faction are we complaining about this month?
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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diedrake
Posts: 411

Re: Please Fix AOE

Post#90 » Thu Oct 15, 2020 2:33 am

Great idea guys! Just drop all aoe damage by 50% and heals too while we are at it. Then no destro meleee ball and no order ranged aoe ball.

Done deal :) eh guys??
Then both sides will have nothing to complain about... Aoe wise.

Oh, and aoe damage can be increased depending on aao. Example if 100% aao 25% increase damage increments to fight against zerglings. :)
Fenaal- SM 40/84
Fanaal- CH 40/7x

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