(Removed)Alucard2010 wrote: ↑Sat Oct 24, 2020 4:38 am No reason to play a 2h knight in this current state. Zero. In any capacity, in any setting. S&B will be your new role in all settings.
Pre-MS Nerf:
1v1 - Generally lost to anything range since no gap closers, WEs were even battles (esp. if they got to initiate), Chosen 50/50, BO/BGs I won most of these fights, and choppas were easy stomps. Couldn't kill any healer, not enough burst, period.
6v6 - Meme build in SCs, Viable in ranked if your team was applying good pressure and the aggressor, otherwise it was difficult to apply the trifecta of dps pressure, guard swap, and utility (punts/snares/challenges) simultaneously if you were on the back foot. Not to mention it made life hell on your healers due to the increased 15% inc dmg and no focused mending tactic.
Cities - This is where I enjoyed the build most and think it fit into the game the best providing a fun alternative to an otherwise stale aura bot class. It paired well in the ST focus group as you could provide meaningful pressure to armor/toughness stacked healers w/ your ST dps. Couldn't be a part of the main melee aoe blob as knight parry wasn't enough mitigation (it's much lower than chosen's) and you would melt to AOE.
Forts/Keeps - meh, we stand around like most other 2h tanks in these and are always sub-optimal to full S&B tanks for HTL/pushes
Post-MS Nerf:
1v1 - Range same thing - no gap closer, you will die. WEs should still end up about even since their mostly beating themselves to death on suns blessing. Lose to all other tanks due to high mitigation of physical and knights inability to get meaning str/WS stats (no daemonclaw, no oppressing swing w/ conversion of myrm fury to elemental), Probably still stomp choppas if taunting channeling heal from choppa correctly.
6v6 - SCs: S&B guard mitigation (block/parry) + Focused Mending + Dirty tricks > 2h 10% overpowering swings crit buff + 2h parry guard mitigation
Don't even bother queuing in ranked since you have to have some amount of tank pressure there, knights wont have that any longer, and S&B is pure garbage in ranked due to 20s punt timer (instead of 10s from 2h).
Cities - High stacking of Armor/Toughness on healers makes the ST group no longer viable for the Knight since you hit like a wet noodle w/ full physical dmg now and you're better off taking WW SM and IB to buff your dps. Also still can't run 2h knights in the aoe bomb groups as you're just flat out BETTER in S&B for mitigation + focused mending + dirty tricks (5% crit r for group).
Forts/Keeps - meh, we stand around like most other 2h tanks in these and are always sub-optimal to full S&B tanks for HTL/pushes
These changes took the for "Fun" build away from the knight to meme in SCs and have some other niche in cities besides S&B guard aura bot.
-Beernpretzels 84 KOTBS Full BIS 2H Knight
Sadly there are many other cases like you (both side).
Either chosen or kotbs (and i got both of them bis) needed that tactic being removed because of their dmg being way too much as a tank.
Maybe it'll finally learn somes to stick to their dps guard, doing proper punt, challenges etc..
You know, playing tank as it should.
