Yeah order has only 2 dps sw and bwM0rw47h wrote: ↑Thu Nov 05, 2020 3:32 pmI got 53% on SW, and thats without even bothering with Sentinel. Around 65% in case of "baby" BW in Onslaught.Gurf wrote: ↑Thu Nov 05, 2020 3:24 pmMost Slayers aren't anywhere near 30% Crit, even the rr85+ ones here are unlikely to be that high, more like 15%wonshot wrote: ↑Thu Nov 05, 2020 3:15 pm An other way to put it into perspective, I assume most slayers are around 30% critchance +-. This debuff would strip them down to 5%. A monstro mara build would strive to get 50%critchance, and this tactic alone would reduce a critchance-stacking build to half? too potent.
Add to it +5% from DT and +10% from OS, assuming not playing with random pugs... so it would be 68% for SW and 80% in case of BW, reducing it by 25% won't hurt as much...
Patch Notes 05/11/2020
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Re: Patch Notes 05/11/2020
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Re: Patch Notes 05/11/2020
Wish I could go that high crit on my Choppa ... but need that damn armor pen.desizt wrote: ↑Thu Nov 05, 2020 3:29 pm Running full possible crit build on my WE (2x sent, 5 sov, 2x vanq, 4% crit sent talisman, 2% crit ranked event slot) I hit 40% crit - 45% if I would use liniment...
And this would be the highest base crit (not counting career mechanics, debuffs etc) you can get on a character...
I'd just spec a WH to full melee power and ignore crit if I had to fight any Chosens ever lol

Re: Patch Notes 05/11/2020
Oof, wow. -25% crit is way too strong for a single tactic slot (better than 4 ranks of Futile Strikes, or 45 renown rank points). This effect should be no higher than 15% max, because it does involve building specifically for (e.g. a Chosen with a high chance to be crit and low avoidance), but it is also a passive proc meaning it should be weaker than single-target abilities that also debuff crit chance.
Last edited by Rydiak on Thu Nov 05, 2020 4:00 pm, edited 1 time in total.
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Re: Patch Notes 05/11/2020
You can see the Slayers in the Construct thread and ask players like Ravezaar and Toshutkidup high rr Slayers are usually running between 11-15% crit as they have to invest their renown into WSM0rw47h wrote: ↑Thu Nov 05, 2020 3:32 pmI got 53% on SW, and thats without even bothering with Sentinel. Around 65% in case of "baby" BW in Onslaught.Gurf wrote: ↑Thu Nov 05, 2020 3:24 pmMost Slayers aren't anywhere near 30% Crit, even the rr85+ ones here are unlikely to be that high, more like 15%wonshot wrote: ↑Thu Nov 05, 2020 3:15 pm An other way to put it into perspective, I assume most slayers are around 30% critchance +-. This debuff would strip them down to 5%. A monstro mara build would strive to get 50%critchance, and this tactic alone would reduce a critchance-stacking build to half? too potent.
Add to it +5% from DT and +10% from OS, assuming not playing with random pugs... so it would be 68% for SW and 80% in case of BW, reducing it by 25% won't hurt as much...
So what you are saying is that this change will probably hit Order mdps harder than the ranged.... great
Re: Patch Notes 05/11/2020
About chosen changes i will just copy paste my post from the past ......
I dont think those changes are for now usefull for anyone..
[/quote]
So what now BO/BG nerf to balance the CS come back ??? Knigh self dmg buff to the class that does not provide any dmg will not justified additon of next strong aoe debuff for destro .......no comments
additionality - removal of CS was conected or rather balanced by BO/SM and BG changes. Chosen pasive buff/debuff play was nerfed while it st dmg was masivelly increased (st off Chosen outdmgs st off SM + has it cc utilities). Additionality BO got WAAAGH (so op cooldawn decreaser wich destro never had at live) and BG path of Malice rework, which made both BO and BG best offensive rvr tanks in the game. SM got rather inferior version of CS (RT tc) with masive drawbacks and lost it 2-end spirit debuff. This trade off made SM somehow usefull as snb tank while decresed his dmg (at life SM was worst tank in the game...realy) but also reinforced destro tanks dominance over order tanks atleast in rvr/wb play. So if anyone want give Chosen CS or rather RT version again should also implement nerf to BG and BO utilities and Chosen dmg potential.anarchypark wrote: ↑Sun Oct 25, 2020 9:52 am
about the runefang and crippling strike.
in my memory, crippling strike was the first attempt to fix this OP class.
it's in offensive tree. doing -25% dmg reduction if u critically hit.
you go offensive all you want, and huge dmg reduction follows.
synergy with aoe, cd decrease, crit buff/debuff.
you know slashing blade and whirling axe, imagine 4k armor doing it as applying dmg reduction too.
back in that era, tactic wasn't able to cleans, iirc.
it was signature and identity of the class. and OP af.
after first attempt, it's value reduced to 10%. then crit buff then something else to daemonclaw.
IMO, defense buff in offense tree was the problem at first place.
balance seems at almost end. but i see reverting discussion.
plz reconsider.
for runefang, problem is same. passively applying OP buffs.
consider their mechanic : aura. do you see the pattern? passive play.
use 1 skill and everything is done automatically. offense+defense
passive play could be one of style. though passively at top effective, that's problem.
plz don't bring them back.
i think passively at mediocre effect, to increase performance you need extra input.
just my 2cent.
I dont think those changes are for now usefull for anyone..
[/quote]
So what now BO/BG nerf to balance the CS come back ??? Knigh self dmg buff to the class that does not provide any dmg will not justified additon of next strong aoe debuff for destro .......no comments
Last edited by Charon on Thu Nov 05, 2020 3:46 pm, edited 2 times in total.
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Karak Norn - Haeroon KoTBS
RoR:
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- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW

Re: Patch Notes 05/11/2020
Slayers are the most overperforming class in the game, so its fine.Gurf wrote: ↑Thu Nov 05, 2020 3:37 pmYou can see the Slayers in the Construct thread and ask players like Ravezaar and Toshutkidup high rr Slayers are usually running between 11-15% crit as they have to invest their renown into WSM0rw47h wrote: ↑Thu Nov 05, 2020 3:32 pmI got 53% on SW, and thats without even bothering with Sentinel. Around 65% in case of "baby" BW in Onslaught.
Add to it +5% from DT and +10% from OS, assuming not playing with random pugs... so it would be 68% for SW and 80% in case of BW, reducing it by 25% won't hurt as much...
So what you are saying is that this change will probably hit Order mdps harder than the ranged.... great
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Re: Patch Notes 05/11/2020
Great job devs! 
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Re: Patch Notes 05/11/2020
It affects all classes, basically Order can't crit with mdps or tanks any moreM0rw47h wrote: ↑Thu Nov 05, 2020 3:40 pmSlayers are the most overperforming class in the game, so its fine.Gurf wrote: ↑Thu Nov 05, 2020 3:37 pmYou can see the Slayers in the Construct thread and ask players like Ravezaar and Toshutkidup high rr Slayers are usually running between 11-15% crit as they have to invest their renown into WSM0rw47h wrote: ↑Thu Nov 05, 2020 3:32 pm
I got 53% on SW, and thats without even bothering with Sentinel. Around 65% in case of "baby" BW in Onslaught.
Add to it +5% from DT and +10% from OS, assuming not playing with random pugs... so it would be 68% for SW and 80% in case of BW, reducing it by 25% won't hurt as much...
So what you are saying is that this change will probably hit Order mdps harder than the ranged.... great

Re: Patch Notes 05/11/2020
It's already too easy to spec anticrit, like :
30pts into futile strike = -15% crit
30pts into crit chances = +9% crit chances
You need 60% more renown points to overcome the malus of Futile Strike (4 levels are +14% and -24% respectively), so anticrit are already more potent than chances to crit.
Now the chosen tactic is :
1. A technically 45 renown points bonus for you
2. A technically 75 renown points malus for everyone who crits you (the value needed to get a +25% crit chances is that was possible).
It literally beyond gamebreaking, meaning one chosen can debuff all AoE from mdps to rdps PASSIVELY with ONE TACTIC.
Not to mention all tactics and class mechanics that rely on crit chances are also gimped down big times... This is really beyond gamebreaking (see Wam posts, and he plays Destro too).
IF you want to balance, why not :
- Give same change to KotBS as well ?
- Give anti-detaunt tactic to both classes since they are supposed to be MIRRORS ?
- Give the chosen opposite of Dirty tricks ; "Critting enemy will buff your group, except you, for a -5% chance to be crit for 10s". That would be fair and the exact counter to matching tactic ?
Not rocket science to figure ways of balancing things around, but sadly I'm not a dev... :/
30pts into futile strike = -15% crit
30pts into crit chances = +9% crit chances
You need 60% more renown points to overcome the malus of Futile Strike (4 levels are +14% and -24% respectively), so anticrit are already more potent than chances to crit.
Now the chosen tactic is :
1. A technically 45 renown points bonus for you
2. A technically 75 renown points malus for everyone who crits you (the value needed to get a +25% crit chances is that was possible).
It literally beyond gamebreaking, meaning one chosen can debuff all AoE from mdps to rdps PASSIVELY with ONE TACTIC.
Not to mention all tactics and class mechanics that rely on crit chances are also gimped down big times... This is really beyond gamebreaking (see Wam posts, and he plays Destro too).
IF you want to balance, why not :
- Give same change to KotBS as well ?
- Give anti-detaunt tactic to both classes since they are supposed to be MIRRORS ?
- Give the chosen opposite of Dirty tricks ; "Critting enemy will buff your group, except you, for a -5% chance to be crit for 10s". That would be fair and the exact counter to matching tactic ?
Not rocket science to figure ways of balancing things around, but sadly I'm not a dev... :/
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